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Messages - Atnas
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11
Archived Activities / Re: Secret Santa 2018 Sign-Up - All PMs Sent!
« on: November 30, 2018, 08:01:03 am »
Everyone's got their partner, have a good time pixelling! Remember to start early :santastic:

12
Archived Activities / Re: Secret Santa 2018 Sign-Up
« on: November 29, 2018, 05:38:24 pm »
Will leave this open til this evening! Make sure to share the thread with anyone who you know would like to participate/usually participates. We weren't able to send forum-wide emails this year like we were the other years so turnout is a bit lower.

13
Archived Activities / Re: Secret Santa 2018 Sign-Up
« on: November 28, 2018, 01:42:58 pm »
last day for signups! please share the thread with anyone you think would be interested. c:

14
Archived Activities / Re: Secret Santa 2018 Sign-Up
« on: November 22, 2018, 03:02:22 pm »
I'm adding a new rule this year:

If you only have a few posts or an empty profile, put your social media/gallery (if you have them) in your profile so that people have a better idea of who you are when making a present for you.

I'll PM the people who already posted with 1 post

15
Archived Activities / Secret Santa 2018 Sign-Up - All PMs Sent!
« on: November 21, 2018, 07:10:18 pm »
13th ANNUAL
PIXELATION SECRET SANTA!


You don't know what's going on? Here it is: You sign up for this, get a random partner assigned to you, and you make a pixel art gift for them. In turn, somebody else (you don't know who) will be making a gift for you! Gifts will be revealed on Christmas.

Take a look at a previous year's Secret Santa here: 2017 - 2016 - 2015 - 2014 - 2013 - 2012 - 2011 - 2010 - 2009 - 2008 - 2007 - 2006 - 2005



Taking Part
  • Only sign up if you're sure that you'll be to able to complete your gift, by checking the dates below. If you don't complete your gift you'll be banned from next year's Secret Santa and make someone very sad. :'(
  • Provide some indication of your likes/dislikes: this is important! You can be as specific or broad as you like, but be aware this is all your Santa has to go by if they don't know you!
  • If you only have a few posts, put your social media in your profile so that people have a better idea of who you are when making a present for you.
  • You'll receive your partner's name via private message (PM).
  • When you've finished your gift, send it to me by PM; not in the thread here. That would not be secret. :P
  • Finlal, ARandomLake, Acrontoff, Maxcreed and Yinochi may NOT participate this year because they failed to submit a gift on time last year. Do not let this be you! >:D
  • Here's a sample post if you are somehow still lost. ::) You can format however you want, however please include "I'm in!" or something similar in your post.
    Quote from:  mr example
    Count me in!
    I like:
    rocks and grass, luigi, mining equipment
    I do NOT like:
    bright colors, green, and spiders.
    Thanks! again, no spiders

Important Dates
  • November 21st~28th - Sign-ups in this week only!
  • November 28th - A PM with your partner's name will be sent out to you; keep it a secret and start early!
  • November 28th~December 22nd - You have a little under a month to make a beautiful pixel present!
  • December 22nd - Last day to send in your gift!
  • December 22nd~December 23rd - Very last chance! DON'T make our lives harder if you can avoid it, finish before this time period. Send me your WIP if you aren't finished.
  • Night of December 24th (A few hours before EST Christmas) - PRESENTS!!!!
PM me if you're confused about anything or have any questions to ask after consulting the FAQ below.



SantA's Help desk

What kind of gift do I make?
-Anything you want, just so long as it involves pixel art. Tailor it to your partner's listed interests, or towards them and their work if you are familiar. Any subject you think will be well received is fair game. You can make them a mockup, animation, sprites, textured low poly models; you name it! If you're worried about time, don't overly complicate things, relax and do what you do best.

But I'm quite likely to be embroiled in some sort of ~festive revelry~ around the end of December; can I still take part?
-You can send your gift in as early as you like. The 23rd is the deadline, but submissions will be accepted from the time you receive your partner's name via PM, up until the 23rd. It's not fun to try and rush this stuff leading up to Christmas, getting it done with time to spare is highly recommended ;)

I'm not going to manage finishing my present in time, will I still get a strike?
-WIPs will be OK temporarily... It's better to have your WIP under the tree than nothing, but please finish quickly afterwards to avoid consequences. If you know you won't be able to finish, for whatever reason, let me know ASAP so that something else can be sorted out for your partner.

