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Messages - Sokota
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81
Pixel Art / [WIP] Valor Dump - NEED HELP WITH RUN CYCLE D:
« on: December 21, 2008, 07:13:16 am »
Well this has turned into Valor's Dump, so take a gander and critique on anything you see here.


[Current]


[WIP]



Other Stuff


C&C Welcomed! Thanks!
Sokota

82
Pixel Art / Soldier Yearly Remake | A "no outline" try at things..
« on: December 18, 2008, 05:44:03 am »
Ok so, I have been making a game with my team called World in War. I think I have some of the old sprites in my profile, which is kinda..sad. Well, after a year of development, we've decided to just start over from scratch and try to make everything better. My job is the pixelart. Here is what I have so far. It's also a small test of what I can do after a year's worth of tries, though I think I haven't improved as much as I'd like too...Anyways, here it is. I need help with making it seem less muted, a better pose, need help on what to do with the feet, and possible any other things you can think of. Sorry, I'm just really unsure of myself. I have not really sprited anything without outlines before, so this is a first as well.
I am going for a cartoony feel and look, with exaggerated features, though without outlines. Should I do this?


Old | New

All crits are welcome and needed! Thanks. Oh yes, he has no arms, because this is a mouse aimer..

Sokota

83
Pixel Art / Re: Overwarm - Run Clyde, Run! New! Meet Gribbs!
« on: December 01, 2008, 01:55:07 am »
Well, I've been super busy over the Thanksgiving holiday, and so I haven't had much time to correct things. However, I did start work on an enemy, which is slightly creative. It's suppose to be a Portapotty on wheels which sprays sludge out of RV-esque hoses. I still have to redo the run, which I'm dreading, but it needs done. But I need critique on Potty and Griggs. Moreso on the potty design: shading/function/ideas. I'm not too happy with the color for him, as well as shading and details and such, but the color was taken right out of a jpeg photo of a real one!! So yeah. Thanks so much, and here he is, with temporary arms, at the current moment:


PortaProblem

Sokota

If you're wondering, the enemies need to be creative and 'cute'. This is a casual game for an environmental theme, so I'm taking a somewhat unique approach to it, I think. if you want to know more about the game, PM me. It's still barebones due to lack of sprites. And I have a question. What is the best way to go about doing a background? Should I draw it and photoshop it? Or should I straight up pixel it? The latter will take a lot longer, I think. But I wanted your guy's opinions. Thanks for the help so far!

84
Pixel Art / Re: Run loli-goth, run!
« on: November 25, 2008, 08:27:58 pm »
Looking good. Much better than my measly animation skills! And, foreshortening? :-\ Nevermind, mind as well go to Google it. Then Wikipedia it. The list goes on.

Sokota

 

85
Pixel Art / Re: Overwarm - Run Clyde, Run! New! Meet Gribbs!
« on: November 25, 2008, 08:12:03 pm »
Wow thanks. That's like a tutorial in itself! :D Thanks for breaking it down for me. I was trying to just do the detail, so I think I lost action/lines/flow somewhere in there. I'm currently using MSPaint, and GameMaker to animated my images, then throw them into Easy Gif Animator to add alpha and infinite looping. I'll prolly end up switching to GraphicsGale after this project, as I am comfortable working as I am, just need to improve my speed. So yes, thank you. I will try you method, and post run WIPs as I go along. I need to get this done ASAP, so yeah. What do you think of the new guy?  ::)

Sokota

86
Pixel Art / Re: Overwarm - Run Clyde, Run!
« on: November 25, 2008, 08:37:09 am »
Draco, I understand. I was following your other image. I'm working on it, so yeah. Nacl, thank you, thank you. Great advice there, I'll be sure to try to implement it! I got sick of the run for today/tonight, so I decided to take a break and make another character, Gribbs. He will be a 'weapons' seller per se, and I needed to look welderish. I like what I have so far, but I know there's a few things wrong with it. As you can see, I'm keeping the style, so all critique will need to be geared towards that, for now. I need help with the apron below his belly, his left arm, and maybe some other general tips. He'll be behind a counter, so I'll doubt you ever see below his groin area, but dunno. Anyways, here he is:


Clyde meet Gribbs  ;D

All critique is welcome! For the run and now for Gribbs!

Sokota

87
Pixel Art / Re: Overwarm - Run Clyde, Run!
« on: November 25, 2008, 12:57:01 am »
Well still working on this, and still as frustrated as ever. That's a normal thing with walk/run cycles, right? :P Well, I think I have better idea of what it should look like, thanks to Draco's post. But, my walk is still very bad. I actually think I have the legs going well, its the arms that throw it off. Also, made 2 different cycles; one with/without the idle pose thrown in, (Which throws the cycle off, I think), and then made just the legs of each as well.


With Idle Pose

Without Idle Pose

So yeah, as you can see, I think the second set is better, with the legs by themselves being the best. So apparently I need help on the arms. I also probably need to make two more frames, but not sure what to do with that either. Crits? Help? Edits D:? I'm sorry if I seem like I'm not improving. I really am trying to make this good, so yeah...I feel like a noob, but oh well. All help is appreciated. Oh, and that line isn't a shadow. It's the line for the 'ground'.

Sokota

@TrevoriuS: Yeah, this game is a platformer. I might try to do a falling animation or jump pose later today. Kinda sick of working on Clyde, to be honest. :-[

Edit: Oh yeah, also I noticed that his forefront foot didn't hit the ground when I made the ground, so I'll have to work on that, but an edit or two might be helpful. Thanks!

88
Pixel Art / Re: Overwarm - Run Clyde, Run!
« on: November 23, 2008, 09:28:40 pm »
Hey thanks for the illustration. That's gonna help. Anyways, I said it did look weird. It does need help. Haha. Anyways, I had done two key frames, *Scroll up to see that post* and then threw in two 'idle' frames for inbetweens. But this time, when I made the inbetweens, the idle made it look weirder, so took it out. Like I said, I'll probably have to do the whole thing over again. No that's not too many frames, but isn't 9 a weird number for a walk cycle? Also, please remember this is the first walk I've done in a long time, and my first real walk. I'll try to get a new version up today, and possibly post another character WIP. Thanks for the help, Draco. (You sounded so much more cheery :blind:)

Sokota

89
Pixel Art / Re: Overwarm - Platformer needs your help!
« on: November 23, 2008, 10:11:38 am »
Ok, so here's an updated run cycle. I was sick the last three days and didn't want to be on the compy much. I just made these frames, and I need to work on a passing, then two more inbetweens, to get my full run cycle. But I feel something is wrong already, and want to fix anything before moving on. Hopefully I can get some quick replies, as this animation is crucial to the game. Also, I need to be smooth, and almost perfect. Here it is, I made two more 'extremes', right? Heh, I don't even know for sure what category those frames fall in too. Here it is:



Enjoy! I don't even walk to think about a girl's walk cycle for Mel. :'( So yeah. Also, I might start working on a few more characters.

Sokota

Edit: Now that I look at it, its the arm closest to us that is throwing it off. I think I did the legs pretty good, but what did I do wrong on the arms, exactly? Also, when/if you edit, please post it in gif and strip form. Thanks for all the help!

Double Edit: Also, this is the first walk cycle I have done seriously. So I'm sure there are alot of flaws, but that's what this forum is for, right? ;D

90
Pixel Art / Re: Run loli-goth, run!
« on: November 20, 2008, 01:15:32 am »
Is it me, or in the run animation her right arm (Closet to us) is much shorter and gets shorter, than her left? Might want to lengthen the right, or shorten the left, or both. Take whatever I say with a grain of salt.

Sokota

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