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Messages - Tori
Pages: 1 [2] 3

11
Pixel Art / Re: Mage
« on: August 11, 2016, 02:32:34 pm »
Body shape and boobs will give him a femenine look.

12
Pixel Art / Re: [WIP] Resources Icons - Critiques are welcome
« on: August 10, 2016, 05:11:36 pm »
Thank for the suggestions.

1 - I made the iron rings and a handle to the bucket and now I think it's finished:

old/new


2 - I made another style of hoe and I think it's good, but let me know if there's something wrong or something that can be improved to it:

old/new


3 - I also made some other little changes on the axe and shovel:
Just a better AA on the axe's edge, and shovel's scoop, also a little change to shovel's handle to make it look more centered.

P.S.: I'll polish the contour of the axe and shovel, these black lines are not good now that I've made the hoe with no black pixels.

New grade of tools:




13
Pixel Art / Re: Smiley the Robot [WIP]
« on: August 09, 2016, 03:39:27 am »
I think version is good enough to be final:



It's good, but it could be better.
I liked PixelPiledriver take, and I agree that you should raise contrast.

Metals have high contrast and there's glass here (if the display on its face is made of glass), these objects reflect a lot of light, they can reflect white light if it's been iluminated by the sun, for example. In lower conditions of light the reflex gonna be weak, then you're not going to use white color, but a light green to show reflexes on this green glass, or still another color bending the green with the color of the source of light.

It really depends on the scene.

But if it's not going to be that complex and true with reality, PixelPiledriver take is very good. I like the little led colors he used.

14
Pixel Art / Re: Smiley the Robot [WIP]
« on: August 08, 2016, 07:41:46 pm »
It's too dark.

All colors, including monitor's, even if it's off.

15
Pixel Art / Re: [C+C] Character bases for an RPG
« on: August 08, 2016, 04:48:02 pm »
The female body looks too similar to the male imo.


I agree.

Try to make it more girlish, girls tend to walk with legs closers, and she is to walking too virile, like the man:


I also think her arms are swinging too hard, but first I think you could just change the legs to something more feminine. Or maybe change just the arms, maybe changing them resolve the problem of her manliness.

---

I've made a quick edit for you:

To me it's more girlish. I don't think that there's need to change the arms.

16
Pixel Art / Re: [C&C] profile picture WIP
« on: August 06, 2016, 09:26:43 pm »
That's what I meant, but you could just have made a better AA on the reflex.

It's my take:

yours / mine


But still someting was disturbing me in the shadowing, and using references I got this:


I had to add one color to make the shadow on the iris, the contrast increases and so the reflex, then we get a more realistic eye.

17
Pixel Art / Re: [WIP] Resources Icons - Critiques are welcome
« on: August 06, 2016, 08:50:27 pm »
I created tools now.

axe / hoe / shovel / a basket


What do you think?

P.S. I had another idea for a hoe right now, so rate all tools but the hoe.

18
Pixel Art / Re: [C&C] profile picture WIP
« on: August 06, 2016, 05:31:00 pm »
I don't have much to say but I think that to make a more rounded reflex on the iris would improve this picture a little.
This reflex you made is a little square and the eye is a ball, and balls reflect light in a lens format that is rounded.

And if you want to make it more realistic, you could darken the shadow in the iris. Reflecting objects have a high contrast.

19
Pixel Art / Re: fly boy, watcha think?
« on: August 06, 2016, 01:43:41 pm »
I don't like too much the way the shape of the wings change as if flaps..

And there's a delay to the animation, it gets slow when the character opens its mouth, and then speeds up when it closes, try to make it all the same speed.

And it looks like this thing is just swinging its arms, not flapping.
This is what I see:

20
I'd try to make the feathers like the leaves of this tree:



It would look better and give more depth to the art.

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