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Messages - sharprm
Pages: 1 ... 63 64 [65] 66

641
Challenges & Activities / Re: Palette Workshop Challenge
« on: June 24, 2006, 04:48:02 pm »


2 colors this time.

642
Challenges & Activities / Re: Palette Workshop Challenge
« on: June 23, 2006, 04:49:49 am »

643
Pixel Art / Re: My Pixelart / Lines
« on: March 20, 2006, 07:27:59 am »
Nice lineart. I colored one of them:


644
Pixel Art / Re: wolverine
« on: March 18, 2006, 11:59:29 pm »
Here's my smoking baby! It was really hard to make (the reference wouldn't stop coughing)  :)



C and C welcome.

645
Pixel Art / Re: wolverine
« on: March 16, 2006, 05:43:43 am »
Yep, the pose and animation could use some work. The next one I do will be better. I didn't notice it until you pointed it out - he does look he's gotta go.  :)

646
Pixel Art / Re: wolverine
« on: March 15, 2006, 02:06:26 am »
Look at my King of sprites, Long.



Finally got gif to work.

647
General Discussion / Re: Favorite Pixel Art
« on: March 13, 2006, 11:12:34 am »
I really like the immortal. The guy who did the graphics used to work for disney according to the manual.

http://hol.abime.net/2615


648
Here's my Robot Knight.



Helm's looks cool. Very Bitmap Brothers.

649
Pixel Art / Re: wolverine
« on: March 07, 2006, 08:01:40 am »
Okay, they're jpegs, image bucket converts them, but they look exactly like the bitmap's anyway. Cos no-one
gets the hill, I'm thinking about doing another one. Double dragon perspective, but having the buildings same
size as for Mslug.

Ioxoz- do you really think in a game they would make different sprites for when a charcter is standing on a hill? That's why it looks like they're standing on flat ground.



More stuff. Been playing too much Castlevania:


650
Pixel Art / Re: background comp - c and c please
« on: March 06, 2006, 07:44:41 am »
I had a crack at adding more depth and submitted it. Thanks for your ideas.

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