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Pixel Art / Re: [WIP] Crystals and undead geologists! (or another 16-color mockup)
« on: December 05, 2007, 12:42:32 pm »
Love the little crystal highlights on the terrain-tiles.
I wanted to add that maybe it wouldn't hurt to have similar kinds of tiles for the BG as well, so you could aesthetically flesh out a level by placing an accented bit of bg instead of a large patch of darkness.
Adds to the non-repetitiveness of the tile-based levels and that in turn adds to the being-there factor.
I wanted to add that maybe it wouldn't hurt to have similar kinds of tiles for the BG as well, so you could aesthetically flesh out a level by placing an accented bit of bg instead of a large patch of darkness.
Adds to the non-repetitiveness of the tile-based levels and that in turn adds to the being-there factor.