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Messages - brianskywalker
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31
Pixel Art / Re: Widepixel stuff
« on: February 02, 2008, 09:35:52 pm »
Ah crap I'm using photoshop 6! Looks like that won't work for me. (meh, I mostly use pixen for pixeling)

32
General Discussion / Mockup Frenzy 7?
« on: February 02, 2008, 07:00:11 pm »
Well the last mockup frenzy ended in november, so now I'm wondering when the next one is coming. Anywho, I have a suggestion for it.

The next mockup frenzy *could* be youtube themed, where you choose a (non-videogame related) youtube video to base your mockup on. It would also be cool to use SNES specs for it. Meh.

33
Pixel Art / Re: Widepixel stuff
« on: February 02, 2008, 05:30:07 pm »
(this is rather off topic btw) Is there a way to change the pixel ratio in photoshoppe, or would I need to use a special program for that? (Or I could use an emulator and Deluxe Paint! hahahaha)

34
Pixel Art / Re: sidescroller mockup [WIP]
« on: February 02, 2008, 08:11:48 am »
Well this is probably my final version, so critiques would be nice if you have any.



Mainly, I edited the sun (mostly AA and some repositioning), and worked on the bonus part of the hud a bit. Everything else is just minor edits and some palette adjustment. 14 colors.

35
Pixel Art / Re: sidescroller mockup [WIP]
« on: February 01, 2008, 07:33:44 am »
Here's my latest version. I got rid of the shadows and finished the geta-wearing robot.



I also added a bonus meter, so for each stage there will be three bonus stars. At the end of each stage, if you have gotten all stars, you can play a minigame. Anyways I gotta sleep.

36
Pixel Art / Re: Super Syobon!
« on: February 01, 2008, 03:30:50 am »
Can you post some screen shots of your version, us mac users can't run that game!




Isn't it a JAVA game? You should be able to run it fine, after all, I'm a mac user too and it runs in-browser for me, although I would like to see a sceenshot with those graphics anyways. (Also the link to the ZIP file doesn't work anyways, Yahoo deleted it. So I really can't see if that works at all. http://www.geocities.jp/z_gundam_tanosii/home/applet/Main.html // page with the applet running on it.)

37
Pixel Art / Re: moving out of my comfort zone *update
« on: January 31, 2008, 09:23:16 pm »
Right now I think, although the lighting now looks more accurate, his face actually looks like it green. I think it may look better for only the highlights to be completely green. You should probably use some more skintone for the darker areas. (Most likely this would be a slight palette change.)

38
Pixel Art / Re: sidescroller mockup [WIP]
« on: January 29, 2008, 10:40:11 pm »
next vursion!



Here's what I did:

fixed bg so the curves are closer to that elusive maximum efficiency and fixed the AA in general
added random things and shadows
small edits

so that pirate robot wearing geta behind that Jerry fellow isn't colored because I wanted some C&C on that a bit first. I'm going to remove the outline, methinks, because it really doesn't match the rest of of the objects in it. since everybody's hypersensitive about references here, I used an old math sheet from 1979 that happened to have some weird robots with ice skates on it.

When I did the robot, I also happened to notice that Mr. Jerry doesn't lean into his run at all. So I'm probably going to try to make him lean into his run a bit too. Also: I'm afraid of plants.

Edit: Oh I also finished texturing the ground.

39
Pixel Art / Re: sidescroller mockup [WIP]
« on: January 29, 2008, 01:38:55 am »
I also liked the original version better. I had been trying to find an orange bg color that would also make the character readable, but I couldn't get one that wasn't really gross and unsaturated.

@coran Thanks for the ideas. The AA in your edit made the bg look worse I think. My AA probably isn't that great either though.

Anyways heres my new version:



I changed the palette quite a bit here. I'm using a redder ground color and went back to the pink I had originally. The bg is now AAed as well. It's still not as smooth as it could be, but it's better! I changed the HUD quite a bit. In general it's just smaller, and opens up the top a bit making the sky seem a little bigger. I wanted to add a shadow but I'm actually not sure how it should go, because the sand isn't exactly flat, and if this does actually get made into a game, I will probably have to figure out a shadow that will look good everywhere. (At least in this sandy area, anyways.)

I didn't finish the shading on the ground since I wasn't completely sure it would look alright. Looking at it now I think it will work out good. I'm going to add some plants or foliage next I think. Probably some birds in the sky would look good too. I dunno.

40
Pixel Art / Re: [WIP] Sid (ice age)
« on: January 29, 2008, 01:14:36 am »
@shiny You should give her an example of how you would do the fur. Right now it really doesn't look particularly like fur, in the reference picture it obviously does appear to have strands and clumps.

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