Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - weaselpa
Pages: 1 [2] 3

11
Pixel Art / Light vs Darkness
« on: December 27, 2008, 07:16:38 pm »
Greetings, people...

It was done in about two days and it's my first pixel animation...


I'd love to receive c+c in just about everything... Shading, movement, etc...

Thank you in advance and happy new year to all...

Edit ptoing: use [img] tags

12
Pixel Art / Re: Mockup- Wip...
« on: December 01, 2008, 10:27:28 pm »
Thank you for commenting, 'dkh'...

About the building roof you commented, i'm not sure if i'd have to change it's bright color... Indeed, the light source comes from above and yes it has the same color with the walls... If i had to change it though, i don't think i used a 'darker grey' as you propose as i fear it would interact badly with the asphalt grey...

... Which brings me to the asphalt comment... In fact, the road is the part i wanted most to be critiqued... Indeed, it could need some overal texturing but i hopped i could just 'MS Paint' the sides and get away with it... Unfortunately, i was caught by at least one person (you, that is)... I have also debated for the stripes opacity and after some testing i decided (as you pointed out yourself) that higher opacity would be distracting from other things...

I do not understand in what strategy you refer to but i hope my previous post http://www.wayofthepixel.net/pixelation/index.php?topic=6087.msg71262#msg71262 will be the answer you seek...

Would it be a problem if you mentioned the game with the similar pespective you were working on as to have an idea of this kind...?

Thank you again for your time and comments...

13
Pixel Art / Mockup- Wip...
« on: December 01, 2008, 09:30:12 am »
Hello, people...

It's been quite some time since my last post but I think now is the time for the next one... So here's a mockup of a possible strategy game i periodically work on...


I decided to drop the isometric approach but kept a topdown view which is similar and easier...

Any c+c are welcome, please do not hesitate to post them... Thank you all in advance...

14
Pixel Art / Re: ThunderCats - Liono
« on: October 22, 2008, 10:21:12 pm »
I think the 'childish' stance is covered by the guys above so i find there's no need for me to repeat anything...

15
Pixel Art / Re: ThunderCats - Liono
« on: October 08, 2008, 09:00:54 am »
I'd have to agree with TomF in everything he writes:
a) They don't make Thundercats like that anymore...
b) Great Lion-O piece from Ryona but quite 'childish' stance for the Lord of Thundercats...
I'm waiting to see the full cast pixeled... And an animated version of Tigra vanishing inside his bolo whip...

ps. I just wonder what happened to Ryona's TMNT project...

16
Pixel Art / Re: TMNT (Ninja Turtles) RPG [WIP]
« on: June 30, 2008, 06:41:29 pm »
Hello to everyone here, once again... Hello to you, Ryona...
I'm watching this thread very closely these last weeks and finally decided to comment...
I must say i'm not a fan of 'chibi' art therefore the idea of seeing baby TMNT annoyed me in the beginning... However the great work you've done so far has made me wanna see this game finished... It would be unfair not to comment on the animation you've done for the characters...
I'm also a fan of desaturated and even dark palettes but i do not know if it looks good on chibi characters... Personally i'd go for a more Zelda-like coloring. Also, i'd like to see more detail in the backgrounds although i must admit i like the walls so far... Again something Zelda-like... The following ( http://www.wayofthepixel.net/pixelation/index.php?topic=6021.0) is a good example of what i'm talking about...
Anyway, don't ever think of leaving this project unfinished... As you can already tell, a lot of people would like to see it come true...
You have my admiration for you're the first girl that treats TMNT as a faithful boy fan would...
Keep posting...

17
Pixel Art / Re: Platformer-ish sprites
« on: April 05, 2008, 09:05:14 pm »
I like those dynamic poses... Just color them already...!

