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Messages - MikeG
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11
Pixel Art / Re: [WIP] Isometric Scene
« on: December 13, 2007, 08:12:41 am »
After reading these comments, i wanted to start anew, so i spent a couple hours on this new version, and this is what i've got so far. I think the grass is FAAAR better than it was before (i even took a colour out :D), but i'm not sure about the new style of cliff. I like it fine, but... i dunno, the old one seemed more natural somehow.

Anyway, i think i addressed the lighting issue, since the cliff is more accurately shadowed on the face, and there's a shadow on the grass at the base of the cliff.

The tiles almost seem useful now as well, since there's clear "passable" or "not passable" in each. I might move the back cliff face back a bit to allow units to stand on the top face, but not underneath, since at the moment its sort of neither has room to stand on.

But i wanted to get some more feedback from you guys before i kept going in the wrong direction if the first version is better. Right now, i'm torn between the two.

Anyway, here's the old and new versions side-by-side. Any comments you have about which bits of each you like more would be greatly appreciated!

OLD --> NEW


12
Pixel Art / Re: Four girls game sprites
« on: December 12, 2007, 04:33:22 pm »
I really like the hair on these, especially the second one. However, all their expressions look bored. The reference images are all lookin sort of sassy and confident, so maybe slant the eyebrows a bit or somethin, i dunno.

I think you should also lose a lot of the thickness in the legs, and narrow the shoulders a bit. they all look very... erm... masculine.

13
Pixel Art / [WIP] Isometric Scene
« on: December 12, 2007, 04:09:20 pm »
I thought i'd try something different (for me at least) this time, and i've always been interested in game tiles so i thought i'd give them a go. I probably bit off more than i can chew going for isometric tiles straight away, but i think they're progressing nicely. As you can probably tell, I've cut lots of corners with horizontal flipping, but i wanted to at least get a basic tile for each position to work with. The flipping works fairly seamlessly, so i'm not too stressed about that at the moment. I'm pretty happy with how to south-east faces work, but the south-west ones don't look as good to me, so i'll redo them later i think. I just wanted some feedback before i get stuck into it again, since i'm not that great at critiquing my own stuff :)



I think the grass looks pretty crap, but i think that about most low resolution grass. I was going to try the bulky leaf look of secret of mana 2 or whatever that game is (i'm sure you all know) but i like the many thin grass blades look better, so thats what i attempted.

After the cliffs are done(ish) i think i'll try either long grass or a dirt road. These tiles aren't for anything in particular, but i just wanted to make some, so if anyone wants to suggest some sort of game they might be appropriate for (some sort of less cartoony isometric advance wars might be cool) feel free to let me know and if i like it i might gear the tiles towards that. But really they're just something more to do during uni holidays :)

14
Pixel Art / Re: Head icon (WIP)
« on: December 11, 2007, 10:45:40 am »
Cool!

I'm certainly not good enough to give any really meaningful advice, but critiquing the work of others can only be good for me too i suppose, so here goes:

They're all really nicely coloured except for the second row leftmost one. He looks cool by himself, but doesn't seem to fit with the rest of them. He seems too dark to me. All the others are sort of bright and colourful, and he's dark and grey. They might be what you were going for, and if it is then this is irrelevant, but you might want to make his beard a bit lighter and reduce the shadowing around his mouth to bring him up to the brightness of the rest.

I also don't really like the robot-looking thing bottom row third from left. Again, it might mean more to someone who's seen the full robot rather than just this section of the head, but i can only really tell its a robot because i can't see it being anything else.

Other than these two things, i think they're all great! I especially like the bottom rightmost one, he looks awesome! Love the mouth on him :)

15
Pixel Art / Re: [WIP] Knight (and hellos)
« on: December 11, 2007, 06:54:43 am »
OK, i got rid of the dithering all over, and i agree it looks better. I also tried to pose him as if he's saluting some royalty person going by. I'm not really happy at all with the armour, but i dont know why, so hopefully someone can give me some insights. It might be the hand over his chest.

I really like the way his face came out, and the sword arm, so hopefully you don't pick on those things too much :)

Anyway, here he is:



16
Pixel Art / [WIP] Knight (and hellos)
« on: December 08, 2007, 03:43:09 am »
Hey there, i've been reading this forum for a few months and can't believe how incredibly talented you guys are. I was inspired last night to pixel something, so i tried, and here's what i've got so far:



As with everything i ever do, i didn't know what i was shooting for at the beginning, so i started with a face, and from there just went with what came to me.

I'd appreciate any C+C you could provide, especially on the body armour (i'm Australian, so i refuse to call it armor  :)), since i cant decide if its any good or not.

Thanks guys!

(I've also never used photobucket before, so hopefully it works properly)

EDIT: Here's the latest version of him:


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