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Messages - Sokota
Pages: 1 ... 11 12 [13] 14 15

121
Pixel Art / Re: Water-mill [WIP]
« on: July 21, 2008, 12:01:38 am »
Wow, zi! Love the new colors! They make it look much happier/sunnier. I thought this piece couldn't get better, but I was wrong! And why are you worried about filesize?

Sokota

122
Pixel Art / Re: RPG Sprite
« on: July 20, 2008, 11:47:30 pm »
Take all my suggestions with a grain of salt. Due to size, it looks like he is holding in a pee. And the back version looks like he is kneeling, not "squatting", or the pose you're looking for. I can't edit, but I'm just mentioning kinda obvious things.

Sokota

123
Pixel Art / Topdown Humvee
« on: July 06, 2008, 11:04:25 pm »
Ok, so, I wanted to try something lifelike, and topdown seemed the easiest perspective to attain this in. I want to make a topdown, modern wargame, and decided to fall in love with the Humvee. I found a blue print for the Humvee on Google, here, and used that for my reference. Using the topdown reference, I made this:


Tan Humvee

The lineart is what I started with, and now I'm trying to do the coloring, but can't seem to figure out what to do really. Even looking at other references..So, I posted for some critique and help. Personally, I really like the lineart, I'm just not sure how to color it. In fact, I didn't even use all the colors in the palette! ???

Sokota

124
Pixel Art / Re: Water-mill [WIP]
« on: July 02, 2008, 07:14:48 pm »
Wow, that animation is pretty! But I'm not so sure about the water after the bridge. It kinda looks like it is pulsating, not flowing. I'm no expert, so take what I say, er, lightly. But other than that, that piece is friggin awesome! Cheers.

Sokota

125
Pixel Art / Re: [WIP] Ape Animation
« on: June 30, 2008, 03:38:11 am »
Also, there is a pixel that flashes on the leg as well. I think it's supposed to be dark, but you made it light.

Sokota

126
Pixel Art / Re: Isometric Community - First Shot at Iso
« on: June 30, 2008, 03:22:50 am »
Well, I was hoping you would critique my update, that way I knew if I was headed in the right direction.

Sokota

Thanks, anyways!

127
Pixel Art / Re: Isometric Community - First Shot at Iso
« on: June 27, 2008, 09:43:00 pm »
Ah, so is cabinet projection totally wrong? I think I've fixed my angle stuff. I figured I had to start completely over. In this update, I'm starting to work on another building, (Just a block atm), but I don't have time to quite finish it yet, but anyways.. Anyways, I'm trying to break away from the black line outlines, so please bear with me about how..lack of detail there is. Also, I'm trying to work with colors (ignore the grey!  :-[), but I think I nailed it for the sidewalk. Not sure. What's your opinion? Got any crits?

Update:


Sokota

128
Pixel Art / Isometric Community - First Shot at Iso
« on: June 26, 2008, 08:26:31 am »
Ok, well, I was inspired by someone else's work, so I decided to try a tiny bit of Isometric. Please crit, as always, and should I do bigger stuff? Or does size not matter too much with isometric? Also, how to shade isometric? With two light sources? Or just from the ground up? Feel free to edit and show me stuff!


Just a house - WIP

Update:


Sokota

129
Pixel Art / Re: Transforming stuff
« on: June 17, 2008, 11:48:38 pm »
I must admit, I agree with helm. In the second picture of Optimus, the lowered arm also looks like it's connected to his leg in that pose. You can't really tell. I mean, sure they look cool transforming all those bits and pieces, but still, not so readable as a truck. Heck, even Megatron is just an alien spacecraft in the movie. As for the avatars, they are pretty sweet. The black ones, (Yay for PSP!), are a bit less readable than the others, but still pretty good.

Sokota

130
Pixel Art / Re: Rpg Character Coming To Life - Your C&C Needed!
« on: June 17, 2008, 11:31:19 pm »
There's a lot wrong with the swinging animation.

Before you animate anything, don't think of "sword swing" think "how does a guy move when he swings the sword?"

remember that the character, not the weapon should be the focus of the movement.

as such i've made the attack more forceful and more like an attack. as it is now, it just sorta looks like he's waving a sword round in front of him. again, just ask yourself how a person would move, not how the weapon would move. the weapon comes rather naturally after that since a sword is *more or less* a simple straight line object.

here's my edit

It's crude because i'm lazy, as usual.
I'm not going to adress any anatomical proportion or style issues because i'm not really in any place to approach them.

Take in mind that attacking something or someone is an action you really have to commit your entire body to do. it doesn't really make sense for any part of him to not be moving while he's swinging. and the body isn't just a set of independent limbs and segments, if you move an arm or a leg, the rest of you is going to move as a consequence. it's all about balance.
Yes, your attack is definitely better. I wasn't thinking of the body movement so much as the sword. Thanks.

Well ums. Huh? I mean, I said it was first, so I have *almost* no clue what you are talking about. Except the black outlines. Is there something horribly wrong with cell-shading? Just asking, not trying to ignore advice...Could you edit the walk, or give me some example of what your talking about? I'm not sure how to make it better.. ???

Sokota

There isn't necessarily anything wrong with cel-shading, but this is not exactly great cel-shading, and you're ignoring some of the crucial aspects of pixel art, mainly the size of the pixels themselves.  If you put a 1 pixel outline around a limb that is only 3 or 4 pixels wide, imagine what that would look like on a cartoon character.  If the animator drew their arm to be 2" wide on the cel, they would have to put a 1/2" thick outline on each side of the arm in order to match the ratios you have in your images here.  This basically never ever happens because it looks weird, and the massive amount of black really throws off the rest of the colors in the image!
Well, I see your point about the pixel ratio, but really, where else am I going to put a black outline? Unless I didn't have one... :-[ I'm using MSPaint for my pixeling, so how can I change the size of the pixels? Or was that more in relation to the ratios? And I'm still not sure about the walk. I looks ok to me, but then again, I'm new to this. Actually, it's more of the legs that look bad, I think I did the arm swinging nicely.

Sokota

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