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Messages - Ozego
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31
Pixel Art / Re: buttocks [NSFW]
« on: December 13, 2016, 08:30:15 am »
This looks quite nice apart from the big bulge that runs up the side with each step. I'd tone that down a lot
You're right! I think I was too focused on displaying the volume. It makes sense to restrict it since I wanna give her pants; I'll tone it down. :y:

I need to stretch it out to sync to my beat... Why didn't anyone tell me that animation is way harder than it looks? hehe

32
Pixel Art / Re: Too bright colors?
« on: December 13, 2016, 06:14:01 am »
It depends on the feeling you want to communicate. Personally I love the bright green color, but it might not be the right one for your project. Perhaps people feel it is too bright because it conflicts with the pitch you give them about your project.
The bright version is very anime. The world it conjures up is similar to gibli movies, nature has triumphed over humanity and evil industrialisation.
If you want a more bleak view on your world you need to show it in the colors. Look at the colors war movies use to represent foliage. They always tone it to desaturated bleak colors, even if the action takes place in canopy jungle.

33
Pixel Art / Re: Neko Girl
« on: December 13, 2016, 05:58:02 am »
The secret is constructing the body. Draw the entire figure before you start thinking about clothing. Skirts look awesome, but if you draw them before the pelvis you'll confuse yourself.
Draw pose -> Construct body -> add clothing -> line art -> ...

34
Pixel Art / Re: Hello everyone, any feedback?
« on: December 13, 2016, 05:54:26 am »
The sprite is nice but the animation is a bit awkward. Unless it's for h-content try to focus the idle on the expansion and contraction of the lungs. Save jiggle physics for larger movements.

35
Pixel Art / Re: [C+C] Popular series warrior woman
« on: December 13, 2016, 05:49:24 am »
I used to get my grandma to cross stitch pixel art for me. It is cool idea to do!  :y:

36
Pixel Art / buttocks [NSFW]
« on: December 12, 2016, 12:51:57 pm »
Hey guys. This is my first attempt at animation since I was 16~
I am working on a looped gif to sync to some music I've put together. It will be in the style of PC98 graphics. It's a little bit lewd right now, she'll get panties eventually. CC very welcome, I'll probably spam this thread with my progress tonight.

Sixth Pass:
I experimented with using illustrator and aftereffects for using Vector Vector Vector!






Fifth Pass:
FAIL heheheh, I don't like them arms


Fourth Pass:
Tried to clean it and it turned all wobbly again. More cleanup needed... :(  :'(



Third pass:
Added fixed some poorly constructed area and gave it more z-movement.



Second pass:
I was working in flash, but it was a pain. Now I've switched to photoshop. Still need to fix this wobbly torso.


First pass:

37
Pixel Art / Re: Tavern scene in need of a redesign.
« on: October 26, 2016, 10:43:55 am »
Heya, it looks pretty sweet already. I think the biggest problem you have is the big brick wall stealing all the attention. With textures, the inner variation is a lot more important than the shading. try to break up the bicks less evenly. Take a look at this texture from team fortress 2:

Check out how they but all the emphasis in the texture in the variation between the bicks while most of the texture is just a monotone flat color. Take a look at how they make larger blops out of similar coloured bricks to make it interesting.

Try to break it up a bit. Walls are rarely this bare, if you go to a real bar you'll see they pack the walls full of pictures and quriosities. check out this picture I googled:
In the world of your game, what would the bartender like to show his visitors? probably he's been working there for years and met a lot of adventures who've left souvenirs.

tl;dr
- simplify bricks, get rid of shading
- add variation in brick color
- hint at objects that tell a story about the location

38
General Discussion / Re: Pixel robot
« on: October 21, 2016, 08:15:17 am »
Robots are really quite difficult. You need to have a quite good grasp of form to get them right. The best practice would probably be to find a reference artwork, simplify the design into straight planes and go from there. Look at old Neo Geo games, a lot of those have excellent robot pixelart.

39
Pixel Art / Re: little friend
« on: October 13, 2016, 07:22:31 pm »
He's so cute! I had to make a friend for your friend.

40
Pixel Art / Re: Space Marine-esqe Character Critiqure
« on: October 13, 2016, 06:13:16 am »
Nice design on the suit.
I'd suggest to focus on figure drawing when making larger sprites like this. Think about the basic blocking forms of your pose and how everything relates to each other in space. Try to make a little sketch on the side where you draw everything like boxes. Also try to avoid straight stiffness in poses. In the real world even with super simple poses like this there are tons on small shifts in the body. Curve it up and get a nice flow.
There are tons of great tutorials on youtube that can explain it better than I.
Things to google: Gesture drawing, figure drawing boxes, figure drawing line of action


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