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Messages - Jehannum
Pages: 1 [2] 3

11
General Discussion / Re: Looking for help making something.
« on: February 19, 2017, 09:12:45 pm »
Not sure if you're still interested in making pixel art, but this site helped me a little bit.

http://www.yarrninja.com/pixeltutorial/  and it's by a former "admin" of this site I believe.

If you intend to draw or sketch your work first, you may want to find other related tutorials

12
General Discussion / Re: What is best 256 color palette?
« on: February 19, 2017, 08:58:39 pm »
I finished a large pixel project (1200x1100px) months ago but then I found this site and decided to redesign it to be suitable for posting here. It's a gif, so at the end I converted it to 256 colours which led to various issues, though none insurmountable. This time I intend to reduce the hues for most of the background content as well as fixing the many issues with shading, while leaving the stronger hues of the characters intact.

do you guys think I should try and create a palette ahead of time, or work through every section and then figure it out at the end? I know how to generate a palette from an image and I have a tool for quickly generating all the swatches for that palette in my software. I use Corel PaintShop Pro x3 (not photoshop)

I will be posting a thread soon for my project but this palette issue has been bugging me all week.

13
Pixel Art / Re: A few cars
« on: February 15, 2017, 03:28:01 pm »
I like your car!

You could turn one of the wheel hubs, because the front and back wheels wouldn't be in the same position unless it was 4 wheel drive. It probably needs a bit of anti-aliasing work done on it to avoid the noticeably jagged edge too

what are the grey bars on the back seat?

14
Pixel Art / Re: Yet another newbies first time.
« on: February 09, 2017, 03:39:38 pm »
I'm too new to shading to suggest anything for the green section, but I would say the trunk is too straight especially considering everything else in the scene has been worked on so it doesn't look unnatural.

I like the rocks too though you could consider making the "tile" pattern less repetitive. One of the artists that used to run this community has a handy site with some tips about this. Some of it is from 2007 but the information is useful nonetheless and he provides screenshots from games that really highlight it very well.

it's in section 2 : Obliterating the grid
http://www.yarrninja.com/pixeltutorial/

15
Pixel Art / Re: [C+C] Treasure chest
« on: February 09, 2017, 03:33:47 pm »
have you considered adding some little studded gems to the crown? would mean you could add a few colours like red and green perhaps, and it would then stand out a bit more.

I'm sat here with my chest all puffed out after seeing you applying changes based on my critique  ;D

I love the slice in the wood now

16
Pixel Art / Re: [CC] Joystick
« on: February 09, 2017, 10:34:45 am »
most of the angles seem to be off even if you're NOT aiming for a degree of symettry.

I've added some lines to show you what I mean. The lower green and pink lines are duplicates of their upper counterparts, but the pink lines ARE at a different angle to the green ones, if you couldn't tell.

the 2 transparent white lines highlight the differences between the flat sides.



I am curious if I'm calling this all wrong though :D

17
Challenges & Activities / Re: The Daily Sketch
« on: February 09, 2017, 08:09:26 am »
Was thinking of ideas for my AV (I still haven't come up with anything yet) and I worked on this for quite a few hours before I abandoned it. The sun is incomplete but the earth I considered completed.



I intended to add the moon too, set in front of the earth and sun with a separate caption for all 3 parts. So "hell" over the sun, "heaven" over the moon and "purgatory" over the earth, but I felt the religious aspect to it would be offensive to some and it didn't make a lot of sense either. I was inspired by rap songs/albums like "Nas - Heaven" and "Mobb Deep - Hell on Earth" etc

I did enjoy making the layers for the earth (the first part I made even if it looks terrible) but I took a few lazy shortcuts with it , copying layers like the clouds and then moving them 1 pixel with a small adjustment to the transparency.

18
Pixel Art / Re: [C+C] Treasure chest
« on: February 09, 2017, 02:20:28 am »



GREEN : I'm unsure why you didn't keep that side straight but it looks wrong to my eye

RED : Combined with the issue in green, the bottom panel appears to bulge and becomes thinner as the perspective changes (that panel has a number of issues to be honest) but the middle  panel is arcing upwards and doesn't become thinner as the perspective changes, plus at the far end it appears to have popped out which wouldn't be possible while it's still embedded into the metal frame.

The reason I circled those black areas is because they appear to be part of the problem too.

Just noticed the metal bracket for the lock is in the wrong position too (to my eye)

19
Pixel Art / Re: [C+C] Treasure chest
« on: February 09, 2017, 02:05:34 am »
There is this crack going from the wood into the metal. It's just a detail, but you may fix it in no time. It would not crack like that. Let the crack go right under the metal edge.
if the "crack"was caused by an axe chopping into it, it could potentially embed itself into the metal rather than cutting right through. Of course it's up to the artist to define what type of crack it is (lol) and personally I'd remove it from the metal entirely like @Runensucher suggests, but if it is from an axe chop, perhaps you could just remove some of the black line from the metal so it doesn't "turn" round the corner, and even better if it doesn't touch the corner at all.

20
Pixel Art / Re: Wolf
« on: February 09, 2017, 12:13:42 am »
First thing I noticed (before looking at the reference image) was that the ears are way too close to the eyes and should be on the top or back of the head, then of course I opened the spoiler tag and that was confirmed :) I'd also make the same suggestion (or similar) as @Free Refills and that's to make the eyes a bit smaller and use that freed up space to make the upper part of the muzzle wider.

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