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Messages - Sersch
Pages: 1 ... 7 8 [9]

81
Pixel Art / Re: 16bit Monsters
« on: February 15, 2017, 07:20:21 pm »
ah yes if we flip the light source it works, not sure about that thought, i think i should have an unified light source for all the monsters and for the mech golem its a bit left from the center.
@kaligula: ah yes i see the point with the outlines and the blocky clusters. I also like your version of his nose.

82
Pixel Art / Re: NES-style Rpg Character Critique
« on: February 15, 2017, 09:13:45 am »
Your second version already looks better, her hair could be at least one pixel thicker at the top, right now it looks a bit like top of her head was cut off.

83
Pixel Art / Re: 16bit Monsters
« on: February 14, 2017, 09:21:22 pm »
Thanks, i can see the improvement there. But i kinda want to keep the face and it was quite tricky for it to not look weird when applying harder shades, i came up with that:


Also i forgot to mention that the blob was currently somewhat translucent ingame. With the harder shades i'm not sure thought if it is still a good idea, here are the comparisons:

(from left to right: 40% translucency, 20%, 0%, old version)

Also, i iterated on the tengu monster:

84
Pixel Art / Re: Feedback would help me out a lot.
« on: February 12, 2017, 07:44:58 pm »
Hey, you need to copy "direct link" of imgur for it to work in this forum, its the one starting with an i.imgur.com/...

in your case: http://i.imgur.com/xQwJfc3.png

85
Pixel Art / Re: Explosion needs help!
« on: February 12, 2017, 04:24:44 pm »
It already looks quite good, i think it could look better if you see some more yellow/red flames, right now the duration for that part is rather short.

86
Pixel Art / Re: 16bit Monsters
« on: February 12, 2017, 03:10:05 pm »
Thanks a lot for taking your time Reo, great hints.
I also realized that i need to make sure the light source is the same for all my monsters.
Here is my take on it with your suggestions:



luckily i did the animation for this one completly based on layers, so i have that for free:


Also thanks for the suggestion with tengu, i can imagine that it would look better indeed.

87
Pixel Art / 16bit Monsters
« on: February 11, 2017, 11:34:58 pm »
Hello there,

I was lurking the forum for quite some time and decided to make a post. Since its my first post i would like to make a quick introduction of myself. I'm working as a programmer in the game industry. In my free time i'm working on pixel art game projects where i do everything myself. Since my pixel art isn't quite on a professional level yet, i would apretiate critique and suggestions what how i can improve.

The project i'm working on is a 16 bit monster collecting metroidvania game, project title "16bit Monsters". I would like to use this thread to post monsters i'm working on (there are not so many yet ;) ). The current idea is to use a mix of own creations, references to mythology and references to either popular monster from JRPGs of the 16 bit era or reintepretations of specific monsters from popular games of the 16bit era.

blob:


mecho-golem


tengu


monk


rachew


also here some of the animated ingame:


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