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Messages - AdamTierney
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21
General Discussion / Re: Good pixel book?
« on: December 27, 2007, 04:14:03 am »
This is the only one I know of that doesn't seem fake or useless is:



http://www.amazon.com/Character-Design-Mobile-Devices-Lawrence/dp/0240808088

It features Pixelation-known artists like Henk and Gary (Gunstar Red). It's not incredibly deep but it's a nice coffee table-style book on pixel art. I'd love to see some of the folks like Helm and Ptoing write a thorough examination of the art in book form some time.

22
General Discussion / Re: Payment, advice?
« on: December 15, 2007, 05:32:52 pm »
I second Adarias' figures.

23
General Discussion / Re: Rendering 3d models to 2d sprites
« on: December 15, 2007, 05:30:10 pm »
One of the companies I was producer at, we had a realtime 3d render engine on the GBA which we rendered polygonal information to the sprites in realtime... I don't know if this has been discussed here at all...
Vicarious Visions did that on the GBA Jet Set Radio and Tony Hawk games and it looked fantastic, mostly because of the slow rotation (like doing spins in the air).

I think pre-rendered sprites are generally pretty ugly and an artistic cop-out. The strength of 2D pixel animation is that the animator can burn lots of personality and effects into the animation, as opposed to 3D models where you're limited to the polys and rigging of the original model. When I see this in games, I generally take it as either laziness on the part of the developer or an overbearing publisher, shrinking down console assets rather than finding a real artistic direction for the handheld game itself. Nintendo does this occasionally - I remember Mario v. DK had pre-rendered sprites (and the animated pretty awful). New Super Mario Bros. fakes 3D on many of its minor enemies (like goombahs) by using renders for them, but polygons on the major characters.

24
Pixel Art / Re: Long time since I've pixeled. C/c
« on: December 07, 2007, 11:14:24 pm »
Samurai is very cute, I like the ideas behind the animations. What I would adjust is:

1) Run: Make his left arm bob less (like his right arm), spread the feet out from his center point a little so they don't touch as much. With how cutesy his design is, you can probably show the whole underside of each foot wen it swings up. Also animate a hair bob.
2) Punch: Very cute anim. When he turns to the side before striking, make his left foot less of a full sideview - it's a bit jarring. The position his left foot ends up in is also a bit up and high. Try moving it down 1 pixel and in 1-2 pixels. I'd get rid of the swoop art on the foot, as well as his left fist, leaving it only on the right fist. A little trick if you add even more UMPH! to the punch - in the frame where it freezes and is big now, replace that first with one even bigger (maybe 1 pixel out on all sides), then on the next frame pull it back to the fist you have now. That'll give it a springy, super-strong swing, enough that the fist actually recoils a little.
3) Double punch: Get rid of the swooshes (too much for a weaker punch) and spin the body a little with each punch. Give him a unique pose per fist, even if the differences between each pose are minimal. This whill make the whole thing feel snappier.

Cheers,

Adam

25
General Discussion / Re: This stuff really pi55es me off...
« on: November 21, 2007, 06:47:23 pm »
I like em. They're swishy and have no weight, but they have a nice flow to them. Not the style I'd use in a game, but interesting to watch.

26
General Discussion / Re: Contra 4 DS - Developped by WayForward
« on: November 14, 2007, 06:14:21 am »
Contra 4 = Snake + Henk + Jawsh + Fejer + Monsoon2D + Sals + Gustav + Konjak + Panda + Vedsten + Paul Robertson  :o Most in small doses, but it's definitely been the most Pixelation-heavy WayForward game so far.

By the way, if you wanna see a whole mess of beautiful pixel art from Panda, check out Shrek: Ogres & Dronkeys on DS (also out this week).

27
General Discussion / Re: Street Figther HD Remix
« on: November 04, 2007, 10:24:37 am »
How embarrassing. In terms of the leak, and the art.  :P

28
General Discussion / Re: Is ProMotion the only one...
« on: October 16, 2007, 04:36:55 am »
Most development studios use a proprietary tool for tiling (at least the places I've worked with).

29
I know everyone loves Henk, and I'm a huge Boktai fan. Anyone else got any links to beautiful-looking pixel background artwork, hobby or professional? I've been trying to study BG pixel composition and tiling lately.

30
General Discussion / Re: Contra 4 DS - Developped by WayForward
« on: July 12, 2007, 10:22:04 am »
How far is this game from being complete anyway(Just wondering, because I really want this game, just a rough estimate, like quarter 4 '07 or whatever)?
It comes out this year.

I'll have to say that I'm not really a fan of these over-saturated ball-like four-way flipped explosions, oldschool as they may be, the're one part of 'oldschool' I'd want to leave behind me.
They've been updated since these shots.

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