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Messages - Bollie
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21
Pixel Art / Re: Jungle tileset background.
« on: September 25, 2016, 05:44:12 am »
Thank you all :) I made the light a bit brighter and bigger, and call this finished now.

22
Pixel Art / Re: Stomper sprites.
« on: September 24, 2016, 04:33:32 pm »
Added the chains:

Still don't know how would i go about moving it so that you can see the sides.

23
Pixel Art / Re: Jungle tileset background.
« on: September 24, 2016, 03:31:35 pm »
After a couple of iterations, i have landed on something i like:

24
Pixel Art / Jungle tileset background.
« on: September 24, 2016, 07:55:15 am »
Hello. I'm struggling to make a jungle tileset's background to work:

And here is the tileset itself:

If i make the tiles too green, then the wines and flowers become indistinguishable from the background, but now it looks really wonky. Any tips?

25
Pixel Art / Re: Stomper sprites.
« on: September 23, 2016, 01:34:07 pm »
Added a bit of depth and an animation before it goes down:

Should i make a chain mechanism or should it be just magic?

26
Pixel Art / Re: Stomper sprites.
« on: September 22, 2016, 03:33:27 pm »
In game it looks like this:

I can't really make it looks thicker, because of the perspective of the game.
And i can't make it trapezoid, cause the player needs to be able to grab the top of it.
I'll think about some chain mechanisms, to put in the background, maybe.

27
Pixel Art / Stomper sprites.
« on: September 21, 2016, 04:22:19 pm »
These are the stomper sprites for a game:

The second one is from when it shakes and goes down on to the player. After a lot of tries, i can never get it to look right. Any advice?

28
Pixel Art / Re: low-res Swordman.
« on: September 19, 2016, 03:57:10 pm »
Thank you all for the advice and critique  :)

29
Pixel Art / Re: Isometric character walk cycle beginning
« on: September 17, 2016, 11:23:19 am »
This is probably one of the best out there: https://www.youtube.com/watch?v=2y6aVz0Acx0
Good luck!

30
Pixel Art / Re: low-res Swordman.
« on: September 17, 2016, 10:34:01 am »
Ok, i made the sword be held up in the idle animation and added 2 frames to make it more fluid. Also added transition animation between run and idle.

How does it look now?

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