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Messages - DieMango
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21
Pixel Art / Re: [CC] Spartan
« on: June 01, 2018, 09:07:31 am »
I'm clearly not the authority on this, but I think the "unclean" aspect of it really works in its favor, as it lends itself more to suggestion than it does to clearly defined forms. Considering it's pixel art, I think that's a plus, though others might disagree. Some areas I might reconsider, however, are his hands and parts of his chest. It looks like one side of his breastplate is bigger than the other, and one of his hands also looks like its bigger than the other. Come to think of it, so does one of the legs.

It comes off as a bit stiff is that it's a very square pose. It takes up pretty much the whole space equally. I don't really know how to describe it verbally, so I hope this image helps.



The second pose isn't exactly what I'd call dynamic, but it does give off more personality and feels like a less square and stiff pose than the first.

I hope that wasn't too harsh. I do really like the image so far. The design looks cool, and your shading is honestly really good. Keep it up!

edit: this is what i was talking about, put more eloquently and obviously.
https://us.v-cdn.net/5021068/uploads/attachments/4/3/1/5/6/4735.jpg
the smaler hand and stuff is some cheap way to make it feel like perspectiv is being used...you know...whats further away is smaller. But yeah goo critic :D

My stuff rarly has character and its something i really shoud work on.

22
Pixel Art / Re: [CC] Spartan
« on: June 01, 2018, 09:06:27 am »
highlight the yollow on its hands, just felt odd to not have any highligts there when you have it on its body

23
Pixel Art / [CC] Spartan
« on: May 31, 2018, 06:44:58 pm »

Why does this feel soooooo stiff. also it feels rather unclean and i am not sure why.

24
Pixel Art / Re: Pig [CC]
« on: May 28, 2018, 05:40:25 pm »
That red is interesting. How woud you use that? Cant think of anything that i coud use it for or where to use it for...

Good question man...

In your pic you're using it for the eyes only (not bad). I just threw the red down last minute but I was going through ways to make the metal "hotter" in the constraints of the original palette. Around shadow, focal points, etc. (my result isn't tight enough to be useful but it gives you the idea.) In PA and similar (linocut and stuff) the distinct colors make it much tougher. But the point being you're probably gonna see that kind of color variation, and then you want to strategically exaggerate it. Exploit it for the sake of design.

When you stop thinking about literal color and start thinking about what the colors actually look like, you take a huge leap, probably THE leap towards the answer. In a few words, you're learning to see. IMO I am just starting to do that. Give it a shot too.

Hmmm...i feel stupid...welp. Gotta draw more and see where it gets me.

25
Pixel Art / Re: Pig [CC]
« on: May 27, 2018, 11:34:09 am »
Had a go at it



Hella rough and not feeling the pose w/ this edit. This was several minutes of chopping n screwing to get to the pose, but you do it alla prima IMO. But there you go.

That red is interesting. How woud you use that? Cant think of anything that i coud use it for or where to use it for...

26
Pixel Art / Re: Cloth and metal.
« on: May 21, 2018, 02:25:33 pm »
The planes of forms here are really confusing. Maybe thats part of your style, I don't know. But its kind of disrupting the shape of the helmet here for example.

You'll want to get rid of this brightest highlight on the skirt(?), it's trying to turn the cloth into plastic stuff. Save that highlight for the metal, kick it up into white even. If it's kind of shiny, maybe your intention, contrast up to 11 is the key. See second half of this post. If the shininess is WAY out there, like chrome, adding a light cooler version of the color you have around the edges sells this effect even more. Basically that represents a sky reflection (but it's less compatible with dark BGs.)

You have to know I think, exactly what the properties are of what you want to draw/remake before you remake it, including how light bounces off of it. Use a crapload of reference if you can, then let the games begin.

The right forearm blends into the cloth. IMO you could cheat, and drop some dark shadow on here.
That's one specific area. I'm seeing at least 4 areas that just meld into eachother value-wise so you need to separate it with lines, plane changes or straight up blobs of shadows.

The feet are pretty malformed. I'm guessing you have these problems with ambiguous forms overall, you're thinking too much in 2D and not enough in 3D. You've winged great looking stuff in 2D design terms, but this may be at the root of the two big problems, the wobbly edge highlighted shading, and sort of unbalanced form.

......1X artifact on upper left background, on 4X upscaled picture :yell:

Man you exposed everything!
Every single thing you said i shoud do  :'(

Thanks man! Gonna try my best to improve.

27
Pixel Art / Pig [CC]
« on: May 21, 2018, 02:22:12 pm »


So many comments that the head doesnt work with the body...i am slowly giving up..

28
Pixel Art / Detail? [CC]
« on: May 01, 2018, 05:17:13 pm »


I always use so many big plain surfaces that thing often look boring. How can i add detail or tecture in a good way?

29
Pixel Art / Cloth and metal.
« on: April 23, 2018, 09:17:52 pm »


So i am really used to using big clusters and a low amount of colors and useally dont use any textures.

How does the metal look like and the cloth? Also how coud i spice things up with more colors? I just struggle alot utelizing more colors to my advantage and dont know how to effectly add color and how to use it.

30
bump

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