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Messages - Jacky-Boy
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11
Pixel Art / Re: [WIP][NEWBIE] Modern Soldier
« on: February 23, 2008, 05:51:50 pm »
I have to agree with Tocky, the pose in this piece is really letting the rest of it down. I feel that at the moment the pose is too relaxed to be a shooting stance,
and too rigid to be an idle stance. Here's a rough idea of the kind of poses i'd use for shooting and idle stances respectively.



Other than the stance, I can only repeat what others have said. This'll be a bitch to animate at this size, and the pallette is gonna need alot of refining. But hey,
good luck with it, this could be awesome. ;D

12
Pixel Art / Re: WIP - A set of character faces for game?
« on: February 21, 2008, 02:07:03 am »
Your last one is a definite improvement.
I really like the rusty pallette you've got (although it does need optimising),
it kinda reminds me of old skool 3d games like doom, and azraels tear.
It's quite hard to critique this, as some parts look awesome (colours, lighting in general, forehead, around the eye area),
while other parts are still a bit weak (the actual eyes themselves, the cheekbones, lower face, nose and neck).
But yeah I really like this, keep at it.   :y: :D

13
Pixel Art / Re: [WIP] Kung-Fu Master Sprite
« on: February 21, 2008, 12:16:39 am »
Thanks Salvage, that last edit really helped sort out his direction.
This is where I'm at with the idle animation:



It's pretty crappy I know, but I really don't have a clue when it comes to animation. He's just bopping
Suggestions are welcome as always

14
Pixel Art / Re: Mrs Lovett from Sweeney Todd
« on: February 17, 2008, 02:47:21 pm »
This is looking awesome, can't wait to see it finished. I'd take the lack of comments as a compliment. :)

Critique-wise, her right forearm is looking a little odd in my opinion. I think if it curved from the elbow to the wrist in one smooth arc it'd work,
but at the moment it starts a little too far down from the elbow. Also her right hand looks somewhat disjointed, but I'm guessing that you just haven't
got round to working on that yet. I'm still a little unsure about the red fur, but that's just a personal preference. I feel that just having the lips,
and the blood bright red would be more hard-hitting.

15
Pixel Art / Re: [WIP] Kung-Fu Master Sprite
« on: February 16, 2008, 01:39:18 pm »
Sorry for the mundane post, only I just bought the full version of Graphics Gale, and I'm trying to animate for the first time.
I've done a couple of quick facial animations, but I don't know how to save em off with the alpha channel  ???
Can someone please tell me the format I need to save in

[EDIT]

S'all good, Salvage sorted it out


16
Pixel Art / Re: [WIP] Kung-Fu Master Sprite
« on: February 14, 2008, 08:20:10 pm »
Thanks Junkboy I like alot of what you've done with the face, he definetly looks more old master.
Drunken fist would be awesome, if a little tough to animate.
I've started drawing up different poses, and facial expressions for animating

This is the expression he'd use if he was to say something like
"I aint got time to bleed" or
"I'm gonna take you to the bank... the blood bank"

(I changed his eyebrows to fit in more with the old master archetype)

Just some quick consumer advice. I've been pixelling this in Graphics Gale freebie addition.
Is it worth paying for the full version, so I can export animations?
Or should I just download a different program for animating?

Cheers, I hope I aint breaking some forum rule with this kinda thing

17
Pixel Art / Re: [WIP] Help! Helping myself part one: Tiles
« on: February 14, 2008, 01:23:50 am »
I think you can still do a huge amount with that pallette. It's showing progress, but I reckon you need to
make the hue shifts much more obvious, with more blues in the darker regions, and more yellowy highlights.
I'll do an edit if you want me to

[EDIT]

here ya go man, I hope it helps. It's probably too high contrast now for a ground tile, but hey

18
Pixel Art / Re: [WIP] Kung-Fu Master Sprite
« on: February 13, 2008, 07:50:41 pm »
Thanks for the edit Phil, it's definetly a more natural and relaxed position.
I feel that I'm leaning more towards a fighting stance though now I've been messing around the arms a bit more.
Here's a couple of quick sketchy edits I did on the arms.
I definetly prefer the big arms and hands as apposed to those of my original pencil sketch.



For the 4th one I was going for a kinda praying mantis style, I dunno if it works or not.
Tell me if i'm heading in the right direction with these. They were pretty quick to knock up, and I really wanna nail the idle stance of this guy

[EDIT]
That's cool Lostspringtidus, I always assumed platform characters were completely side-on. I guess you rarely see them stationary anyhoo

19
Pixel Art / Re: [WIP] Kung-Fu Master Sprite
« on: February 12, 2008, 04:28:12 pm »
Yeah the pose is definetly off at the moment. The look i was going for was a "ready" pose (heightened senses), so he has to look either ready to fight or ready to run.
I was thinking along the lines of a sergio leone stylee gunslinger before a shoot out, possibly with similar hand movements, but
I'm finding it hard to find a natural position for the arms on such a deformed anatomy. Edits are very welcome as always.

Another design issue I'm having is the direction of the character. Is he facing too forward to be a sidescrolling character. I was checking out Salvage's sprite and it seems to work pretty well shifting into profile to run.
Thanks for the feedback everyone. Trying to make the idle pose less stiff, so its animated more now. Also redrew the face, and chaged the reflected light on evreything. As always c+c appreciated, please.

Also the sword edit is simply to keep the symmetry, but this could still change.

Thanks


20
Pixel Art / Re: help me out here.
« on: February 11, 2008, 09:22:27 pm »
This looks awesome AlienQuark. I love the design of him.
The animation's looking good too, I feel the legs could use some subtle movement. Possibly just a simple up/down bob bending at the knees.
The animation loop is pretty obvious, but it still looks quite natural, given the restrictions.
With the back arm, I feel it looks pretty awkward compared to the other two. I'd add a slight bend in the elbow and wrist like the one in front.

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