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Messages - Tremulant
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Pixel Art / Re: Secret of Mana-style Sprite
« on: April 29, 2008, 08:10:18 pm »
Oops..  :P

I ignored the outline when I was talking about the 'darkest' colours. The ones I meant were the darkest gray-green colour, and the purple, though the ones you combined should stay as one, too.

On second thought, the colours I originally meant maybe shouldn't be combined, but the purple should at least be darkened a bit.

Pixel Art / Re: 3 cheers for animal cruelty ***UPDATED: 04/29/08***
« on: April 29, 2008, 07:27:46 pm »
Update! Yay!

EvilEye: Done ('cept for the nose).  :y:

Sharprm: I left the colours essentially as they were. I feel the less saturated, semi-pastel palette is more fun or innocent or something, which I'm trying to use to create a contrast with the violence. I agree with you about the previous canvas, though, so I made it even taller in the update.

Souly: Thanks for pointing that stuff out. Not only were you right, but editing the stuff you mentioned led me to a whole bunch of other small things that needed fixing. Also, I don't know what was up with the AA, or how I missed that, but I changed colours just for you.  :-*

Faceless: Done, but possibly not enough.

Ben: No combo points, but added a kill-score, for better or worse (it made me smile, so I kept it). :P

Nova: The eyes were originally intentionally small (I was trying to break from the classic mario face), but as I usually do, I made them too small. I think they're fixed.

Thanks guys!

I've started to worry a bit now that I've overdone the AA to the point of blurriness. It may just be my poor eyesight, but opinions are welcome just the same.

Pixel Art / Re: Secret of Mana-style Sprite
« on: April 29, 2008, 06:46:31 pm »
These are developing really nicely.  :y:

One very important thing (which Xion addressed in his edit) has to do with the eyes. They need to be quite low on the face in order to give the impression that the character is looking straight ahead, and not upwards towards the viewer. I think in the case of your update, the eyes could be moved 1 pixel downward, as could the hairline, so that we see more of the top of the head, less of the face.

On a side note, the darkest and second-darkest shades could be combined. They're nearly indistinguishable at 1x.

Pixel Art / Re: Organicly winged spaceships
« on: April 29, 2008, 06:17:52 pm »

There's the edit. The nose is a bit way  overdone, but as an example, it probably still works.

Spaceships with dragon wings... throw in some robot strippers and you're golden.

Pixel Art / Re: Organicly winged spaceships
« on: April 29, 2008, 02:58:44 pm »
Nice. Do the wings flap? 'Cause that would be badass.

I just have a couple of nitpicks. You have some banding going on in the wings (particularly the larger wings), and the nose cone, to a lesser extent. Also, the nose could be divided or something, for lack of a better word, and made a little more interesting. I couldn't resist doing an edit, but since I've posted a bunch in the last 24 hours without getting consent, I thought I'd check with you before putting it up.

Pixel Art / Re: last and best job
« on: April 29, 2008, 01:03:02 am »
Fixing the proportions on the table and chairs would help this piece a lot. they should be proportioned relatively to the people and building and are honestly far too large at the moment. If scaling them down is a big problem the piece might be better served without them, just to keep things looking more natural.

Pixel Art / Re: 3 cheers for animal cruelty
« on: April 28, 2008, 11:58:33 pm »

Lar: You're a genius. The lack of centralization or focus or something was bugging me, though I didn't realize it. It still needs work, but I'm much happier with it now, overall.

Adam: I tried to improve his legs, and I think it worked for the most part, but they're still not entirely doing it for me. I keep getting closer, though, so I'll work on it. The koopa's proportions were intentional, so I left them as the are. If others find it distracting as well, though... I'm open to opinion.  ;)

ceddo: I left the bricks for now, though I agree with you. Its just that without them, the background's a bit plain, and I'd like to avoid adding colours as much as possible. Again, I'm open to opinions regarding how to fix this...

Pixel Art / Re: Rpg Mock-up Sprites
« on: April 28, 2008, 09:40:46 pm »
I like these a lot. I have a few nitpicks, but really, they're minor; they're probably even negligible, but crits is crits, yes?

The first thing that struck me was the characters' eyes. They all seem to have this dead-glazed-stare-thing going on, so I shifted the pupil on our right a little to the left. Maybe I'm misinterpreting it, and they're supposed to be staring in a different direction, but as it's a sidescroller, I just instantly assume they should be looking either fully left or right.

Some of your colours are quite close together. In the case of the edited sprite, it's (mainly) the green and brown. You may have used separate colours to get that nice mixed-palette effect that these have going on in general, but personally I think the sprite looks just as good with one colour or the other.

Aside from that, there were just some minor banding issues, particularly in the hair and... armor-skirt-groin cover thing, though these can be fixed pretty quickly.

Here's the edit, if you're interested:

These really are sexy.

Pixel Art / Re: [Wip] Starcraft sprites
« on: April 28, 2008, 09:14:11 pm »
That's definitely a step in the right direction. Just move his head back by a pixel or two and I think you'll, for the most part, have fixed the balance issue.

Pixel Art / Re: [Wip] Starcraft sprites
« on: April 28, 2008, 07:13:44 pm »
using a smaller, higher contrast palette would benefit these sprites greatly. You've used at least 10-12 colours where you could've gotten away with about half as many. I made an edit of the blue guy to demonstrate:

I also altered the pose a little, as yours seem slightly off balance, and a little stiff. I spread the legs, and shifted some stuff backwards to help give an improved sense of balance and weight. My edit doesn't look much like a space marine, but hopefully will be helpful nonetheless.

Good luck with this.  :)

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