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Messages - thedaemon
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Pixel Art / Re: [WIP] Beards
« on: December 11, 2007, 11:06:14 pm »

Maybe a bit more dynamice pose? Looking really nice. The right breast looks deformed, Try following the contour of the body and not the arm for the right arm. (our left) Other than that and skinny ankles, I like.

Your dynamic pose is unfortunately completely out of balance and looks really wacky D:> Like a weird dance. Although the initial concept is nice.

The santa right now, though, does look frozen in motion, and the look on his face further emphasizes that. He's like 'what the hell is that!? __ '

.. And as such, it works.

Haha, just noticed it is pretty bad out of balance. His shoulder need to be over to his right more. I was just suggesting a grenade throw pose and failed miserably. oh well.

Pixel Art / Re: [WIP] Beards
« on: December 11, 2007, 04:32:52 am »

Maybe a bit more dynamice pose? Looking really nice. The right breast looks deformed, Try following the contour of the body and not the arm for the right arm. (our left) Other than that and skinny ankles, I like.

Pixel Art / Fone Bone
« on: December 09, 2007, 07:31:20 pm »


Ok, so I am at a wall with this piece. Are the color's looking good? How does it look? Please rip it apart. I am thinking of creating a set of sprites for a platformer or adventure game with this character.

He is Fone Bone, from the comic book series Bone by Jeff Smith.

Pixel Art / Re: Long time since I've pixeled. C/c
« on: December 07, 2007, 04:54:37 pm »
I'm at work so I can't frame by frame crit your animations but here's what I noticed.

Kick: When his foot goes into the air at the most extreme he is off balance. Move his body to his left. Also you have him looking to his right before he kick, a rule of fighting is that you never take your eyes off of your opponent. It also looks like he would be doing a side kick but you have him faced a bit too forward. Maybe its just cause he's so tiny.

Punch: You have his left hand which is lower, punching higher than this right hand. I would reverse the extremes of the punches. The motion blur is cool and all but I think you should add it last. You should also lean the character into each punch. When he punches with his left lean him to the right, and vice versa.

I hope this advice helps. If you need any more explanation I will glady help when I get home and have Promotion to work with.

Pixel Art / Re: luma...
« on: December 07, 2007, 04:40:08 pm »
Looks very clayish. Which is cool because I love clay, anyways on to the critique. Right now the purple character is about to face plant the ground. He is out of balance. Move his left leg more to the right under the pink creature. Now his left arm is invisible, where is it? You should work on his pose a bit. I like the loin cloth thing and how it comes forward but there is not strong enough shading to show that it is closer to us.I think  you could lean the purple guy back and have him hold the pink character out more with his arms extended. That way he is in balance and you have a stronger pose to allow you to see the other arm. The purple guys neck also looks weird. All in all I think your shading looks nice. It could use a little work though, like does the fire emit light? If so I don't see it on purple's face. Useing the fire as a secondary light source (after you rework the pose) should also vastly improve this image. Keep up the good work. Oh yes the palette looks very NESish especially the dark color of the pink thing. I would suggest changing it to a different color. Not too good with that so just experiment or get advice from someone else. Cheers.

Pixel Art / Re: [WIP] mobster walk
« on: December 06, 2007, 10:32:40 pm »
The short guy looks like Quasimoto, the hunchback of Notre Dame. I like the look of the other guy, he looks like he's from Dragnet. Quasimoto is holding the gun very awkwardly. I don't even see his arms at all. Very confusing to be such a small piece. Try making your characters more curvacious too. Right now they are very boxy. Hope this has helped.

Pixel Art / Re: First post here and it's a Santa!
« on: December 06, 2007, 10:28:15 pm »
This is a really vibrant cartoon Santa. The color choices look really good to me, lots of colors but it looks really smooth. Great first post. Your art (checked your website) is pretty good too. The only thing I see is that you don't experiment with colors enough. Too clean I would say. :) I'm not great with colors so I won't give you bad advice but plenty of people here can give you some good advice about palette choice.

Pixel Art / Re: Some stuff by me
« on: December 05, 2007, 03:02:57 am »
I made some examples of arms real quick to demostrate how the overlapping action works. I used 7 frames here. Obviously adjust the speed by how fast your character is moving. This speed looks like a fast walk. Notice how the upper arm leads? Notice how the forearm lags behind? Hope this helps some.  :)

Pixel Art / Re: Beards
« on: December 03, 2007, 10:34:46 pm »
For the giant I would say less black. It seems too dark. For santa, wow I really like this style. He looks great. I want to see the rest of him. Reminds me of santa from "The Nightmare Before Christmas". I think his cheeks shading is too much, not round enough. He currently has very high cheek bones for a Santa. Of course that's just my opinion.

Pixel Art / Re: Some stuff by me
« on: December 03, 2007, 05:17:01 am »
Ok, I'm just going to critique your actual walkcycle.

Frame 1 is your contact pose. It looks fine, you base your whole walk off of this pose.
Frame 2 is your down pose. You have the body going up instead of down. It also looks off balance.
Frame 3 is your passing pose. I would put the body in the same vertical location as the contact pose here.
Frame 4 is your up pose. You have the body up, good job.
Frame 5 is an extra pose. You should remove this frame.

The rest of the frames are for the other side of the body.

Right now he looks as if he is skipping, is that what you are going for?

The antenna should go down on the passing pose and go up on the extra pose. What is happening is overlapping action, after the body goes down the antenna should still be going down as the body begins to rise. I suggest making the antenna go down after the down pose, and up after the up pose. This will give you a nice overlapping action. It's getting late and I'm tired or I would do an edit. I hope this helps. :y:

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