Thank you very much Cyangmou for the lengthy, insightful answer. Rest assured that, although a beginner with pixels, I can understand what you said from my background, and after reading it I do feel quite dumb for trying to come up with a more "rational" way to develop a palette, as if there was a shortcut to make it my own.
Somehow I assumed there was some secret about keeping value constant that made palettes look more balanced, and I was going for something like that here, in a very failed experiment, thinking it was somehow better than other palettes I developed more naturally. The brights indeed are more like placeholders than individual colors, they all look the same, almost the same for the darks. That was already the case with NES NTSC I started from, but looking at a lot of numbers I thought I had fixed them without actually reality checking, I don't know how I managed to do that, really sorry
As Cyangmou explained very clearly, each hue have its own "quirks", and they just cant be treated the same, yellow is so inherently brighter to point it is no longer yellow if darkened, blue azure cant be made brighter without looking more like lilac and so on. Trying to handle yellow, purple and deep blue the same way I would handle "easier" colors in HSL have always been puzzling, and after a while I started to learn to compensate the differences with brightness, saturation etc.
I do have a basic understanding of that, and my previous palettes are probably more useful than this one. After reading a lot of "tutorials" I did became in love with the uniformity of color models that compensate the inherent brightness of each hue, and I thought I had something there
Here is a previous experiment on generating a palette where all colors would decay towards the same dark purple and rise towards the same light yellow, this time with a ramp generator (shame), I can now see that same mistake happens here:
In my defense, when I used it I restricted my self to half of the shades and used the others as intermediaries for AA. But there are a lot of very similar colors.
From now on I will refrain from trying to model palettes, I will review what I think I know about color, and I will try craft my palettes according to what I like, what works, and what I need.