I think making a present for so-and-so would be really fun, I wish I was their Santa!
-If you finish your present early, you're more than welcome to make gifts for multiple people. Spread the holiday cheer! But concentrate on your partner first. :y:



Gift Wrap!

When you send me the PM with your gift, designate one of these wrappings (A1, B5, etc.) This gift wrapping is what your Secret Santa will click on under the tree to receive your gift.

Alternatively: Make a custom wrapping for your gift; in this way you can have a bit of fun teasing the contents within. Just PM it along with your gift. Here are a few from previous years... with a link to their gifts, for ideas. (you can't use these! come up with your own!)


by wolfenoctis

by regulus awesome

by Jeremy

by Drazelic



Read everything? Great! If you sign up below before or on the 28th of November, you'll be added to this list. After you submit your gift, I'll mark you on my list with a little :santastic:

Participants
  • :santastic:
  • Fry
  • DieMango
  • Knightsunder
  • aamatniekss
  • Dex
  • magickbird
  • loni_art
  • FoxTurtle
  • Blato
  • Doppleganger
  • Gecimen
  • pistachio
  • Zanorin
  • Veksell
  • Opacus
  • Ma3vis
  • Eggy
  • Rallfried
  • orangemagik
  • Jim16
  • EdJr
  • KoiKidd
  • skamocore
  • yaomon17
  • Kelnan
  • Jeremy
  • Fajny Hades
  • tomic
  • Theodote
  • Magran
  • Klimach
  • Drazile
  • zoekmath
  • vectorwing
  • ilkke
  • ||||

Please only sign up if you are absolutely certain you can finish your gift. Have fun!

16
Pixel Art / Re: Second MegaMan Legends Sprite [Feedback, please]
« on: August 13, 2018, 07:45:00 am »
Sprites on old systems often used black outlines for clarity, so that their bright contents didn't bleed into bright backgrounds on crts.

Plus, when you only have 3+transparency, black is the universal separator. Megaman had a black outline and bright interior so he worked on either light or dark backgrounds. Imagine cyan and sea blue megaman disappearing into the sky  :ouch:

However! You are working from a top down perspective. You do have the liberty to go outline free as long as your backgrounds aren't blue. But the cyan is going to be a pain on light grey etc. So you might as well use black for the purpose you stated to separate the body parts.

Here's something cool, thanks to: https://piratehearts.itch.io/supercrt


Anyway, there's a reason people used black pretty universally. If you're interested in making retro sprites, the process behind achieving the CRT effect is here. A big part of.... why my NES was so beloved as a kid and contained magic that it lost when I got a bit older and started emulating, is that the medium of viewing was actual magic by comparison. There's so much mystery hidden in the degradation! GBC is where NES-like graphics were developed for LCDs, so if you're developing for modern computers without the goal to distort, GBC may be better to learn from. I suspect the majority of people getting into making retro style graphics are also predicated against screen effects, which is confusing when you think about it. But this means even if you don't create for the intent to view on CRT, you have a lot of company.

...I'm gonna buy a CRT.

Quote
When I first made the sprite, I was pretty happy with the result, about an hour later I thought, "I think I messed up with that sprite. In hindsight, it's pretty bad."
That's excellent. Your brain went through enough change in such a short period to see the same thing completely differently. It means you're learning a lot  :)

17
General Discussion / Re: Scheduled Down Time 11PM Pacific Time
« on: August 13, 2018, 07:03:29 am »
If anyone encounters trouble putting in an avatar - since the switch, you have to use http:// rather than https:// (thanks to Kiana for informing me)

18
General Discussion / Re: Community updates
« on: August 13, 2018, 04:48:38 am »
Joining Helm in the walks around the forum :) I'm going to make time on my schedule as often as I can to step through and offer help. I remember the summers I would just hit refresh every 10 minutes while working on art of my own very fondly.

Going forward, regardless of format, we are trying to cultivate the best learning environment possible. This means a lot of learning on our parts about the best ways to teach, too.

