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Messages - Pixel_Snail
Pages: 1 [2]

11
Pixel Art / [C & C] The adventures of Mannequin Man
« on: April 13, 2017, 07:19:09 pm »
Hey there guys, after a short hiatus I'm back in the pixel game.   :)  My latest mini-goal/project is to try and get some basic animations down. I've created a quick and simple character (who I've dubbed Mannequin man) as my test subject and here's his attempt to walk: 





Any criticism welcome!

12
Pixel Art / Re: [C&C] Piggy Bank
« on: March 08, 2017, 01:43:59 pm »
my edit:
It seems you have a hard time making highlights, here i made an example of how you could make them look. You should also look at sprites you like and how they apply highlights. I also added a little depth by giving him a 2nd eye, 2 more feet and making his nose more from the front. A side view like you made it usually very plain and doesn't show any depth.

Thanks so much for the feedback, I do indeed have some trouble with highlights/shading.  :-[ I think not having too much of an artistic background works against me and I've even been practicing with just a pencil and note pad recently to try and see if that can help. Would that approach be useful ?

13
Pixel Art / Re: [C&C] Piggy Bank
« on: March 03, 2017, 02:10:35 pm »
It's still pretty cartoony! Try to take the material into account to really sell it, plastic and ceramic both tend to be pretty glossy! Play around with some references like this:

Play around with the reflections!

I'm a little stuck on how to create the plastic/ceramic look. I tried adding some more highlights, but it's not making too much of a difference  :(



Would I need to add more colors to my palette to achieve this? (although I always thought that was a no no in pixel art)

14
Pixel Art / [C&C] Piggy Bank
« on: February 27, 2017, 10:48:29 pm »
Here's something I've been working on the last day or two - it's basically a piggy bank I had lying around but I coloured it to be semi-realistic.


15
Pixel Art / Re: [C+C] I'm new to this, but would love some feedback
« on: February 19, 2017, 07:37:23 pm »
Hey I made a edit and made parts bigger so detail would be more applicable. I added shading as well. A tip would be to find a good reference and try and mimic where the lighting is on it.

P.S Use a png background next time.

I want to point out that Dylan's edit is less reliant on outlines than the original. While outlines can be useful as a stylistic tool and to help separate sprites from busy backgrounds, in pixel art they often take up space that you could be using for detail. So, when adding details, try to avoid doing them with lines, and instead create them with light and shadow. Add outlines later if they're still needed.

Thanks for both of your posts (particularly yours eishiya) I've made some very good progress in the last few days - something just clicked for some reason if you can believe it. Shifting the focus away from lines is the key to it.

I'm still not perfect, but I think there's definitely improvement:




16
Pixel Art / Re: [C+C] Xbox Controller
« on: February 19, 2017, 07:23:51 pm »
[I removed the edit, and instead leave just the adjustments I think would benefit you.]

It seems to me that your image might benefit greatly from a few adjustments.

-A black outline. On a dark background the controller stands out well, but any light/desaturated color robs it of form.
-Color adjustment. The white you chose was very...dull is the best word I can come up with. It wasn't a vivid looking controller. Additionally the shading color you chose was so close to the base color as to be basically invisible at 1x.
-More aggressive shading/Not pillow shading. At this scale, subtle hue.saturation.value changes are basically invisible, so if you want a good shading color, crank it up! :)
-Make the buttons bigger. 1px detail can often be completely lost at 1x scale, or come off as noise which is worse.
-Check your references. Make sure you always are drawing what you see, not just what you think it looks like.
-Get rid of noisy details that do not impact readability.

Anyway, these are just my 2 cents. I am still learning too :P

Thanks for the feedback. One side question though, seeing as it's 32x32 would bigger buttons work or would I have to scale up the entire sprite to get that to work proportionally?

Looking at this now, I definitely agree my choice of colors were not to great haha. I've done a lot of reading up on the topic and think I've got a better grasp at the moment.

17
Pixel Art / [C+C] Xbox Controller
« on: February 16, 2017, 10:34:15 pm »
I'm still quite new to pixel art, but here's my latest attempt. Any feedback would definitely be appreciated  ;D


18
Pixel Art / Re: [C+C] I'm new to this, but would love some feedback
« on: February 14, 2017, 10:26:50 pm »
Here's an update with better colors, a modified outline and less banding. I'm not quite sure how to do the shading though, particularly on the handle.


19
Pixel Art / Re: [C+C] I'm new to this, but would love some feedback
« on: February 09, 2017, 06:17:15 pm »
Hey this is really good for starting out. Some easy improvement might be:

- instead of black outline use a dark grey, as it's contrasting very strongly
- increase the contrast on the gun. you have a couple of greys that are very similar and a couple of browns that are very similar. I'd make them more different in value (darkness).

The silhouette of the gun is very good and it is reading clearly and accurately. Your main focus should be improving the form inside the outline - getting the shapes to read well. To do this you will need to do research into lighting / light sources and clearly pick a light direction for the piece.

Thanks so much for the feedback. I'm going to try and read up on lighting like you said, and make some changes in the next couple of days   ;D

20
Pixel Art / [C+C] I'm new to this, but would love some feedback
« on: February 06, 2017, 02:19:02 pm »
Hey there pixelation community :) I've just started doing pixel art (literally in the last week and a half) and would love to have some feedback on my latest attempt.


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