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Messages - sharprm
Pages: 1 ... 62 63 [64] 65 66

632
Archived Activities / Re: Next Commercial Critique (July) Suggestions
« on: July 08, 2006, 04:54:54 am »
Metal slug or The Immortal.

633
Pixel Art / Re: bozo the clown
« on: July 04, 2006, 01:30:22 am »
Thxs Conciet.
Alex PMed me a good edit, and I've tried changing the clown's pallete according to his
advice. I think it looks better.


634
Pixel Art / Re: bozo the clown
« on: July 03, 2006, 02:50:37 pm »
Looking at someone elses post (wade sig) and saw a really cool reference picture. Couldn't resist doing one myself.
Its a cool reference picture becuase there is a bright light on top, his white shirt reflects light and his skin is shiny.



There the reference picture:

http://www.dimemag.com/content/COVERzoom_dwayneWade.jpg

635
Pixel Art / Re: D Wade sig -WIP
« on: July 03, 2006, 02:48:35 pm »
If its your first pixel person its pretty good. Maybe you could make it have more 'depth' by making the highlights brighter and
adding shadows. Maybe move the ears in a bit.

636
Pixel Art / bozo the clown
« on: July 03, 2006, 02:08:56 pm »
Here's something I did while waiting for something. I'm annoyed with the outline everything in black way of doing graphics.
So I'm using less black outlines in this piece.



What do you guys think about the picture? The dog head is a bit offensive i know ....

637
Pixel Art / Re: german soldier
« on: July 03, 2006, 02:48:35 am »


I added an SS officer. They definately had swasticas, but the normal soldiers didn't in real life I'm
pretty sure (bad camoflauge?). The game isn't that serious, so I don't have to be 100% historically
accurate. It set in a mayan temple, kinda a indiana jones type plot. The SS officer has a radioactive
super-soaker.

In the game the flamer will be done by tons of tiny objects, so I won't try fixing it up. By saturation,
you mean the colors were too brown right?

638
Pixel Art / Re: german soldier
« on: July 02, 2006, 03:22:38 pm »


I changed the pants. Not as happy with the officer as the soldiers. Do the teeth on the officer look ok?

639
Pixel Art / german soldier
« on: July 02, 2006, 12:26:55 pm »
Hi,

I'm making a game which will have german soldiers as enemies. I want them kinda like metal slug, but more
realistic. Here's something I've done as practice. Any advice on palletes etc. would be appreciated. I'd
like to fix up the problems before I get too much done to change it.



current stuff:



640
Challenges & Activities / Re: Palette Workshop Challenge
« on: June 26, 2006, 07:40:30 am »


Thats my old room.

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