18
Pixel Art / Re: New to pixel art genre...
« on: March 14, 2008, 11:41:01 pm »
I just can't believe you put time and effort in order to edit my piece... My guesses are three: a) either you didn't have anything better to occupy yourself with, b) you love me very much or c) you're desperately try to find a mistake in this masterpiece out of jealous... Whatever the reason, i must thank you once more... I feel greatly indebted to you...
What i see in your edit however, is exactly the thing i wanted to avoid... What i see here is a quite dexterous mech that even takes a jump in order to take a shooting position... This animation would be just perfect for an organic character but surely not a mech... If this was a human character in an armored suit, then i'd animate him the same way... But this is a mech and i want it to look and behave like a souless object... I have the impression that all this easing-in\out you keep mentioning is based on the fact that i animated that mech 'not human-like'... I don't know if i'm correct by saying this but i know you'll clear it out...
I can say i like his upper half and the way you have lowerd the gun only at the last frame before shooting...
iPersonally i'm not very fond of strategy games myself but there are a couple of reasons i'm trying to make one... First of all, my love for miniature board games is great... In my mind the isometric tiles are board game tiles and the characters are the playing minis... Another reason for the iso in general is that i can create unlimited scenery where sprites can actually move inside it... Another reason for the turn-based strategy theme is the limited moving freedom it offers to the player... A unit moves in predetermined places and makes an attack once per turn... This is useful to me since i have to create and animate all units by myself... Lastly, i chose the mech theme for exactly the same reason... This way i won't have to animate complicated Disney-like moves but rather a strict machine-like move ('puppet' as you've already mentioned) with no emotion in it...
About the stomping on the ground you're mentioning, my idea is to create smoke lifting but for the heavier type mechs in order to emphasize the difference in sizes... However, as i said before, either light-weight or heavy-weight, they're all mechs and have this 'puppet-like' motion...
As for the character being stuck in the center of the tile, it is made on purpose... I have divided the tile in smaller ones as you can easily see in order to use it as a grid for movement and be able to put where goes what... As for the engine you refer to, i should tell you some things... I have no engine in my hands, i do not know how an engine works, i have no programming knowledge and i do not plan to get some in the near future... I know a person though who is a programmer and could help me but he knows nothing about my idea so far... I've got the idea almost right after my pixel infection back in October so i loosely started creating the graphics hoping that some day people will get to entertain themselves with my creation... I cannot know however when the time will come for i also want to improve my digital painting skills...
It may started sounding annoying but i feel i should thank you once more for the time you took to edit my piece and for the comments you make on it...

19
Pixel Art / Re: New to pixel art genre...
« on: March 13, 2008, 10:15:11 pm »
Thank you again for the comments... Since i'm new to this i do not know what the term 'WIP' means but if i understand correctly it is perhaps an unshaded pixel creation...?
Since he lifts his left leg, i felt he should also lift his right arm as well like someone who prepares to run... I never thought of what you're proposing here (not lifting his left leg but instead lowering his right one) and to be honest i do not know if i would like it... I really want the mechs to take that first step in order to take shooting position... In my mind this shows power (maybe i'm wrong but that's how i understand it)...
I also do not understand the 'I think what's making the whole thing look like some silly dance... like establish weight or character of anything of any use. ' you're saying... This will be a turn-based strategy game, therefore the moves will be limited and every move the mech makes will be initiated from the standing position... The player will have to order the mech to move and\or attack and\or whatever once per turn and won't be able to go around the stage shooting and killing enemies... So the possible event of a player shooting 45967556 times in a row would be a mission impossible in this game...
The first idea i had concerning his arms was for them to shake in four directions but didn't try it eventually for fear it would be 'too much'... Like they would be ready to be pulled out of the rest of the torso...
Overally, i surely agree with (i've already admited it previously) you on the fact that i trully lack major animation principles... However, i never let any 'Flash' do the easing for me as i draw every frame by hand... No program can compete the human perception...
Trully i thank you again for the time you consume to reply to this poor post... I only wish i had more comments on the matter...

20
Pixel Art / Re: New to pixel art genre...
« on: March 13, 2008, 10:24:47 am »
Thank you very much, 'Conceit' for the time you took to reply and for those nice comments...
The design of the robot is indeed mine but is based on several anime robots i've seen in my life... I don't know if i did well but i pixelated it right away without having made a sketch of it before... Maybe that would help...
Yes, i'm doing similar graphics for a turn-based strategy game i'd like to see completed sometime in my life... The point is i'm very new to pixel art so i don't know a lot of things and also there's alot of work that needs to be done... In side-scrolling, you only have two directions while in isometric you have four...
I've taken some animation courses and have done some flash animations (you can watch them here http://www.mytoons.com/weaselpa). Most importantly though i'm an illustrator (with a 'deviantart' page here http://weaselpa.deviantart.com/). So while i admit lacking certain amount of knowledge on animation, i'd like you to please point out in this piece what are the illustration principles that are not visible... Do you mean it's design or the lack of shading...? Since you mentioned it, i thought i should first finish all the animations and then proceed to shading as i think the black outline helps when you animate... As for pixel shading in general, i've shaded some static characters and an iso building...
As for the robot guy looking like dancing, i deliberately wanted him to have robot-like moves in order to save some frames in animation... Maybe the fact that the animation plays forever makes you have the impression of him dancing... Anyway, that's the reason i posted it here, so that people comment on it and advise me...

Pages: 1 [2] 3