Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ilkke
Pages: 1 ... 20 21 [22] 23 24

211
Love the little crystal highlights on the terrain-tiles.
I wanted to add that maybe it wouldn't hurt to have similar kinds of tiles for the BG as well, so you could aesthetically flesh out a level by placing an accented bit of bg instead of a large patch of darkness.
Adds to the non-repetitiveness of the tile-based levels and that in turn adds to the being-there factor.

212
2D & 3D / Re: Official OT-Creativity Thread 2
« on: December 05, 2007, 12:36:10 pm »
Junkboy, PLEASE tell me that you use some kind of reference for that stuff!
Artrage rulez, btw

213
Pixel Art / Re: My Game-Graphics for a 'Lost-Vikings'-Clone
« on: December 04, 2007, 07:35:31 pm »
Try to eat several times a day, but eat less each time.

214
Pixel Art / Re: My Game-Graphics for a 'Lost-Vikings'-Clone
« on: December 04, 2007, 09:08:57 am »
Maybe you just overeat or eat too fast?

215
Pixel Art / Re: pixeljoint challenge - vista MSpaint default colours
« on: December 04, 2007, 09:07:05 am »
I don't like the way that orange grass connects with the face. Maybe use some of that green to separate them?
Turning out awesome, btw.

216
Pixel Art / Re: Sohei's works
« on: December 03, 2007, 07:53:30 pm »
 :o

Let me be the first to drop my jaw!

217
Pixel Art / Re: Christmas Competition Mockup
« on: December 03, 2007, 07:47:05 pm »
Then just make the colors softer on the bottom part :D

218
Pixel Art / Re: My Game-Graphics for a 'Lost-Vikings'-Clone
« on: December 03, 2007, 07:46:45 pm »
Circles are OK if the sprites are tiny, but these are not tiny, they're huge! You really might want to go into a little bit more detail with hands. If it's too troublesome then better leave it with circles than have crappy hands, tho :D
As for the whole dither issue, I really recommend adding more shades. 256 colors is A LOT, and you will need several blues, greens, browns, grays, fleshtones etc.

219
Pixel Art / Re: pixeljoint challenge - vista MSpaint default colours
« on: December 03, 2007, 07:41:22 pm »
It's going rather good, imo.
I think you can make the dither a bit more ordered, to lessen the graininess to some extent, if you lose the "X" and "O" bits.
Also maybe make the monster in the back push or lean on the building as it crumbles to tie those together. Maybe you can also add some pale ruins behind him, to flesh out the scenery for that background part.

220
Archived Activities / Re: The Official Secret Santa 2007 Sign up
« on: December 03, 2007, 04:59:35 pm »
Sure, so is most of the stuff that I saw light the NPA-fuse. Just kidding here, I never was a purist about this. Only no-no in my book are 24bit color-reducing, scanning, grid-copying and such.

Pages: 1 ... 20 21 [22] 23 24