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Messages - Zccc
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31
Pixel Art / Re: Game Animations and other game's stuff
« on: October 07, 2008, 04:00:25 pm »
Nice new walk!
it looks much better, but there are a few issues still. The most prominent is i cant tell the difference between the legs because they are the same color. Make the one furthest from us the shading color so its distinguishable from the other. I love your drawing style, how long have you been pixeling? And do you draw with pencil and paper?

Another nitpick, but its a big one. The legs change size a lot, try to stay consistent. And maybe make the inbetween/leg passing point hold out longer? Really nice job, god improvement. I look forward to more from you, Zccc!

Adios!
~Shrike.

Thanks for the good comment!  :P I'm pixelling for about two years, I don't know. To make these I just pixel them in MS Paint. I start with the outline for the animation. Of course I draw some poses in paper to understand them.

Okay, for your first suggestion, I don't think that will work, because it will be a big change from the idle. But I didn't try, so I wont judge it.

And for the other things, I will make some tests and post them here. Thanks again.

Update:

Shadow on leg and some minor things.


32
Pixel Art / Re: Game Animations and other game's stuff
« on: October 05, 2008, 09:40:10 pm »
Update on walking.



Idle will stay the same.

33
Pixel Art / Re: Game Animations and other game's stuff
« on: October 03, 2008, 06:12:22 pm »
Thanks, Quake!

The top hair is kind of a fuzzy electricity thing... I just animated it bad, I think.
I don't know about graphics gale... I tried it once, but it seemed confusing.

34
Pixel Art / Game Animations and other game's stuff
« on: October 03, 2008, 05:19:24 pm »
Hi! It's my first topic here, and I'm here to request your help.

I'm developing a game with a friend, and I'm doing the graphics stuff. I'm still a bit of a begginer, that's why I came to this dead end.

First of all, here is the game character and his idle animation. (I couldn't find an animation program, sorry. Hope you don't mind.)


Thank's Quake for animation.

I'm a trouble with colors. Say what is wrong about that issue.


And an walking animation, badly done by me (not an animation expert).


Thank's Shrike for animation.

UPDATE!



I'm very proud of this one. I took sugestions and worked more on it.



Please, comment and thanks for the help.

35
Challenges & Activities / Re: Mockup Frenzy #8: Megaman!
« on: August 30, 2008, 03:08:08 pm »
I finished my mockups.



Mini-Boss



Boss Room

36
Challenges & Activities / Re: Mockup Frenzy #8: Megaman!
« on: August 28, 2008, 09:48:11 pm »
Geez, guys, I didn't saw that. When I read about the restrictions I forgot about the transparency and tought that there were allowed black, white and two other colours.

Hope this works now, even if it's not the way I wanted, limited to restrictions.


Changed background tiles and the sprites, eliminating a colour in each one.
The beehive guy doesn't need a change, because he already has 3 colours for each sprite (8x8).

37
Challenges & Activities / Re: Mockup Frenzy #8: Megaman!
« on: August 28, 2008, 01:43:37 pm »
Oh, I get it... The cutted tiles have too many colors... Im going to delete those cutted beehive tiles and only have square tiles.

38
Challenges & Activities / Re: Mockup Frenzy #8: Megaman!
« on: August 28, 2008, 01:29:34 pm »
It's not really parallax, there's just a pillar behind the other in front, but it's not meant to cicle in diferent speed.

39
Challenges & Activities / Re: Mockup Frenzy #8: Megaman!
« on: August 28, 2008, 11:59:26 am »

Finished my first mockup. I'm going to do three more, including the boss one.

All of yours mockups look great!

40
Challenges & Activities / Re: Mockup Frenzy #8: Megaman!
« on: August 25, 2008, 10:34:45 pm »


Here's where my work is going. I have the boss sprite, 3 enemies so far and some tiles. I'm not too good at tiles, they are not very tileable, but megaman style follows that.

I'm amazed on how you guys take with the restrictions. The different styles are sweet!

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