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Messages - Salvage
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Pixel Art / Re: [WIP] dog monster!
« on: September 09, 2008, 02:46:47 am »
quake, not sure i'm feeling you.
for me, the head turn seems to read as going with the shoulders, which is intentional.
anyway, i critiqued the walk myself and realized i needed to track the feet in true iso space:

Pixel Art / Re: [WIP] dog monster!
« on: September 08, 2008, 08:15:36 pm »
Began roughly gearing up for animation, please let me know if you notice any major flaws:

Pixel Art / Re: [WIP] dog monster!
« on: September 07, 2008, 08:09:16 pm »
beefier legs, new colors, and attempt at making the shading more interesting with some vascular shapes.
the veins would be a pain to animate in a walk, but i cant think how else to "beat the sphere" shading which (as tocky points out) tends to make him appear as though assembled of balls.
any thoughts?

Pixel Art Feature Chest / Re: Lion Warrior
« on: September 07, 2008, 07:53:36 pm »
a grand start!
at first glance i noticed something strange to my eye re: the helmet.
if the metal fin on top is supposed to flare out towards the back, then we should probably see some of it on the left side.
if you meant it to be more of a standard mohawk shape, it should run straight down the middle and not protrude out to the right side as much as you have it.
anyways, its a fun piece, you make me want to join the project :)

Pixel Art / Re: [WIP] dog monster!
« on: September 06, 2008, 07:58:32 pm »
rock'n edit, tocky!
thanks, i agree with your head positioning, points about negative space, and avoiding overlapping colors.
hopefully when animated, the movement will help create some separation of shapes.
i might try another shadow tone too, but trying to keep color count low for ease of animation.
my problem now is trying to get that back to appear hunched, while not having the pelvis be pushed back far enough to almost disappear as it is now.
but good stuff from you, much appreciated :)

Pixel Art / Re: Chibi punch animation critique
« on: September 05, 2008, 06:57:02 am »
this is fun.
looks like you learned some good stuff while lurking :)
one thing, his left hand seems to be continuously patting his tummy.
strangely, it makes it seem as if he is punching out of hunger or something :P
just kind of an odd, passive gesture for someone who is raging about like a mofo.

Pixel Art / Re: [WIP] dog monster!
« on: September 04, 2008, 09:35:24 am »
tocky, i hear you.
makes sense.
thats what i'm trying to learn, how to shade (non-dithered) in ways that don't suck.
any tips here would be great :)
alex, thanks.
slapped a new (ROUGH) take together with changes from feedback.
switched to true iso, seemed close enough, figured i might as well go for real iso.

Pixel Art / Re: Waterflow, Walking animation claim for help, rabbit jump
« on: September 04, 2008, 09:10:35 am »
ok, andre, regardless of what you decide to do with this project, here is my edit for what you need to do with his left foot.
you will notice that it is now lifting and planting like his right foot, instead of just sliding as it was previously.
hope you can see the importance of this edit.
there are many pixel artists who i am sure are wiser than i, however if i always gave up when told things were hard, i wouldn't have learned what little i know ;)
if you do decide to quit, at least finish this animation to a point where you feel you learned something.
btw 4 frames is just fine.

Pixel Art / Re: Waterflow, Walking animation claim for help, rabbit jump
« on: September 03, 2008, 07:40:19 am »
His right foot is reading so much better.
Now just make his left foot lift and plant.
If you look at the edge of the foot, you can see that the pixels never move laterally as they do with his right foot.
this lateral movement is what gives the impression of lifting and planting.
Anyway, you did it for the right foot so just try and do it for the left foot too.
big improvement :)

Pixel Art / Re: Waterflow, Walking animation claim for help, rabbit jump
« on: September 02, 2008, 08:09:35 am »
Thats a start.
In my opinion, the only necessary frames in this animation are: 1,4,10,17
Heel strike, foot plant, toe roll, foot lift.
Then, dont forget about the other leg which has to work together with this.
Try working in your top down view though, no sense laboring to make it work in side view if the final is going to be a different perspective.

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