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Messages - Ma3vis
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Pixel Art / Re: [C+C] [Feedback] 1-Bit Pixelart
« on: November 22, 2018, 11:19:29 pm »
Current Progress:

Still workin on the brick wall, modified the housing and extended its length, attempting to make progress on the marshland water and desert sands tileset. [C+C] Any advice, tips or contributions are appreciated, thanks

[Edit:] @eishiya -- still workin on the windmill's body, will add roofing soon as possible. there is a vague sense of scale, but not exact scaling. just kinda wanted to make the scenery and enemies loom over the player character abit.

the walkways are an issue, adding too much detail obscures the player character but leaving the tiles with alot of whites either creates a distraction or becomes disruptive to the scenery. added more volume to the house, and tried to give the roof better lighting but still needs to be detailed. idk what to do about a door  as i am sorta disappointed with the previous variations.

Hopefully this clears things up abit :)

Pixel Art / Re: Drow ambush in lava cave EGA
« on: October 15, 2018, 03:56:09 pm »

-w/e the purple and metal loop in the foreground is, it's unreadable and hard to interpret
-the male protagonist's hat is a bit rounded
*if it's a medieval helmet with chain mail underneath, it needs better indications
*if it's a Victorian era (?) bloodborne/hellsing style, the hat needs a wider brim
-the male protagonist's front leg is also broken

the sword and female look quite nice far as i can tell. but much of the other objects such as the cave background still looks very rough in draft so it's hard to give much more thoughts on it

Pixel Art / [C+C] Silent Hill GBA
« on: October 11, 2018, 12:15:38 am »

So am attempting to capture horror qualities of the Armless Man [Above] in GBA format, here:
Certainly the quality is a horror in its own, but seriously


Don't know if I am on the right track, or not?

Pixel Art / Re: [CC] Gargoyles
« on: October 10, 2018, 02:19:32 pm »
Added glow eyes (03 choices), and some greek flare
idk if I fixed the wing or made it worse :/

Job offers / [Closed] Mockups
« on: October 08, 2018, 04:29:42 pm »

Pixel Art / Re: [C+C] [Feedback] NES 8Bit Pokemon
« on: September 15, 2017, 08:12:52 am »
Don't know if this is horrible or not
Uses 08x12 sprites with a 16x16 tileset for the most part
Features a Totodile vs Pikachu, with a Magnemite close to the river

Considering a NES style instead, as idk if that would be more original
Also don't know if the mockup exceeds NES hardware limitations, as never encountered one

Pixel Art / Re: [C+C] [Feedback] 1-Bit Pixelart
« on: September 15, 2017, 01:05:57 am »
Made more progress - working on the Colossus currently, or his hands to be accurate

Edited objects:

01. brick wall
02. swamp tree
03. small tower
04. large tree
05. coliseum
06. (added) water

Anyone with advice or contributions will be greatly appreciated

Pixel Art / Re: Looking for Ideas for RTS Game
« on: September 14, 2017, 08:01:53 pm »
Your use of perspective is great in my opinion, and the sprites/people/animals are fine

But one point of criticism to share would be the trees and landmarks
Simple shading will not do without strong contrast to outline leaves in the trees or ridged rocks in the mountains
I'll lookover it, see what I can do during free time then post when there's sufficient updates
For now work on those points of critique and adding definition to your rivers and land then we'll compare our updates

Fair warning: artists here tend to avoid minimalist topics such as these
Possibly from it being both time consuming and frustratingly limited, even more so with color restrictions
But then again so is most pixelart, so who knows

However there are certain projects to pull advice/ideas from
These use similar miniature tilesets as found in the submission

Older Final Fantasy games also had miniatures on their world maps

Pixel Art / Re: Top Down Castle (WIP)
« on: September 13, 2017, 10:08:08 pm »

While my own certainly is not much of an improvement -- more of an example

If you're avoiding outlines, then you'll want to use stronger contrast, otherwise the pale gray colors blend together

Pixel Art / Re: Bridge at midnight[WIP]
« on: September 13, 2017, 08:47:09 pm »
Hate to be the one but haven't reported you yet

But you're far over triple-posting and now not even updating the original topic

Please include updates or stay on topic at least, others use this forum and need help with their art as well

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