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Messages - gamingjustin
Pages: 1 2 [3]

21
Pixel Art / Re: In the Works
« on: June 25, 2008, 04:16:48 am »
Helm gives good advice, and what he describes you will most likely learn on your own, h4x0r. (boring story time) ...During my early childhood (i'm bored already, myself) I would get tracing paper and outline all my favorite characters using the instruction manuals that came with games. Kirby, Mega Man, Zelda-- you name it I traced it. After every trace I'd use some tape and stick it to some crisp white paper-- man, I felt accomplished! Throughout grade school I'd be doodling in those styles I admired so much; my own Mega Man, my own characters. It was great and I never tired of it; going so far as copying not just characters but other artists' styles holistically throughout drawing/painting classes in high school (always asserting it was never my own style of course).

However, I guess after a while I was tired of copying. I had always been communicating what I wanted to through others' styles, which is fine. I think copying is part of learning. After years of doing that, though, I was ready to do my own thing and it turned out I wasn't a complete failure at drawing despite there being no reference to hold my hand. (end of boring story time)

So, all that to say. Copying and trying out different styles is (WARNING: simile approaching) a bit like training wheels on a bike. Honestly, I'd say keep doing what you're doing until you get bored-- next thing you know you're drawing on your own.  :o

22
General Discussion / Re: Introductions
« on: June 11, 2008, 10:45:16 pm »
Got a good crowd around these forums, so I'll pitch in.

Hello everyone, I'm Justin. I mostly stick to sculpting and drawing but try my hand at pixel art from time to time. I've been alive for almost 20 years and currently reside in the white-bred, picket-fence, rural area of New York. :blind: As such, not much exposure to the art world outside of my computer.

As far as my art style goes, it can be cartoony and abstract but I prefer to practice realism: An example (WARNING: drawn in photoshop with numerous filters randomly applied) http://img260.imageshack.us/img260/3164/sittinguy2ft5.png

Anyway, I'll be giving advice, receiving pointers and bantering pointlessly where necessary. :) Good crew, here!

PS I'm infinitely fascinated with moais. Sadly, my avatar is my BEST example of pixel art thus far. Period.

23
General Discussion / Re: What is transparency?
« on: June 06, 2008, 01:53:56 pm »
Ah, ok. Thanks for the explanation. Yeah, there's really nothing more to this topic then eh?  ;D

24
General Discussion / What is transparency?
« on: June 06, 2008, 04:06:06 am »
Well, as you can tell by my post count I'm rather new around here. I've been actively pixeling for years and years, but it was only until recently (about 5 months ago or so) that I discovered other people painstakingly draw dots on a computer screen as well-- for a long time I was completely oblivious to an entire community. So, being mostly ignorant I have a question: What is transparency?

Here's what I think it is: In Photoshop it's possible to set the opacity of a color being used. By doing this, (for example) one can tint or shade something without having to handpick specific colors. Is this close; way off track? Is this considered "cheating" or just another way to pixel?  :-[

Thanks in advance!

25
Pixel Art / Re: Walking, I think.
« on: June 04, 2008, 07:54:41 pm »
As far as walking animations go in older games, Alyssa's (from The Guardian Legend) is hard to top.


This sprite, albeit clumsy, is great for a lot of reasons. In just 4 frames, you see each leg go through the full motions of a running step. The foot plants itself firmly, the leg recedes, and the knee bends ready to take another step forward. It's also very effective in that technically only two unique images are drawn, the other two are simply mirrored horizontally.

It all depends on what you want. Personally, I view the Dragon Quest/ Final Fantasy walk as iconic. I like it. Overall, though, Alyssa's is technically way more impressive in the same amount of frames  :y:

26
General Discussion / Re: Color restricted palettes? (help)
« on: January 31, 2008, 05:27:15 pm »
A really nice page concerning c64 limitations: http://www.studiostyle.sk/dmagic/gallery/gfxmodes.htm
and some tools for c64: http://www.haddewig.de/nogames64/grafix.html

 :y:

27
Well let me start by saying I'm new around here-- So hi everyone, my name is (wouldn't you know it) Justin. I've been doing fine art for years and years; mostly drawing and sculpture. Always been a huge videogame player (another surprise!), which led me to pixel art. Now, on with the topic.

I'm mostly a black and white, pen and pencil person so when it comes to color choice I struggle to find good, coherent colors. I also love working within constraints as I'm sure just about everyone else here does. So, I thought perhaps we could make a list/collection of all the color palettes of old hardware (NES, C64, MSX, etc.) including their respective hardware limitations so people can still follow the "rules" in programs like Photoshop.

I think it'd be a great learning experience, as well as a nice collection of all these palettes. Sure, anyone could search around with Google but wouldn't it be nice to have it all in one thread right here?

Here's an image I found concerning the NES palette (I did not make this, of course):



Feel free to add more palettes 'n' stuff from other systems! Despite poking around ptoing's site and finding lots of examples I'm still not clear on all the graphics modes of the C64 for example. So list away; I hope my idea helps other newcomers.

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