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Messages - AdamTierney
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31
General Discussion / Re: Contra 4 DS - Developped by WayForward
« on: July 02, 2007, 12:54:01 am »
Can you guys tell who the background artist is from those shots? Shouldn't be too hard to figure out if you look closely at the style.

And yeah, first WF game for Snake. Woohoo!

32
General Discussion / Re: Pixelling on your DS
« on: June 21, 2007, 05:14:29 pm »
Yeah, Picross seriously is gaming crack.

33
General Discussion / Re: Pixelling on your DS
« on: June 21, 2007, 09:40:49 am »
Speaking broadly on just pixelling as a function in-game, I got my wife Picross DS and it alllows you to pixel your own puzzles - 10x10, 15x15 or 20x20 - and then pixel a larger (I'd guess around 64x64) color portrait as a reveal shot. So you pixel the puzzle, the game automates the numbers, someone plays your puzzle and then when they solve it the higher-res pixel art is displayed. Fun little addition.

34
General Discussion / Re: Contra 4 DS - Developped by WayForward
« on: June 21, 2007, 09:33:27 am »
Most of our recent licensed games have gotten reviewed pretty well, actually. The Flash game averaged 72% on Metacritic (69% on gamerankings) and got mostly 8/10s. The last Barbie got a 70% at IGN (don't think it got reviewed elsewhere). The last two GBA Spongebobs averaged 68% and 70%. These aren't mindblowing scores but for licensed games, where the reviewers usually go in looking to hate, we're definitely running above par on our scores.

35
Anything that shows off just tons and tons of nice pixel art reference from games.

36
General Discussion / Pixel contest at IGN
« on: May 16, 2007, 09:27:06 pm »
http://microsites.ign.com/nintendo/drawntolife/

Check it out. A buddy of mine at another company directed the game. When you're zoomed in all the way though, you can pixel pretty precisely so I'm sure some of the folks here could whip up amazing pieces, especially given the prizes.

37
General Discussion / Re: Standard Rates?
« on: April 26, 2007, 08:08:16 am »
US$15 to $35 per hour, based on your speed and skill level.

38
General Discussion / Re: Invoicing
« on: April 21, 2007, 03:34:50 am »
Actually, my company has plenty of fulltime freelancers. I freelanced at WayForward for a year before I became salaried, and at least 8 months of that was as a fulltimer. I agree that in terms of negotiation and exuding professionalism, a set price is probably better. But what you end up having a lot of on handheld games is tons of little unexpected art chores that need doing, and for those it's great to have people around who are hourly that can work on anything at any time, without having to negotiate pricing over and over. They're not seen as lesser (at leats not at my company) and they get their full 40+ hours a week, they just haven't been formally hired yet. Some people at the company even choose to remain freelance, because they prefer the freedom - a freelancer is under no obligation to do anything beyond their immediate workload, while a salaried person is.

39
General Discussion / Hey, what happened to Pep?
« on: April 16, 2007, 04:29:22 am »
He hasn't posted since last November.  ???

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General Discussion / Re: Invoicing
« on: April 15, 2007, 04:50:33 am »
You'll probably impress your employer and get more work from them, or they may recommended you.

Yup. There are a few guys I work with that are definitly not cheap in their hourly rate, but they're so fast and professional that they're totally worth it.

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