NaCL: I have just started animation school; this is my first semester. But to be fair, that walk cycle looks like complete s***. I've been studying some stuff over the last couple of weeks and have had some small realizations (if they can be called that, lol). I took your advice and sat down and spent a day working on creating an entire walk cycle, and this is what I came up (A big improvement, but it still needs some going over).
I was trying to make a casual walk...but I think it's too bouncy in the current state. At first the arms were kinda pompous but I toned those down to this. Think it's looking much more like how I want it to. I'm trying to make it more casual and smooth, so any feedback is welcome.
Decroded: Right now, I don't own Photoshop so I don't use layers in my workflow at the moment. I make all my pixels in MSpaint, oldschool. I will probably be switching to GIMP and doing the whole opacity layering thing, since when I do handrawn animation, flipping helps out tremendously and I can't do that with my dated workflow. Right now my new animation is 8 frames, I'll work on making it 12 frames soon, but just need to take a break. Also as far as animation goes, I've been doing pose to pose as far as the process is concerned. So for this new animation I did contacts, passings, downs, then the ups last.
Thanks for the feedback, I'm continuing to try to improve. If you guys want to see some of the handrawn exercises I've done in my class I'll be happy to post them.
Sokota