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Pixel Art / Re: low-res Swordman.
« on: September 18, 2016, 11:53:40 pm »
Such a good work! 

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S'up dood
Great start looks like you have general knowledge about proportion but you are just a fine hair off on a lot of things. I strong recommend working with a reference image and taking a good hard look at landmarks on the body.
A good general rule to follow is the heads rule, basically measuring and sizing the body off of the size of the head. Most artists will recommending using 8 heads and I do as well, it's a good solid even # and that tends to work well with pixel art for some reason(might have something to do with working on a grid :3 )
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Things to notice!
First notice the character is one pixel taller than 8 heads, this is due to exaggeration of the hair up top.
Now starting from Head numbero uno which is at the top!
Head one:
Is the head.
Head two and three:
Neck, shoulders, and end of rip cage (1/2 of stomach as well, pixel art is weird at this resolution)
Head four:
Here lies the other half of the stomach and also your hips and very top of crotch.
Head five and six:
At the top of head five is where the crotch ends and thighs begin all the way down to the knees
Head 7 and 8:
Pretty easy your calves and your feet
Such ends our adventure down the female body. Hope this helps.
Her waist and hips are still very low, and her breast/shoulder(?) sticks out a lot.
A general proportion guide I like to use is that the crotch is about halfway up between the floor and the top of the head, and the elbows are level with the waist.
It's hard to really be able to point out what I mean without being able to go over and edit them, but your sprites are very "noisy", try to group up your colors more and reduce the colorcount so it's easier to parse what you're looking at!
That said, that last one looks great.