<you're welcome>
Right... nice.
Good choice to devolve the colors, makes things simpler as you say.
Ignoring the head issue for the moment... you've still got leg issues... but they're looking a lot better.
Main problem is that the feet need to move consistently across the horizontal. Currently they're 'easing in' to the lifting frame... or in other words, they're slowing down on the stride.
Do this - On each frame, place a line at the point of the toe, now reproduce that line on the next frame, then work back througout the sequence marking where the toes WAS the previous frame... you'll see that the distance reduces exactly by 2 on each subsequent frame... I feel you've done this on purpose, but you've made a mistake here. The feet SHOULD move a consistent spacing over each frame, be that, 2pixels per frame, 3 pixels per frame, 4 pixels per frame and so on...
Okay? Next up. Small issue with the wrapped part of the scarf is now static and should bob with the rest of the body.
Finally, the head turn. Yes you're right about wanting to do this. Ideally it should move a whole pixel but you can use the subalias anim technique to smooth it out. ATM you're only doing the first part of the subalias and not carrying it thorugh the full pixel shift, resulting in a kind of half hearted result... be brave and move the whole pixel. You should also consider rotating the head out as well as in. The key points to move would be the ear, eye and a slight deformation of the cheek/nose shape... you should be able to this fine... just make sure it pingpongs back and forth opposite to the swing of the arms.
Tis coming on nicely.