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Messages - Ma3vis
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51
Pixel Art / Re: Trouble with cyberpunk color pallettes
« on: January 19, 2017, 06:28:32 am »
Green is a recurring theme in cyberpunk because of the old IBM terminals glowed a phosphorescent green. It stuck, obviously.

Neon colors in general


So is red/white/orange for contrast




Blue also tends to be a middle ground in blend/transition from purple or green






52
Pixel Art / Re: Critique on Walking Animation?
« on: January 19, 2017, 05:28:30 am »
Some notes:

* the head is stiff -- needs to bob with movement

* the hair needs to have more bounce/movement too
   at the least some sorta breezy motion

* the legs are really thin
   you can either stylize this in a more cartoonish format
   or possibly cut out the height and shorten the character
   or simple add some weight to them

* the shin area is animating oddly -- although the feet are fine

* the arm swing is in full windmill -- either naturalize the animation more to dangle












OR for a more arm-to-chest swing, lean her posture into a jog animation, starting with elbows bent





edit: apologies, not one for references but perhaps these examples are better/relevant?

These are just a few technical things atm that I can see

53
Pixel Art / Re: 32 x 64 character sprites, figuring out sel-out
« on: January 15, 2017, 09:46:25 am »
Personally am not the best but here's my attempt





It might help with the walksprites if you haven't started yet already

Agree with MysteryMeat too, but the sprites could use a smoother shading or width to them I think

For the majority the sprites are good except for the shins/legs on the south and north facing sprites

54
Pixel Art / Re: [C+C] [Feedback] 1-Bit Pixelart
« on: January 15, 2017, 06:33:56 am »
Thank you for helping out

Made some updates



Pet peeve alert: That's a fir (or maybe a spruce), not a pine. This is a pine.
Here's an edit illustrating some of what I said in my earlier post, using solid areas of black and white to show the form:


Tried to edit your illustration down to a 16x16 sprite:
Then made my own -- is this an improvement any?





In mind to what you said about noise and demonstrated
I tried to fill in more rather than dither here - are these results better/readable?

In addition to the trees, I've worked on:
01. Brick Walls
02. Broad-Iron Fencing
03. Windmill
04. Samurai
05. Monster
06. Main

Note for the Brick Walls - I attempted to recreate a curvature wall as seen in castles
I think it's called either a "Bastion" or a "Roundel" (?), not sure


55
Pixel Art / Re: Trouble with cyberpunk color pallettes
« on: January 15, 2017, 01:14:29 am »
Honestly am kind of new at this so



Dropped down the roof a little for perspective reasons
I agree with MysteryMeat in that it should be longer somewhat

Highlighted some areas in red that need editing/touchups

Added white to the sign for a brighter neon tint
Added shadow to the ledges of the roof also for perspective

56
Pixel Art / Re: [C+C] [Feedback] 1-Bit Pixelart
« on: January 13, 2017, 09:06:54 am »
 -

57
Pixel Art / [C+C] [Feedback] 1-Bit Pixelart
« on: January 12, 2017, 04:32:33 am »
Hello!

Attempting to practice animation and have a love for small line-art

Looking for any feedback, all input welcome





Going for an Ico-style but in snow with a graveyard feel

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