Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - alspal
Pages: 1 ... 5 6 [7]

61
Pixel Art / Re: some land/cliff tiles
« on: July 23, 2009, 05:20:56 am »
did you mean I should add some grass type texture to the ground like seiken densetsu 3?

62
Pixel Art / Re: some land/cliff tiles
« on: July 23, 2009, 03:03:41 am »
thanks Elk.

Haven't been able to get a better looking cliff or grass texture thing yet  :-[
Although I did try changing some colours and the long grass thing




but I'll keep trying I guess

63
Pixel Art / Re: some land/cliff tiles
« on: July 22, 2009, 12:46:08 pm »
cheers JJ!
I tried changing the ramp, I hope it looks better. I'm not sure if it needs a shadow on the top side of it though

edits: I changed the shadow of the cliff thing and made some grass!
Okay for having a shadow there if the sun is low enough, but you'd certainly have the object drop more shadow on the side than on the side: you have to compensate for your perspective.

not quite sure I understand that bit

64
Pixel Art / Re: some land/cliff tiles
« on: July 22, 2009, 02:25:58 am »
cheers JJ!
I tried changing the ramp, I hope it looks better. I'm not sure if it needs a shadow on the top side of it though



should I make the ramp a lighter green? or is it best to just keep the grass a solid colour


edits: I changed the shadow of the cliff thing and made some grass!

65
Pixel Art / some land/cliff tiles
« on: July 21, 2009, 01:22:18 pm »
I'm just wondering how these tiles are coming along. Any feedback would be incredible


I'm trying to do them in a perspective similar to Zelda's, although I'm mainly concerned about the left ramp, is it very readable/understandable?



tile size is 10x10 btw.

66
Pixel Art / Re: Platforman Game Mockup
« on: October 01, 2008, 06:31:04 am »
I think you have too much happening in the 'faded dirt' area. It seems you've faded it to that brown so you didn't need to put detail in the dirt, but then you suddenly filled that area with awkwardly placed bricks.

67
Pixel Art / Re: [WIP] Platform guy
« on: September 14, 2008, 03:26:11 am »
Thanks  :)
However I prefer the olive tree look.

68
Pixel Art / [WIP] Platform guy
« on: September 14, 2008, 01:24:48 am »
Hey, I'm just working on this guy for a platform game.
Any feedback at all for this would be useful.


I'm probably most concerned with his attack animation and crouching ones.

69
Pixel Art / Re: (wip) Indie Game tiles.
« on: April 02, 2008, 02:35:00 pm »
Other than what other people have said, there also seems to be some problems with the tree. The tree seems to lack form, it appears to me that is quite flat, perhaps you shouldn't have highlights in every area of the tree.

Pages: 1 ... 5 6 [7]