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Messages - hexcode
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Pixel Art / Re: Star Wars pixels (newbie)
« on: June 13, 2017, 08:29:59 am »
Really nice first go!
I'd be consistent on your outlining to give them co-existence harmony.
Also, watch the feet/ground line as the 1 pixel step difference really affects their viewing angle, in turn, the viewing angle consistency will make them more believable.

Left to right, no. 3, 4 and 5 have outlines when the rest do not.

Keen to see your next iteration.

Pixel Art / Re: Old computer.
« on: June 13, 2017, 08:21:42 am »
Hi Tensur,
I like the one on the right better.
I would try looking at it in more of a 3 dimensional perceptive, perhaps slightly vanishing and rotated on the y axis.
That would give you more opportunity for depth for the details.

Devlogs & Projects / Re: Game project by Henk Nieborg
« on: June 12, 2017, 09:26:17 am »
Hi Henk, You are super talented and I admire/study your work. I will definitely support you on Patreon. If you need any help with your project, art, dev or design related, I would definitely love to help and learn from a master like yourself. I'll make sure to spread the word on twitter.

Portfolios / Pixel Artist / Animator - Commissions Open
« on: June 11, 2017, 09:37:43 am »

Hello, I'm Joseph Silipo a professional pixel artist and animator. You might also know me as Hexcode.

Adaptable and offering a variety of styles, I experiment with color palettes, pixel clusters, anti-aliasing, silhouettes, and patterns to produce game art that is functional and appealing. I produce my best art while working with a small team of dedicated and flexible thinkers - yet enjoying space to focus independently.

You'll find me highly professional, passionate, accountable and responsive to feedback.

I can work on any aspect of 2D game art.

Images posted in this tread only show a small part of my portfolio.

Contact me for 'BARGAIN BIN' prices with the following:
  • Painterly Pixel Backgrounds
  • Top down - Isometric 4 - 8 Directional Characters
  • Platform Game Characters & Monsters
  • Black and White Digital Sketches

See most of my artwork in my website:
New portfolio

Old portfolio

The second site has some older works.

Please don't hesitate to contact me.
Prices are shared over direct communication.
Email mrsilipo @
Skype mrsilipo
Twitter @josephsilipo

Thank you for viewing :y:

Pixel Art / Re: Farm Field scene mockup - Please help
« on: June 06, 2017, 07:09:58 am »
I know it's been a while. After many iterations this is where I have got, what are your thoughts, I was thinking the sky needs some clouds and maybe more grass in the front. I'm also not sure how to add more reference to the farm aspect. Potentially the ground needs some green grass elements. 

Pixel Art / Re: Farm Field scene mockup - Please help
« on: May 01, 2017, 09:05:23 pm »

Do you think this mouse design is better? How could I improve it? I want to keep it fairly simple for animation purposes, but not look overly simple.

I'm still working on the background... Next post.

Pixel Art / Re: Farm Field scene mockup - Please help
« on: April 29, 2017, 10:17:02 am »

Reworking the Playable mouse character too.

Thanks for the pointy but good advise. I'm now taking a step back and looking how the colors and elements will work together. Here is a wip. Before I transfer the concept into pixels.

Is this better for colors and saturation?

Pixel Art / Farm Field scene mockup - Please help
« on: April 27, 2017, 09:05:42 pm »

Please help me improve this scene.
I'm trying to make a farm field level and I just threw this together to get some visualisation, but I'm not sure where to add detail and if the colors are working well.

Pixel Art / Re: Pixel doggo
« on: November 10, 2016, 02:15:22 am »
Hi AppleGirl, Sorry are you able to repost as a .png or a .gif? As it's really hard to read the .jpg due to the artifacting:

Pixel Art / Re: Pixel doggo
« on: November 09, 2016, 02:20:20 am »
Hi, nice first try.
I'd say the first thing I'd do is reduce your colors down to about 6, you currently are using 40 colors. Maybe because you traced it from an image or something? (EDIT: It's because you saved as a .jpg. Save pixel art as .png or .gif)
Secondly, work on your lines. You have a lot of harsh, blocky line-work on your dark lines. There are some pretty good to follow rules out there about perception of the eye and how that relates to pixel art line work. I'm sure we at have a tut, but here is one from another forum anyway.
Please other members advise... on loction of linework tuts.

Thirdly, once you've organised your colors a bit better and understand your line work more, start thinking about  how you can add some shading. Pick a position of the light source and the light direction for starters, then you could add some more colors to make the lighting bring out the features on your sprite.

I'd also make the eyes a bit bigger. Smaller sprites usualy include a lot of expression/interpretation ranther than 1:1 reality.

:D Have fun

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