Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Tremulant
Pages: 1 ... 9 10 [11] 12 13 ... 33

101
Pixel Art / Re: WIP - Brains!
« on: October 13, 2006, 07:27:46 pm »
It is indeed looking lovely, which (in my case, anyway) is why I didn't post earlier. It's hard for me to pick out anything to crit in the areas that have been more heavily worked, and I think it's still a bit too early for me to judge the other areas.

I agree with Pawige about the muscles as this looks to me like the guy's a young-ish kid. It seems to me, too, that  the right (our left) upper arm should be a bit longer, putting the elbows on roughly the same horizontal plane.

I'm never sure if I make sense, so... a rough edit:


I mean like this, only...better.

Not being the sharpest one around here, I could be off, but I tried standing in the position you have the kid in and my elbows naturally fell at about the same level.

The brains look deliciously slimy. Very nice.

102
General Discussion / Re: The gathering of the Fad Avatars
« on: October 12, 2006, 04:30:18 pm »


I feel late.

103
Challenges & Activities / Re: Old Master Remastered Challenge
« on: October 11, 2006, 11:40:28 pm »
I'm legitimately embarrassed by the thingy I posted, so I made it go away. I'll work on it (probably) and erpost when it's all better.

Everyone else's entries are looking fantastic, by the way. truly impressive stuff.  :-*

104
Pixel Art / Re: Dream sweet [WIP, Help me please!]
« on: October 09, 2006, 03:24:57 pm »
This is really nice, Xion. I'm especially digging what's going on with the purple, the stars and the whole tree base thing.

Now, I'm not sure what style you're going for here exactly, so keep in mind that these points may be null. That said, I think the face could go for a bit of tweaking anatomy wise. Thus, a quick and dirty edit:



I'm not exactly sure what I did to it, but I think a big part of it had to do with the forehead/nose. They just seemed way too large in comparison to the jaw/chin. Either that, or the chin was too small :P Anyway, I basically just squashed the face a bit, vertically, and shaved a little off the tip of the nose. Like I said, if the face (as you currently have it) was a stylistic thing, just ignore this.

Sweet stuff, regardless. Keep at it.  :y:

105
Pixel Art / Re: megajosh2's pixel art
« on: October 07, 2006, 02:05:01 am »
Hey, Josh. Welcome to the boards. I did an edit of your bomb to help illustrate some crits... hope you don't mind:



The main problem here, I think, is lack of contrast. Your shades are very close together here, giving the piece a dull, kind of flat look. Given the proximity of the light source to the bomb (The most logical lightsource being the spark/flame deal).

The light source/shading was the second big change here. Like I said, the spark would be the most logical light source, but in you picture, the light appears to be coming from the bottom left hand side, as opposed to the upper right. I also altered the shading a bit to give the bomb more depth, basically meaning I make the highlights/shadows form more of a circular pattern... if that makes sense.

Finally, I changed the palette. As a general rule, straight greys are kinds bland, and shifting hues usually makes a piece more visually appealing. Note here how the pallet basically shifts from purple (in the shadows) to green-blue (highlights). It's a shift towards the yellow end of the spectrum, as the lightsource seems to have a yellow tint... I thought it made sense :P I dunno...

The lines here, I didn't change at all. They were solid to begin with, so there was no need ;D. Last thing... I apologize in advance, as I'm sure this is long and (unintentionally) rambling. I'm... incredibly tired at the moment, and at work, and... losing focus, so if it's really garbled, just let me know and I'll try to clarify... Anyway, keep pixelling! It's always great to see people getting into it.

106
Pixel Art Feature Chest / Re: Feature 01 - Kraken Vs. Vikings
« on: October 03, 2006, 04:51:25 pm »
Probably a waste of a comment at this point, but I agree with Helm and Ensel (and was actually going to voice this same thought earlier, but I'm lazy :P). You can keep working this, but you are at the point where it's borderline overdone/too busy/whatever and adding even ONE MORE PIXEL puts you at risk of blowing the whole thing. Not that it is overdone; not by any means. In fact, it's quite spectaculicious at the moment ;D

107
Pixel Art / Re: Dog face
« on: October 01, 2006, 06:40:49 pm »
looks pretty cool, but it'd be nice to see it at 1x zoom. This forum has an automatic zoom function, so... no need to submit at 2x or whatever. :)

Also, I'd ditch the gradient background (pretty weak crit, I know, but it's all I've got atm). :P

108
Pixel Art / Re: Eleflight
« on: September 24, 2006, 01:19:43 pm »
Sorry, guys. Just checking in quick to say I won't be around for a few days, so I might not respond to crits right away. Keep 'em coming, though! This is all prime stuff. Thanksthanks, everybody.  ;D

109
Pixel Art / Re: Eleflight
« on: September 22, 2006, 05:02:32 pm »
Minor update, first post. Thanks for the crits, guys!

GS: I tweaked the stars, but I have the feeling that no amount of tweakage'll change up your mind on the matter :P. I hopefully rectified the divide problem. Inspiration? Reasoning? Yes... those sound vaguely familiar... Dunno, to be honest, but I'll make something up.

I actually, initially, only had the naked man flying, then decided he looked rather dream like and thought "how can I distance this from reality even more?" The answer, of course, was (as it so often is in life) "elephant". The stars were an after thought, sort of. I decided, again, in keeping w/ the "dream" theme, that he should be chasing the stars, as it were.

Vedsten: Hehe It does looks a bit odd, I suppose... Then again, his anatomy all-around is pretty far gone, far as realism goes. I was going for more of a symbolic thing with the anatomy (that is, it's recognizable as human, but clearly is very distorted). I'm more than open to suggestions, though. How d'you reckon I go about it?

Helm: Knowing that you're one who gives and values serious critique, I take that as a pretty significant compliment (to understate things :P). I wasn't exactly sure which line you were referring to, but.. I think I got it. Yes?

Werewolf: Never heard of that book; I must look it up now. The wrists were intentional, (see the reply to Ved's comment on ribcage) but if it looks bad, I'm, again, more than open to suggestion. Heh, A big part of art is looking good, after all.

Thanks, guys. Hoping for more crits, as usual. More, I say!

110
Pixel Art / Re: I have been pixelling for 6 months now
« on: September 22, 2006, 04:28:34 pm »
There are a number of areas where pillowing shows through (the bottom fringe of the vest, in the hands, the pantlegs). There is also some pillowing going on in your AA. I've noticed the pillow-aa thing is a pretty common occurance (among many) and often times, it's not even regarded or picked up on as pillowing. I made a little example, which someone at some point might find useful if they don't really know what, exactly, pillow shading is:



The upper rectangular shape exhibits a bad case of pillow aa'ing. Note that the point of aa is to smooth the piece, and if done like this, only adds jags and blur.

Hope it's helpful at some point. Keep in mind, too, that the pillow shading in this example is pretty extreme for the sake of illustrating the point. Pillowing is present in your piece, but not to anywhere near this extent. :P

Pages: 1 ... 9 10 [11] 12 13 ... 33