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Messages - Lazycow
Pages: 1 ... 5 6 [7] 8 9 ... 15

61
General Discussion / Re: A skin appears!
« on: September 22, 2010, 04:03:08 pm »
Hi, the new skin is nice, except that dark brown border. The contrast to the light text area is exhausting for my eyes somehow.
Any chance to brighten it up again?

62
Pixel Art / Re: Plataform Mockup
« on: July 01, 2010, 06:03:57 pm »

Like PypeBros, I prefered some brighter background and with these smaller tops, you lose some depth.
But I think your textures have been improved.

63
Pixel Art / faces / status display
« on: March 26, 2010, 02:21:54 pm »

Hi, I need some faces for the main characters in a video game. (for these usual message boxes) I tried to start with the evil character "Baron Von Hagen" who should show an evil smile. He smiles somehow but it does not look very evil, doesn't it? (references are from Chaos Engine)

64
Pixel Art / Re: Triumvirate [WIP]
« on: March 07, 2010, 09:35:33 am »

Yet another update, trying to honor some of PypeBros' suggestions by changing some colors and tweaking these platforms.
Looks "well behaved". Maybe a bit too well behaved... Also, it seems like I have problems to draw a blue robot in front of blue sky  ;)

65
Pixel Art Feature Chest / Re: [WIP] 16 colour strategy game mockup
« on: March 02, 2010, 05:06:57 pm »
A shame. Out of curiosity, what kind of old machines could run something like this?

For RTS games, a framerate less then 60 FPS would be ok, so I think Atari ST and Amiga could handle it. (Atari would maybe need page flipping instead of scrolling) Examples for games with many small sprites on these computers are Megalomania, Lemmings, Settlers...

To use hardware-scrolling and a vertical status-display on Amiga, you would have to use sprites for it. (which means a maximum of 64 pixels wide status display with 15 colors or status-display with up to 128 pixels with 3 colors)

66
Pixel Art Feature Chest / Re: R0x Zero(wip)
« on: February 24, 2010, 05:46:18 am »
Wow, excellent tiles! Also, the contrast seems to be fine this time. (new monitor?)  ;)

Maybe, you could use a slightly different color palette for the big hands in the menu picture (to distinguish them a bit better from the background) But as this is the menu screen, it is maybe not a critical issue.

Show us more! Where are the player crafts? Are there heads for the pilots?

67
Pixel Art / Re: rpg guy in 4 directions
« on: February 12, 2010, 07:38:21 am »
I like the new shadow. But he is very dark, I only see the dark grey for all of his body parts. (even after pushing my monitor-backlight to max)

68
Pixel Art / Re: The yellow dragon [WIP]
« on: February 05, 2010, 06:40:15 pm »
It could be more impressive and interesting if you make it more look like "made of fireballs"

Hey, this idea is really good!  :y: But animating fireballs doesn't look very easy. I should try, though.

69
Pixel Art / Re: The yellow dragon [WIP]
« on: February 01, 2010, 02:25:24 pm »
This anim is really quite nice. It could help me. The dragon is rotating, though.

70
Pixel Art / Re: The yellow dragon [WIP]
« on: January 30, 2010, 03:36:30 pm »


I tried to do the flying animation, but it does not look very dragon-like. (don't look at the glitches at the body - I was concentrating on the wings, so far) Any hints?

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