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Messages - Ma3vis
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31
Pixel Art / Re: Top Down Castle (WIP)
« on: September 13, 2017, 10:08:08 pm »


While my own certainly is not much of an improvement -- more of an example

If you're avoiding outlines, then you'll want to use stronger contrast, otherwise the pale gray colors blend together

32
Pixel Art / Re: Bridge at midnight[WIP]
« on: September 13, 2017, 08:47:09 pm »
Hate to be the one but haven't reported you yet

But you're far over triple-posting and now not even updating the original topic

Please include updates or stay on topic at least, others use this forum and need help with their art as well

33
Pixel Art / [Feedback] [WIP] 1Bit Pokemon Delivery
« on: September 13, 2017, 10:23:05 am »
Brace Yourself Pokemon are coming

But jokes aside was overlooking this abandoned thread here: https://pixelation.org/index.php?topic=15404.0;all
Then came up with a small project similar in mind





The sprites are 3-colors, but will use/decrease to 2 tones soon as the animations are complete
Edited @Vagrant's sprites to a similar style of the originals, also tried fixing north-walk animations, but mine's no better
Recycled a few screens from the referenced thread. Using @number1hitjam's battle menu as a placeholder for now
Also the store is a demake of ones found in newer versions, if correct



Also tried to adapt the Soul Silver intro

Found Pokemon to always have had a comicbook-cartoon sorta tone, so trying to incorporate Earthbound style influences

34
General Discussion / Re: Potential Activity
« on: June 23, 2017, 11:08:18 pm »
you need to randomize the winner or find a different way to make newbies have a chance of winning.

I could use Community Critiques as an entry requirement instead, then select the winner like a lottery.
Those who post critiques under multiple topics would be entered in multiple times
This encourages and gives an advantage to users with frequent activity
It also allows newbies to participate

But there'll need to be a content restriction to prevent low-effort posting, which probably leads to trolls
Similar to what situation MysteryMeat described about stuffing votes with quick, crappy junk art

35
General Discussion / Re: Potential Activity
« on: June 22, 2017, 11:30:23 pm »
Since I am hosting, can I ask what prizes would everyone in the community want?
I know money is one, t-shirts could be second-place prizes.

Any other suggestions?

36
General Discussion / Re: Potential Activity
« on: June 22, 2017, 06:25:47 pm »
However i'm not opposed to have challenges that have a prize money or rewards.

See this is my rationale as well.

Challenges with prizes will bring in new users and reward the people already here at the same time. Whether anyone wants to participate is entirely up to them, it's simply a motivational opportunity. And with pixelart submission requirements it keeps trolls from participating, and brings in new users with relevant interest in pixelart

Then have a community vote on who earns the prizes. I guess I can sort out the prizes by value, Idk. But the only obstacle in this area would be promotion and shipping costs I think

Quote
Seems like the goal is promotion. If that is the case, might as well use giveaway money to buy out ad spots on more popular art sites :|

While I am not opposed to donating towards promotional ads, I don't know how much this costs or if the effort is worth its investment as far as a return on increasing activity or simply the addition of new users

37
General Discussion / Re: Potential Activity
« on: June 20, 2017, 09:38:55 pm »
Do giveaways bring in enough people who stay to be worth it?

Directing traffic to the forums and having pixelart contributions be an entry requirement seems the best way to encourage long-term stays and discourage a flood of dead accounts. Active contributions as a prerequisite will provide an obstacle from freeloading troll accounts.

Also I'll try to maintain regular giveaways if possible, which should encourage new users to remain and win a chance at the next giveaway. Getting users to stay is more of a gamble or dice-roll, and will always be some fraction of the traffic, not all of it. It's simply more efficient to just cast a wider net with community advertising the giveaway through social media and hoping the prizes as well as the community are relevant to the users' interest.

I can do promotional stuff too, certainly demakes and retro versions of current trending or popular games drive some traffic. But this requires encouragement or some sort of payoff to create these things to drive community exposure otherwise they're very rare occurrences I would think.

38
General Discussion / Re: Potential Activity
« on: June 20, 2017, 07:36:00 pm »
Giveaway does sound nice, there's some videogames and collector's stuff I can donate. I'll research some methods to put this together. But if anyone already knows of sites or ways to arrange this, post or let me know via PM.

If we're seeking new users then eventually it'll need to be advertised via social media, which will require other people's participation. Traffic can be bought on Reddit and Facebook, not sure about other sites. Also anyone should feel free to pitch in, I imagine novelty prizes would generate a more direct influence on traffic should we advertise. Right now I can throw in some videogames, magic cards and other consumer related products. Any ideas on what items should be included in the giveaway?


39
General Discussion / Potential Activity
« on: June 20, 2017, 04:11:09 pm »
Read Helm's Mod retirement thread http://pixelation.org/index.php?topic=16242.0

Quote
3. More activities, challenges and commercial critiques

If there is a way to increase community activity through give-aways, competitive prizes, etc. I'd be happy to contribute

One idea so far has been paid or word-of-mouth advertisement, which while possible, does not service the users already here I think

Please offer your ideas with a response below and I'll see what I can do

Admins and Mod team have been contacted as well

40
Pixel Art / Re: Level made of pixel tiles 8x8
« on: March 13, 2017, 03:50:04 pm »
Despite the blurriness, it's hard to give feedback personally considering the style

First I would point that the palette seems similar to C64
It might be useful to look at other C64 games in regards to their color schemes

One thing in mind at the moment is the lack of contrast
Specifically the purple BG and tree's orange trunk tends to blend, and becomes apparent when the GIF speeds up

It has a strong cartoon simplicity about it -- and for that the bricks on the right with green details cause too much clutter
However the green BG which I believe is supposed to be bushes, might be too vague from a lack of detail

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