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Messages - Tremulant
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91
Pixel Art / Re: Enemy Sprite - Skull Mutant
« on: October 26, 2006, 07:41:26 pm »
Superb Lineart.

I did an edit to show you what you could have done differently in some places.

My thoughts exactly, Mr.Destroyer. You beat me to it, but I figure I'll post what I did anyway.



 I only worked the right side, upper body, but I think it gets the job done. The line art, like destroyer said, is sexy, but the colouring is quite pillowy, and... doesn;t really give a sense of form or depth at all. I changed the palette, too, but I shouldn't have. Destroyer's edit uses your pallette superbly, so keep it :)

Just tweak the colouring and this will be fantastic.

92
Pixel Art / Re: Daemon dump *Naked man parts warning*
« on: October 22, 2006, 02:39:28 pm »
Oh! Apologies, VictorR. I totally missed your 'colours' question. I'm not completely clear on the theory behind it myself, but I'll.. do my best to explain.

It think what you're noticing is, like baboy said, a matter of hue shifting, which basically involves having your colour ramps Shift from one end of the spectrum to the opposing one. I think someone else, in another thread, just mentioned something about this being done in an attempt to emulate (albeit in an exaggerated way) the effects of natural lighting. So, the case of the red demon, the lighting is yellow/orange (from the flame, I guess), and as such the shadows shift towards the opposite colours: purple/blue. Same with the blue guy; while the shift is maybe not so pronounced (as being towards opposing colours) it does shift from a bluish green towards a reddish orange (it just never makes it that far: it stops halfway there at a reddish purple).

I dunno, I'm not the expert on this and I think there's a nice big topic stickied in the general discussion forum about this/colour selection in general. Might be better off looking at that, but.. I hope this helps a bit :P

93
Pixel Art / Re: [WIP] New to Pixel Art
« on: October 20, 2006, 10:29:21 pm »
The thing to keep in mind about dithering is that is tends to create the illusion of a rough texture, and when pixelling things like metal and skin and other, similarly smooth surfaces, it generally something to avoid. That said, I think the dithering works quite well here for a few reasons. First, the contrast between shades isn't super harsh here, and as such, the image retains a pretty smooth, soft look. Second, I'm no tank expert, butfrom what I've seen they aren't generally made of super-slick, shiny, smooth metals; their surfaces usually appear rather matte, flat. Lastly, this is just personal oppinion, but... I mean, tanks'd take quite a beating in the field, don't they? Honestly, I don't they should have that "super shiny clean and new" look, anyway...

Apologies for rambling. I'm not thinking so great atm. :P I think the new one is a pretty vast improvement over the previous, which was better than the first, so... good pattern there. Keep it up.

94
Pixel Art / Re: Daemon dump *Naked man parts warning*
« on: October 20, 2006, 07:10:33 pm »
Wow, B.O.B., that's a friggin phenomenal edit. Your version's body looks far far better than my own, and I think when I finally update this beast, I'll probably end up doing little more than blatantly copying your work. ;D As for the face... a number of people seem to think it doesn't mesh with the body so well, and looking at it now and I see what you mean... That said, I like the face, so nyah. Heh, seriously, though, I will probably work it some (and definitely move the head so that it's actually in a reasonably realistic position), but overall I don't think I'll screw with the design too too much.
The hand is, like Mirre mentioned, is pretty fooked as well. :P So yeah... that'll definitely get redone as well.

As for the red guy, I'm kinda stuck as to what to do about his lower abs/groin. Right now, his legs kinda look as though they're detached from his body (or, like, shoved into sockets in his hips or something... I'm bad with words), so if anyone has any thoughts on that...

I've been swamped just a bit with midterms and stuff so... sorry for the absence/late reply/general-neglect-whatever, and thanks for all of the crits. I really will update these... I pwomise! :-*

95
Pixel Art / Re: The Road to Valhalla RPG
« on: October 18, 2006, 09:02:28 pm »
Right off the bat I'd say you need much higher contrast. At 1x zoom, it's basically impossible to tell that these are shaded. I would use a softer color for the outlines, too (as people generally seem to frown on straight black).

These suffer from the same issue as many other RPG sprites, too. Given that these are (I'm guessing) meant to be top down sprites, the perspective is a bit off. At the moment they appear to be staring straight at the viewer/player/whatever. It's easily fixed (just lower the eyes a couple pixels and maybe extend the cranium one or two) but it's something that should be righted...

I like the gryphon and the twin doggies. ;D

96
Archived Activities / Re: I Spy with my Pixel Eye! (oct 14 - 21)
« on: October 18, 2006, 08:52:52 pm »


Some kind of viscious, unsociable breakfast pastry?

hit post too soon...

97
Pixel Art / Re: Recent c64 work.
« on: October 18, 2006, 08:30:11 pm »
The first and last ones are simply fantastic, but I agree with filax about the second piece. I find it to be a bit hard to read overall, and in some places, the rapid colour changes give the appearance of, well... a mess, more than anything in my eyes. Honestly, my oppinion is pretty irrelevant here, never having worked within the boundaries of c64 restrictions, and admittedly being no where near your level in terms of artistic understanding or ability, but I sees what I sees. I'm pretty sure that, on the whole, the 'messiness' is probably a result of the restrictions, but it doesn't change how it looks, in the end. That said, I appreciate it from a stylistic/restriction-riddled point of view, and I do like the triangle stuff generally...

As for the others, well... like I said, they amaze me plain and simple. I love the limited use of the (already limited) palette in the first piece, and the last one is both technically and visually beautiful, far as I'm concerned (can't comment on likeness as I've never seen your for-real-face, but I'll give you the benefit of the doubt. :P). As it usually happens when you or ptoing or any of the local powerhouses put out any c64 stuff, I'm inspired to try my hand at it. Maybe I actually will this time... ::)

Overall, I really like 'em.

98
Pixel Art / Daemon dump *Naked man parts warning*
« on: October 18, 2006, 07:52:07 pm »
Ok, so it's not really a 'dump' yet, but I'm experiencing a bit of a demon fetish so more stuff'll probably follow. Here are a couple for now:



The purple guy's trident-thing I'm not too happy with, but it was thrown in as an afterthought at the end, and I think it shows.

The red guy needs quite a bit of polish (some issues with pallet, outline, etc). It marks a bit of a change for me, as the pallet is higher saturation than usual, and it (well, both, actually) are flat shaded, minimally (if at all) dithered, which I'm not so used to... anyway, I'm pretty happy with it/them overall.

Tell me why I shouldn't be.  :-*

Forgot to put up a nudie tag.. or whatever.

99
General Discussion / Re: The gathering of the Fad Avatars
« on: October 17, 2006, 04:58:59 pm »
I just realized that instead of the 'insert image' tag, I used the 'bold' one in my first post... I gotta start getting more sleep...  ::)

Either way, it's fixed now...

100
Challenges & Activities / Re: Jumping Jack-o-Lanterns!
« on: October 17, 2006, 04:44:03 pm »


Boo! ...or something.

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