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Pixel Art / Re: Here goes a tree
« on: September 20, 2016, 07:30:23 pm »
Sure thing, in general I tend to be overly symbolic in pixels, something I am not when painting or drawing, that is where the rounded, perfectly arched, etc, comes from, and I am actively trying to learn to avoid it. Int his case I was going for something in between symbolic (general shape) and painterly (rendering), so I ended up with the typical mushroom shaped rpg tree but trying to emulate those lovely miyazaki trees:
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I will give it some longer work before reposting, thanks again for the guidelines. Any input for the trunk? (too dark?).
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I will give it some longer work before reposting, thanks again for the guidelines. Any input for the trunk? (too dark?).