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Messages - The B.O.B.
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681
Pixel Art / Re: A little help, por favor...
« on: May 06, 2006, 08:20:04 am »
   Once again, yes, he is supposed to have a beer belly, and it is supposed to look sorta rough, along with the chicken legs, which was once again intentional for the characters look( he's a veteran mixed fighter or "cage" fighter, much like those in the UFC). I knew that the glow of the older character was wrong, that's why I just scrapped it, and created a whole new one.
   To me, I personally like the new one better, as the older version's legs were very bulbous(or however the hell you spell it). I'd just like to clarify once more, that the character is supposed to look top heavy, with a beer gut. I'm just hopin' someone could help me out with the colors to pop up the contrast a lil more. I've tried, but I just wanna see how some of the pro's out here churn him up...would be a real interesting way to see another artist's perspective of color on skin and clothes if you ask me...thanks for the crit though Tinygiant..

682
Pixel Art / A little help, por favor...
« on: May 06, 2006, 07:10:11 am »
   To be honest, I don't even know why I'm doing this...well, actually I do. It's just that I promised myself, that I wouldn't let anyone see one of my designed characters, so I could always have a full proof plan to protect it. Well now I'm in a rut, and I need some valid info. And that is, color/hue selection. I've had this story in my mind since I was a wee lad, and now I think it's nearing completion. I've designed a couple of fighters that belong to this story. Here is one:

(by the way, pay no attention to the older version's pallete, it doesn't really match it)

   The top row is the older version, and bottom row is the newer revamped style that I would like to create all my fighters in now. You'll notice that the newer version seems to be more "drab" in color, but it was all intentional, as each character I created should have a monochromatic color assigned to them. Any ways, while doing this guy I noticed he was a little lighter than the rest. So I was wondering, if any of the pro's here could be of any help in my selecting better, darker colors to fit him?( bear in mind, he is a Korean mixed fighter, and his body is supposed to look like that. But if you feel something is truly wrong with it, than damn it, just tell me...I want to make sure that all my characters (including this guy) become as good as they can be...)

683
Pixel Art / Re: Copper & Fred!
« on: April 29, 2006, 01:35:29 am »
Sure thing...But first I need to see what exactly your talking about. I gotz da red X.(can't see the pics, in other words)

684
Pixel Art / Re: Pixel league, assemble!!!
« on: April 28, 2006, 07:09:07 am »
Here's a quick edit of the plant...



If you can't tell, I just added a longer forcefull chomp at the end, creating a tiny quakeful motion blur of the mouth. Also I fixed the traveling white spot on her head, and gave it a darker background to further illuminate the animation...

*Edit****
below is two animations without the blur frames. The top is the anim. without the first blur effect, and the bottom anim. is without the chomping blur effect. The reason I'm showing you this, is to help you see how the chomp's after-effect shake WOULD or WOULDN'T emphasize the rest of the frames.

1)
2)

********
   @Flaber: Jesus Herbert Christ Man!! I just got a stern crit there. It's always interesting to find the problems other people see in my works, while I was blind to it. Not that it's a bad thing though. Great crit Flaber, I see everything you are talking about. I never knew that my high contrasted colors(mainly the light yellow) weren't up to par for the sprite.
   I do, however, like what you've done with my sprite. Gives er' a soft feel, where mine looks like she had a high dose of radiation fed to her. And about the zig zag motion, I had actually thought about and was going to create the long, thin, outstretched stem for the animation. However, I challenged myself to work within a 100 width pixel space. I did have several "proto-type" frames for this outstretched motion, but they were erased as each of them seemed to not look right with the rest of the animation. Therefore, I took the short-cut and just used flashiness over technique, and used the zig-zags. I'll try in the future, however, to utilize more technique in my animations.
   Now that you mention it, it is true that light on an object stays the same, and shouldn't be moving. I initially remember basing the shiny-ness off a wet women walking out of a beach. I guess I just got too confused when watching the sun light reflection on a womans leg move up and down on her curves. I was so caught up in the movement of the leg, that it tricked me into thinking the reflected light source was moving. It's obvious now, since most light sources stay still, that it's reflections shouldn't move either. I feel like such a dumb-ass now! Thanks for pointing that out, I never would have figured it out on my own.(damn hot women, and thier ability to turn my brains into mush)
   Well than. It's back to the drawing board for me. I'll be back. Any further crits would still be great to hear though...

Thanks again everybody!

685
Pixel Art / Re: "Sakura" ambigram
« on: April 28, 2006, 05:02:06 am »
I was about to crit on how the letters looked like another letter except that they were upside down before I actually read the description...What can I say, I'm a dumbass. As for the art, I can't really find much to crit, since it's a very stylized piece of text. I guess if I was a text-freak who loves to search different types of fonts all day, I would have a better crit to give. The only thing I have to crit is if you are ever going to AA the outside of the bubbles surrounding the text, since they are looking a wee bit choppy. I could understand why you wouldn't though, since AA-ing it would make it harder to fit onto different, colored backgrounds. Looks very cool though....

