Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Atnas
Pages: 1 [2] 3 4 ... 6

11
Pixel Art / MOVED: We need pixel artists!
« on: July 27, 2016, 06:33:48 pm »

13
Portfolios / MOVED: Looking for Pixel Artist.
« on: July 14, 2016, 01:08:08 am »

15
Job offers / MOVED: rpg team unwritten needs environment artist
« on: July 03, 2016, 03:41:04 pm »

16
General Discussion / A few thoughts on the Critique section
« on: June 30, 2016, 07:35:19 pm »
Within the past few months I have been seeing some posts in the Critique section which are telling the thread owner to go brush up on fundamentals, study anatomy, etc, without anything else included. This is not a thread to call out a widespread behaviour or even any person in particular, and critique as of late has been rather high quality so I hesitate to post this, but I do have a very tiny concern that a misunderstanding may continue to develop if left alone, so I am making this post to clarify feelings myself and a few others have had recently.

The purpose of the critique section is to help the artist with their art. If their fundamentals are lacking, critique which fundamental you can help with. If their anatomy is off, critique their anatomy. Et cetera.

Giving general blanket advice can be tempting if the artwork is at a very basic level and you know many of their problems would disappear if they flipped through Loomis. However, try harder to find areas you think they would be receptive to guidance. Do not discount the effort already put in by the artist, no matter how novice it may seem. I haven't seen a single post in recent memory where the artist was at a level where they couldn't work off of their existing knowledge with some tailored advice and immediately benefit from it. Do not hint that they should learn to draw and then come back for help with their pixel art. You can do pixel art in concurrence with learning drawing with no issue, and train both skills at the same time.

It appears contradictory to have an artist present a drawing to you (a pixel drawing) and tell them to go learn to draw. Your opportunity to help them is in front of you! My advice is to initiate a tone shift within the topic wherein you issue a critique to their drawing ability and provide examples of where they can start to improve. Many impressive or drastic edits of the past are not text posts because they find this method to be a more effective way to communicate these things. Impart what you know.

The Pixel Art board is not a forum to critique only pixel tech. As much anatomy or general drawing critique belongs there as it would in a thread on a digital painting in the 2D & 3D Board. The sub forums of the Critique board are only categorical in nature. There is an expectation that by posting there you will get raw feedback from other artists on your entire work. This may have not been as clear since we introduced more categories, so I want to have this as a reminder.

This is not a post to discourage anything anyone has been saying. This is only a post to encourage those who have left advice with a blanket statement, to post more relevant critique tailored to the particular artist they are trying to help. Even one sentence to accompany blanket critique: "You should study anatomy more closely, I recommend Bridgeman. It seems you could benefit from recognizing the knee hinge is locked to the rotation of the thigh bone at the hip joint"

I'm very grateful to everyone who keeps this forum active and alive with any critique. You make Pixelation a wonderful place to be, so thank you, and please do not take this post in any way but as a helpful critique of a few critiques I've seen.

18
Pixel Art / MOVED: [C+C] Slashing Sword
« on: June 23, 2016, 06:57:02 am »

19
Job offers / MOVED: [PAID] looking for some basic pixel art work
« on: June 19, 2016, 09:23:19 pm »

Pages: 1 [2] 3 4 ... 6