Much of the past decade on this board, I spent trying to gain attention by posting flashy edits with a sword under my name. Even if unaware, I wanted to be cool! But being cool - How many of us have bitterly uttered that newbies leave after a great edit/critique?

Since so many of us have felt this, so I want to address it:

Imagine that real person who is definitely not just going to forget their art they worked hours and hours on and then had the courage to post.. Imagine why they leave after receiving help that goes overboard and mostly serves the critiquer in making an extreme edit or posting things they need years to understand. I want to think about this every time I post from now on. We don't need a lot of people, but we won't ensure that it's only the thick skinned. We must find ways to be helpful without alienating people eager to learn from us. Because thick skin has nothing to do with learning. There are plenty of determined people who don't have thick skin - and a way around this is entering a dialogue with people and asking what they are going for.

It would appear that even when things were good, they were not so great for everyone, just the few that stuck around. I would say 'forged in the fires of mount pixelation' when people asked me how I got good. We had a rep for being very unforgiving.

-

32, I agree with you that the new format ought to do what serves the intent the best - those concerns are shared. I also really look back favorably on how I only knew the other artists through their work and a few other blips. I'm very glad you're going to be more active though, I feel like once momentum gets going, and we also start posting our own work, the true boon of this great community will come through.

Ultimately we are not just going to flip a switch and have a new format and have everything be solved. We have to start nurturing what we want out of our future now, and the harvest will come.

19
Devlogs & Projects / Re: Slime:Evo devlog
« on: August 13, 2018, 04:06:56 am »
Wow, I really love the lich. And the jump animation for the slime is superb!

I have a critique though! This will improve everything from the art to gameplay. It's tried and true: Lower the value and contrast of the background assets, optionally tone shifting away from the foreground color

This will make all the platforms pop! It will make the player pop! the boss pop! the attacks pop! that awesome organ pop!

You can even just add some layer above all the bg assets with filters applied, depending on the engine you are using.

eishiya said something similar to this. I would highly recommend listening to their advice, even if their example is not done in a way you would like, the concepts are still good. There exists an option you would like that aids the utility of darkening the background while liking it, I promise!

20
Pixel Art / Re: Bear Punch animations for prototyping
« on: August 13, 2018, 03:34:55 am »
Hi Dawk!

First, this is a cute character and your keyframes are very clear and powerful. They all convey the meaning and intent of the pose very well, and there's nothing to change there. Also, you reminded me of how enjoyable kirby minigames are, thank you.

As for the smear frames - yes, they aren't exactly working. There's a few parts to why
-The smears are noisy, and pixel noise break fluidity, interrupting the flow of reading the movement. I would recommend smearing with large blocks of color.
-The smears are not isolated to just whats moving the fastest. A smear is technically a stand in for a frame which does not exist - the frame between the frames is drawn with motion blur. Not blurring in the gaussian blur sense, but more a stretching of the object. For the punch for instance, I would isolate the smear just to his fist.
-You smear things that don't need it. The head turn for instance, that effort would be better spent on other areas than adding a smear to the nose. In the end it adds visual priority to something that doesn't need it. You could, instead, have the ears lag behind and catch up. I feel like that would not detract from the information and sell the movement as quick.
-The teleport (which is kinda a smear!) is used because he is moving too fast to see, if I'm reading it correctly? But then, the direction of the pixels go in both directions, away from where he will be moving. I would suggest a quick blink before the cut away, wherein he assumes a movement pose.
-For those smears when he is assuming a fighting stance, it would work better to draw the tweens for the arms and such on those frames. There is power in firmly and smoothly assuming a stance - rocketing between steps actually makes it seem less well trained!

For the blue lines radiating in, I think they work, but would work better if they held on him, retaining the energy for another frame or two before vanishing. The dissipation conveys that they are not really clinging to him

That punch will really benefit from secondary animation! The cloth, ears, everything. He was just moving faster than light, and hits something with that impact. They will be lagging behind at first, but then immediately he stops, fist transferring all that kinetic energy into the thing he's punching, and the ears and shirt will catch up to him in a moment and swing forward, before returning to their rest position. I think this is the crucial element missing from selling the impact.

Let me know if you'd like an edit! I recommend trying secondary motion first on the list, you'll be able to clearly see where its preferable to the smears.

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