686
Pixel Art / Re: Pixel league, assemble!!!
« on: April 27, 2006, 11:37:53 pm »
Holy crap...I guess I got so used to drawing every frame, that I completely forgot to draw the teeth on that certain frame. Aside from that, I think the reason the spot on his head skips oddly over is because I may have accidentally left a frame out. When I get out of work, I'll add the teeth, and paste the left-out frame to fix her up. But uh, thanks for the comments everybody. This will definitely help me with my growing animation skillz....

"Larwick: I think you could try leaving the plant with its jaw locked at the end of the chomp for a bit, perhaps even shuddering, to increase the feel of a huge slam or shock. Just a lil idea though..."

Wow Larwick, when editing the animation, I was thinking about adding the hard chomp anim. in there also! I guess since you requested it, I'll try and add it in there to later on to help it out. Thanks for the advice!

Thanks again, The B.O.B...

687
Pixel Art / Pixel league, assemble!!!
« on: April 27, 2006, 08:46:12 pm »
   If any one here is a frequent pixeljoint stalker, than maybe you've seen a lil of my work. I recently sent this one in; my rendition of the pirahna plant from super mario bros. When I finished it, I thought it looked fine. However, to my surprise, members at PJ opened my eyes to a couple issues with it. One was the fact that the lip colors fluctuated and changed as the frames progressed. The main issue, however was the animation itself. They told me that the reality of the chomp action didn't seem right. It had to do with the issue of the mouth bieng closed to the extent of it's reach. I'm trying to fix it, so I need some help. Cuz quite frankly, I want to make something the best I can without leaving it unfinished for once. So I'm blowing my special secret whistle to call upon the help of "The League Extraordinary Pixel'men"...
   
old> vs. new>

   So tell me wise ones, where else shall I improve upon this fragile flora of pixelated constructs? Seriously though, I wanna know what else I can do to make it better. Does any one here think the newer version is worse than than older version? Or have I improved slightly upon it? Been frozen for 50 friggin years here....need the info....

Thanks for listenin'...

688
Pixel Art / Re: Website layout.
« on: April 26, 2006, 06:01:16 am »
   Once again, I've caused another heated debate. Ok look, I'm sorry for focusing merely on one pic, than the whole piece as a whole. However, let me point out that I am by no means backing down from my claim. The point of this forum is to better any piece submitted by using helpful crits to better the look of that certain piece. From my stand point, I feel that the website would look much cooler without an african american hanging from a post. It may be possible that you could also try and claim that you did not see any color in your choice by choosing to hang an African American. But if so, than why African American? Why not any other race, who hasn't been victim to such horrible deaths? And if you use the depiction for artsy purposes, than I must say, it still doesn't work. 
   You could try and back your reason for not changing by calling me racist. Fine, I don't mind. However, when the majority of people in this forum begin to agree in unision of the same problem, than maybe it isn't your original backing claim, and maybe it could indeed use a touch up. Cause after all, is that not the point of a website's design? To look pleasing to the eye, to invite the viewer? And it's not like you have to get rid of it entirely. I would seriously take Lief's advice and just change it into a rag doll, or worn skeleton. I believe it would look much better, and would better suit the web sites cartoony design.
   Aside from that, I would like to see more icons, and designs added to the site. It's lookin' bare bones at the moment, and I'm curious to see where this sucker heads. The background tiles do need to be cleaned up a smidge. Maybe, where ever there is a text box on the web page, there could be a cave imprint that would fit it inside the hill/plataeu. Also, some large dark trees in some quite random spots should help spice it up if you ask me.
   This bieng said, I have spoken my peace. And remember, if any thing, you didn't offend me. I'm just afraid you may cause a stir in the community, forever staining your credibility as a mature artist. You choose your own path, and if you stick with it, than so be it. You are most definitely entitled to your opinion, whether it be serious or comedical, as it is your natural birth right. But as far as my eyes are concerned, the hanging of an African American can be done much more respectfully in an artistic manner. This, definitely does not show any maturity in that subject area. Cause quite frankly, depicting an African American hanging from a post is not only immature, it is most definitely NOT FUNNY....even from the zombie point of view...

Thank you for listening, The B.O.B.

689
Pixel Art / Re: Website layout.
« on: April 25, 2006, 09:01:30 pm »
It looks ok at the moment. I'm not diggin' the plain lookin' dirt, though. It's too light, and needs a little more color in my opinion. The background also needs a little work, as it's feeling a little repetitive, kinda like those old windows backgrounds for your desktops that got ya dizzy when you stared at them for too long. By the way, I would crit more, but I noticed an African American bieng hanged on the far left side of the screen. All I have to say it wow. For future reference, I don't think your site will gain much popularitly with it there. But if it's your thing, or you didn't mean it that way, than thats cool I guess. I'll just keep my thoughts to myself on that one. Hope nobody see's it in the wrong way as I did, or even takes offense to it. Good luck

690
Pixel Art / Re: Sessy Lady...
« on: April 10, 2006, 01:44:17 am »
it's not really about how girly or tomboy she looks, as much as it's about how undefined the shape is, I cant even tell her head apart from her chest in real size.

Are you still talking about the one on the right, or the newly edited version on the left? I thought her head looked a bit more clearly defined from the right version. Am I wrong? Care to elaborate on what you meant, cause I'm still a little unclear on what you are referring to.

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