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« on: April 21, 2007, 03:34:50 am »
Actually, my company has plenty of fulltime freelancers. I freelanced at WayForward for a year before I became salaried, and at least 8 months of that was as a fulltimer. I agree that in terms of negotiation and exuding professionalism, a set price is probably better. But what you end up having a lot of on handheld games is tons of little unexpected art chores that need doing, and for those it's great to have people around who are hourly that can work on anything at any time, without having to negotiate pricing over and over. They're not seen as lesser (at leats not at my company) and they get their full 40+ hours a week, they just haven't been formally hired yet. Some people at the company even choose to remain freelance, because they prefer the freedom - a freelancer is under no obligation to do anything beyond their immediate workload, while a salaried person is.