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Messages - Corsair
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31
Pixel Art / Re: Atalanta Animations
« on: January 21, 2009, 09:11:45 am »
I've been working on a run for a while, here is what I have so far (still WIP):



The head and hair will be animated! No need to point it out, I just have not gotten to it yet. All other C+C welcome.

Other than some balance issues which i don't feel like i'm fully qualified to properly address, the most obvious problem lies in 2 frames of the animation  that i've edited here.


Just a few things i noticed when i was doing the edit, and somebody correct me if i'm totally off base here:

in several frames, both of her legs are towards the front of her body, where, at least from my observation, unless you're jumping hurdles your body will never do this naturally on it's own. It almost makes it look like she's running up a staircase (almost, it's not that dramatic.)

watch this - http://www.youtube.com/watch?v=5x6V48IIQRQ

Aside from taht you've got a really solid foundation there, and with a little work it could be pretty awesome, so keep up the work

on second thought, you can pretty much disegard my edit, as it sucks. However, my point still stands that the legs kick out a lot farther than they need to.

32
Pixel Art / Re: Atalanta Animations
« on: January 12, 2009, 06:45:22 am »
Edited my revious post, adresses someof the leg movement. I'll freely admit that animating legs...i somethg im sill working on, so take my advice wih a grain of salt.

33
Pixel Art / Re: Atalanta Animations
« on: January 12, 2009, 06:08:50 am »
Just an observation - she isn't...pulling any arrows from that quiver.

Edit pending. I'm definitely not used to working on that scale!

before anyone says anything, this is a really quick and "dirty" edit here,
And i'm feeling a bit too lazy to add the pulling form the quiver mvoement so i just assumed she already had an arrow in hand.



The front leg movement makes it seem as though it's actually growing in size. if you're stepping forward , the rest of your body moves in tandem, it's not just that leg. if the other leg stays in the same place, then only the foot is going to do that, the rest of the leg will stay with the rest of the body. well more like the waist, but anyways,i'm rambling.

If you need a reference, look for a mirror and pose in front of it. observe how *you* move.

now as for archery in general, watch some youtube vids of archery. there are a few of them.

And just from my own personal experience, it's much easier to draw up a very simple model and animate -that- before adding in details, that way you've already got the motion down. chances are if the animation is fast/fluid enough a good number of the details are going to be lost anyway.

34
Pixel Art / More animation! and some other stuff too.
« on: January 08, 2009, 07:47:53 pm »
After now having regained some measure of expendable time, i've picked up this little hobby again.
ayways, spent the better part of last night fooling with this. Yeah. it's that same guy again. call me uncreative.



Anyways, i also "finished" up this little number, but i'm still treading in unfamiliar waters with it, so there's tons of room for improvement.


Naturally, all criticisms are welcome and appreciated!

35
Pixel Art / Re: UPDATED 5: Main Character help
« on: October 24, 2008, 07:48:59 pm »
Frst don' work on a white background. use a ligher grey if you're feeling lazy or pick a color that isn't going to clash too much with the colors that you're using
You're realy using way more colors than you need to. your darkest blue is pretty much indistinguishable from black. so i went ahead and changed it to black t reduce the color count.
Also, i'm not terribly fond of the color choice, either. it's too saturated
So i chaged the blues to a more greenish hue, and reduced the saturation a good bit. also i had no idea what was going on with the eyes. are those goggles or what?

At this size you really dont' need more than a couple of hues for shading, any more are likely to get lost in the mix.
 The torso area is a bit too noisy, and not very readable. it wouldn't hurt to simplify it a bit.

Also i'm assuming he's a stealth character so, while it's fine to not use a black ouline, it doesn't make much sense for his gloves and boots to be so...bright. youcan use black as more than just an outline color - in fact, black is ridiculously useful, since your eyes will naturally add details that aren't actually there and give the illusion that there's more going on than there really is



Also i'm sorry if this comes off as harsh, i don't mean it that way.

36
General Discussion / Re: THE MUSCLE BABY THREAD
« on: October 24, 2008, 05:24:56 pm »
I'm not saying they look "wrong", but to say that they are amusing to look at is an understatement. that is to say that i'm glad people make them because at least in theory they have a practical function (not going to get int the semantics of that.) but they are also quite funny looking to me. (as in funny ha-ha - not as in funny as in a guy with a leg injury might be said to walk "funny")
That being said I'm actually working on one right now.

edit: *trying* to work on one, that is.

37
General Discussion / Re: THE MUSCLE BABY THREAD
« on: October 24, 2008, 07:34:44 am »




Original by Hyrule Swordsman, edit by ilkke. From this thread.

I mean no offense to anyone who worked on these,

but jesus christ. maybe it's because I haven't slept for a couple days but these pictures caused me to bust out laughing for a good ten minutes or so.

Everyting about musclebabies is amazingly funny to me - all the way down the name "musclebaby" which causes me to giggle just thinking about it

38
Pixel Art / Re: [wip] Beneath a demon moon
« on: October 24, 2008, 06:50:47 am »
I haven't got around to lighting the demon yet, so the godawful lighting she's posessed of (more on that in a second.) is just temporary.

But i've started doing some clouds, added a little bit of character to the moon - meaning i got frustrated with trying t make it any kind of realistic. yes this is a cop out, but i like the results (still could use it's fair share improvement naturally.)

Added a shadow in the water.

The clouds remind me more of cliffs for some reason :\
 Moved the moon up (and it's now actually round :D) and the demon down to make the shadow a little bit more sensical.


Anyways, about the gender of the subject in question:

The whole thing actually started out as practice with female forms and more dynamic poses -  since i'm not particularly good with either -  then a friend asked me t make a cell phone wallpaper for him so i figured "eh, why the hell not" and since i was working on the stuff when it happened, i decided to reuse some of my ideas:
so you can see i used some ideas from both of 'em


39
Pixel Art / [wip] Beneath a demon moon
« on: October 23, 2008, 06:07:44 pm »
Whew. it's been a minute. no time for animations this time around though   :(



no moon:



I've been looking at pictures of moons all day and i just can't seem to get it to look like an actual moon, as opposed to just a big glowing cheeseball. and the glow around it is crap.

Also, I need some tips on how to shade when the light source i coming from behind. i've done a few experiments and made a little progress but..still not quite right.

Naturally any other criticisms are welcome. i want to make this as awesome as possible.

40
Pixel Art / Re: (edit) chibby commander keen walks
« on: August 21, 2008, 03:28:56 pm »
I would reccoment not recycling the same frame twice. while it's easier that way, i guess if you're using the full four frames you may as well make *good* use of them

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