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Pixel Art / Re: Punch Animation (woud love to get critic)
« on: March 17, 2017, 08:36:44 pm »Alot of Explaination that i SHOUD of realized but i am happy to be reminded of...
Yeah...its always the Logic that i ahve to turn on making these things. Lighting,Shadow and various other things like poses just need the right memorie refreshed.
Thanks Alot! I Probebely have to film myself punching.
BTW i punch without moving my body because i was teached that a uneven fight can be decided when your opponent attacks and you use the Law you just refreshed to me against him to throw him off balance
Back to the topic. The Thrusters are on the Shoulder-pads...
The questions i just have left is ,,so i know how a regular punch shoud behave put this is a fairly odd rocket punch''
The enemy is designed (and coded >.>) to detect you and charge in a straigt line to you.
The upper punch was made with the idea of punshing close to you but that woud make little to none sense when you think about how things will work in a actual game (it woudt be as reactiv/good looking or easy to time then a more simple motion )
So the idea is that the punch shoud occur normal and at the point where the punch connects/stops and i woud animate some tension where the fist snaps back a little shoud the punch just stay i place and give the illusion as if you transeffered that energy into the forward motion and fly with fist forward to connect...
Maybe i shoud just animate him pointing to your direction activating the thrusters and just animate how he gets dragged behind the punch...
Shoud be better
But i probably make some other studie to learn a punch (shoud help when i alot when i start animating guns and recoil)
Again thanks for the Advise! Will try to work my ass off tomorow...