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Messages - Sokota
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111
Pixel Art / Re: Sokota | Clockwork Industria
« on: September 01, 2008, 02:43:37 am »
Well, the jacket color is supposed to be like that. Look up "Naruto" on Google, and look at his color. I'm aiming for that. Also, I too hate the pose. I'm going t completely redo it, because Sokota is supposed to be a bit more lanky. I think I'll add black outlines to match the anime style more as well. Not sure what to do about the eyes, but we'll see.

Sokota

112
Pixel Art / Re: [WIP] Cowboy
« on: September 01, 2008, 02:40:15 am »
Wow, thats really great. I love your newer color choices! I'm not sure what could be done extra, but you could always make more! :P

Sokota

113
Pixel Art / Re: [WIP] GenericCommando Sprites
« on: August 31, 2008, 07:09:42 am »
Nice work. Like the...opaqueness? of your style! Also, by chance, is this for the co-op compy? Seeing as there is two main characters and HUDS and all...Just curious.

Sokota

114
Pixel Art / Sokota | Clockwork Industria
« on: August 29, 2008, 06:31:00 pm »
Ok, so me and a friend are making a manga. Clockwork Industria. It's going for the steampunk look. I decided to pixel our hero, and this is what came out so far. It's a wip. I have minimal shading on it, but I posted it to make sure I got anatomy and colors right, because I would like to improve on my AAing and shading with this piece. I had some AA on it, but it was lighter than the board, so I took it off. Any help in that would be appreciated. Crits more than welcome! As are edits. ;)


Sokota

Sokota

115
Pixel Art / Re: My Little Guy
« on: August 12, 2008, 10:56:29 pm »
Is that his back or his front??? I think the pose is somewhat off-centered or something. Like, his head is to the right, but the rest of the body is straight, which makes it confusing to read the pose right. Unless I'm blind. :P

Sokota

116
Pixel Art / Re: Challenge Me!
« on: August 03, 2008, 07:08:47 am »
Ok, but for the most part, lineart isn't good for a beginner like myself to start with? I dunno much about forms, etc. which is why I wanted to know why lineart is "useless" or "discouraged". Note: I put did put those in quotes.

Sokota

117
Pixel Art / Re: Spydermine
« on: August 03, 2008, 06:39:52 am »
Ah, I see now. But considering this is a mouse-aimer, with 360* rotation, how...[efficient?] is your sprite going to be? I'm not trying to avoid criticism, I'm just considering the alternatives. And if we sprite the main character with a 3/4 perspective, doesn't that mean we'd have to sprite all the enemies, etc the same? ???

Sokota

Edit: Oh yeah, the main point of this was to get feedback on the mine, but anyways....

118
Pixel Art / Re: Challenge Me!
« on: August 03, 2008, 06:24:58 am »
I see. But it's discouraged in pixelart?

Sokota

119
Pixel Art / Re: Challenge Me!
« on: July 30, 2008, 05:26:52 am »
Then whats the point of lineart? Somehow, I just got really confused..

Sokota

120
Pixel Art / Spydermine
« on: July 30, 2008, 12:35:14 am »
Ok, so I'm redoing graphics for my team's game called Frozyn. Firstly, here is the main character, Patrick O'Grady:


Patrick O'Grady

Now, I'm pretty sure he doesn't have many problems, save for shading...Me and my team went through so many, so I don't want to change him, unless someone thinks he will look better in a certain way. I want to maintain the style, though.

Now, the real reason of this post. The Spydermine. Here is the old/new comparison:


Old/New Comparison [The "lightbeam" is for preview and explanation for programmers only]


'Blind' Version [No headlamp "eye"]


A teammates edit, which, in my opinion, looks less distinguishable from my original...

Ok, so the sprite is of a mine with legs, with a body of snow, and sticks of dynamite with a timer on them. In the game, the mine will collide and either light the fuse to explode, or explode on contact. In any case, I'm simply trying to give you an overview of what it is/does. Now, I guess what I'm looking for is some critique and general feedback, because I want it to remain the same shape/size relatively, yet I feel that I can improve on it, yet not sure how. So, any help is greatly appreciated.

Sokota

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