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Messages - DieMango
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51
Pixel Art / Re: Punch Animation (woud love to get critic)
« on: March 17, 2017, 08:36:44 pm »
Alot of Explaination that i SHOUD of realized but i am happy to be reminded of...

Yeah...its always the Logic that i ahve to turn on making these things. Lighting,Shadow and various other things like poses just need the right memorie refreshed.

Thanks Alot! I Probebely have to film myself punching.
BTW i punch without moving my body because i was teached that a uneven fight can be decided when your opponent attacks and you use the Law you just refreshed to me against him to throw him off balance :D

Back to the topic. The Thrusters are on the Shoulder-pads...

The questions i just have left is ,,so i know how a regular punch shoud behave put this is a fairly odd rocket punch''
The enemy is designed (and coded >.>) to detect you and charge in a straigt line to you.

The upper punch was made with the idea of punshing close to you but that woud make little to none sense when you think about how things will work in a actual game (it woudt be as reactiv/good looking or easy to time then a more simple motion )

So the idea is that the punch shoud occur normal and at the point where the punch connects/stops and i woud animate some tension where the fist snaps back a little shoud the punch just stay i place and give the illusion as if you transeffered that energy into the forward motion and fly with fist forward to connect...

Maybe i shoud just animate him pointing to your direction activating the thrusters and just animate how he gets dragged behind the punch...

Shoud be better

But i probably make some other studie to learn a punch (shoud help when i alot when i start animating guns and recoil)

Again thanks for the Advise! Will try to work my ass off tomorow...


52
Pixel Art / Re: Punch Animation (woud love to get critic)
« on: March 17, 2017, 05:30:38 pm »
Helpful Advise...

I wish i saw this comment earlier...



Super dirty edit...have to aply the camera thing tomorow and make the body shift so that you can see it more...

But is the general direction of this edit better?

BTW how does ,,hovering'' change the Punch?

I did alot of airpunching and noticed that dont lean much forward but instadraise my shoulder...shoud i copy that? (i am used to punch in a arc rather then a hook from the side...not sure if that blurs my thinking of punching)

I have to do some other work so i will clean and edit tomorow...




53
Pixel Art / Re: Punch Animation (woud love to get critic)
« on: March 17, 2017, 04:39:47 pm »
By leading with the arm, I mean having the art at the front of the motion, with the rest of the body's weight behind it. You've animated the body largely static and the arm swings around it, which is why it looks more like flailing than an attack. Punches, kicks, etc involve the entire body!

I see...so when i remember the words of my Photoshop-teacher, then i shoud make the shoulders spin with the punch and the hips go in the other diraction (and also he shoud lean over a bit)

Right? I make a rough edit and clean it up when things look better...

54
Devlogs & Projects / Re: Huge Swords and Tentacle Monsters
« on: March 17, 2017, 03:48:21 pm »
The camera is a little to hectic and the tiles are to detailed that my brain hurts after a while

(didt test it yet just commenteing on the gifs...amybe the problem is less active when you play it)

55
Pixel Art / Re: Punch Animation (woud love to get critic)
« on: March 17, 2017, 03:20:51 pm »


Here is the animation a tad slower and with a frame i cut out because...reasons (sorry for the white parts...dont have time to transferr it into my school PC to remove the white BG with photoshop)

56
Pixel Art / Re: Punch Animation (woud love to get critic)
« on: March 17, 2017, 03:16:24 pm »
Not really, as the enemy doesn't lead with their arm and there's still no force behind it.

What's the perspective of this game? Is it from above, a side scroller, or...?

Its top-down...a simple Shoot'em up.

Sure...force..right...but what do you mean with leading he arm?

57
Pixel Art / Re: Uppercut Animation (woud love to get critic)
« on: March 17, 2017, 01:14:57 pm »
Uh
Bit of corruption there

Criticism though: I honestly think you need to rework the animation entirely here.
The movement simply doesn't read as an uppercut.
Try looking at some of lil mac's animations from smash 4 for ideas, try to take note of how he shifts his weight to drive the strike! Good punches utilize the whole body, from the legs to the shoulders.

I think a normal punch fits better because this enemy shoud fly towrds you with a punch...then this animation woud fit...right?

58
Pixel Art / Re: Uppercut Animation (woud love to get critic)
« on: March 17, 2017, 08:18:43 am »

Now he charges at you (just the keyframes and not to fluid) have to animte the fire and active the thrusters....

59
Pixel Art / Re: Uppercut Animation (woud love to get critic)
« on: March 16, 2017, 09:37:58 am »
Nah i dont mind ^^ I dont treat my pices like little special snowflakes (thats why i post it here)

Thanks for the edit! seems way better...i think i shoud make the arm look a little like moving from back to front to give it a more realistic animation.

60
Pixel Art / Punch Animation (woud love to get critic)
« on: March 15, 2017, 06:08:01 pm »


Never did a attack animation and just asking how to improve this one >.>

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