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Messages - tehwexxl0rz
Pages: 1 2 [3] 4 5 ... 45

21
Pixel Art / Re: Red Moon Rising
« on: January 01, 2013, 09:45:34 pm »
Great work, in general. :)

I second ErekT's anatomy/pose critique. Also while not necessarily wrong, her hips are awfully narrow compared to her shoulders.

The fur on the werewolf might look better if you used more simplified clumps instead of rendering each individual strand.

22
Pixel Art Feature Chest / Re: [WIP] Action/Adventure Sprites
« on: December 26, 2012, 11:18:01 pm »
Started working on the east/west walking animation:



Still very blobby and the perspective isn't quite high enough....

It's kind of a power walk now, but I think I might change it to an all-out run. Thoughts?

23
Pixel Art / Re: Chasm: Character Animations
« on: December 25, 2012, 09:36:05 pm »
This has a really nice rhythm and flow to it. :)

The amount of bounce is good, but I think he comes down a little too hard; there's a bit of a jolt. (Maybe that's what ptoing meant by "heavy?")

24
Pixel Art Feature Chest / Re: [WIP] Action/Adventure Sprites
« on: December 25, 2012, 09:28:06 pm »
NECROOOOOOMANCYYYYYY!!! I'm working on this again!

Here's an update on the character facing north/south/east/west:


Thanks to cyangmou for his critique in IRC! :)

Thanks for the the suggestions PypeBros. When I said "unique" I was referring to the general aesthetic rather than a specific pattern - I agree that would look repetitive.
I'll definitely break it up with special ornamentation. First things first! ;)

Thanks Tourist! Unfortunately the image link is now dead, but I remember it was helpful at the time, for what it's worth!
I am indeed planning to have some vertical exploration and I've put a lot of thought into it! Here's an example 4-way stair case:



PS: MERRY CHRISTMAS!!! :)

25
Archived Activities / Re: Secret Santa 2012 - Sign Up Thread
« on: November 26, 2012, 01:26:57 am »
Ugh, what the hell.... the thread says sign-ups closed the 23rd, so I didn't bother posting yesterday, but now the banner says the 24th. :/

26
Job offers / Re: [PAID] Small Character Spriteset 8bit $20
« on: October 17, 2012, 08:11:19 pm »
Has this been completed? I took a crack at the front-facing walk:



I can do the rest for you if you guarantee payment. :)

27
Pixel Art / Re: Samurai Gunn - Graphics help
« on: September 12, 2012, 04:51:22 am »
Hey man, fancy meeting you here! It's Ian Wexler! :)

A few critiques:
- The bamboo is hard to read. I think narrower shoots would better communicate "bamboo" given the scale of the Samurai.
- The broken outlines (mainly on the background rocks) look sketchy/unfinished. I would either solidify them or remove them altogether.
- I would spend some time defining the volume of the rocks and giving them more depth to help the foreground "pop."

Here's an edit to illustrate:


PS: Everyone get hyped for Samurai Gunn! It's super fun! :D

28
Pixel Art Feature Chest / Re: [WIP] Action/Adventure Sprites
« on: June 25, 2012, 11:04:49 pm »
Update:


No more clipping! The south wall should hide only 16 pixels of floor space.
I'm putting off texturing the bricks with the hope I'll find inspiration for something more unique. :/

Couldn't help myself from tweaking the run:
Made the arms a bit more relaxed, did some sub-pixel blending on the chest rotation and removed the twist from the abdomen (might bring it back though, can't decide...)

29
Pixel Art Feature Chest / Re: [WIP] Action/Adventure Sprites
« on: June 16, 2012, 02:38:19 pm »
Thanks for the feedback everyone! :)

Update:


Not too satisfied with the "feel" of the arm movement, but it'll do for now... must keep moving forward!

I gotta say, I'm not really interested in changing the projection for the walls. I put a LOT of thought into it (as the folks in IRC can attest) and I've found sloped orthographic walls are the best way to convey all the necessary information without "cheating" or blocking too much of the action.

PypeBros: Nice edit, but there are a few features I'd like to keep for style even if they aren't realistic (like the slouchy shoulders and exaggerated boots.) The angle of the eyes in your version is definitely more accurate, but I want to leave some some to animate her mouth when attacking. :)

Facet: You're absolutely right about the doorway clipping. I actually made another version with taller doorways but it didn't look too good, so I didn't upload. I think I'll bump the tile size up to 24x24 which will take care of it. Regarding the south wall obscuring the action, I think you misjudged the thickness of the wall at the base? It's actually quite thick - 4 tiles thick and only 2 tiles tall. The south wall should only obscure the action by 8 pixels if my calculations are correct.



Grimsane: I swear I'm not using perspective. (See above animation for "proof.") My tiles are currently 16x16... I appreciate the character edit, but your version is a pretty major departure from the style and physique of the character. I'm not really sure why you suggested the door funnels?

rikfuzz: Thanks for the example, but like I said, I'm planning to keep it all orthographic. Nice tiles, anway! :P

Tourist: Thanks for the example - that actually looks almost exactly like what I'm doing but with shorter walls! More like barriers than walls I suppose. Good too see this technique employed in some form out in the wild. :)

30
Pixel Art Feature Chest / Re: [WIP] Action/Adventure Sprites
« on: June 15, 2012, 12:07:01 pm »
Thanks guys! :)

Buuuuuuuhhhhh I hate doing environments:


I have to make the scale of the world bigger or the character smaller... I'll probably make the character smaller because holy crap so much work ahead of me.

BY THE WAY! Before anyone comments on the "perspective" of the walls, I should note, I'm not using perspective at all. The projection is orthographic. The walls don't just appear slanted because the top is closer to the viewer than the bottom, the walls are actually slanted. Thus, it's appropriate for the seams between bricks to run vertically on the back wall and NOT line up with the creases in the corners of the room.

Chibi baby:


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