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Messages - CFKaligula
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Pixel Art / Re: Total Pixel Art Newbie! Looking for advice
« on: August 30, 2017, 09:54:46 pm »
I found the animation a little stiff, so i made them squash a bit when coming down and also made them go up in the air more. I was also bothered by the head movement and I tried to solve that, as you can see.

Pixel Art / Re: Pole Banner Critique?
« on: August 29, 2017, 12:08:38 pm »

Since you ran out of ideas here are some suggestions.

Pixel Art / Re: Pole Banner Critique?
« on: August 27, 2017, 10:58:26 am »
a pole is smooth so the dithering doesn't fit, dithering makes a surface look very textured. Id say that adding a highlight could make the pole more interesting, its very dark now.

Pixel Art / Re: Violett Valkyrie - Shoot & Idle
« on: July 30, 2017, 09:01:21 pm »
The broad shoulders are making her look very masculine, try making her have more of an hourglass shape.

Pixel Art / Re: Violett Valkyrie - Shoot & Idle
« on: July 29, 2017, 11:02:19 pm »

Here are some ideas to give the animation a bit more bang. The main way to show that an attack has a lot of force is to add anticipation, the longer the build up, the stronger the attack. From your animation this seemed like quite a fast attack, so i tried not to add too much anticipation.

Moreover, I made the frame where he releases the bolt have more impact by adding the big flash. I also removed 1 frame and added it in this release frame as a smear. If you download the edit you can see that for yourself.

I think your 2 frame idle animation looks fine, if you were to add more frames, you should look into adding secondary motion, like with the cloth between his legs and his hair.

Job offers / Re: Need a pixel character 35x35 with a few animations
« on: July 29, 2017, 10:46:29 pm »
This should cost a lot more than 10-20 bucks, it's 8 frames minimum, with the climbing and death animation being entirely redrawn sprites. I wanna say you are more around 50-70 dollars, depending on the expertise of the artist.

Pixel Art / Re: First thrust attack test
« on: July 24, 2017, 11:58:43 am »
You really need to make those daggers more readable, make them big, look how huge they are on the picture you showed.

I am not sure how long it took my, it didn't feel that long anyway like 10 minutes? All i did was use what you already have and stretch and squash it a bit, no clean up.

Pixel Art / Re: First thrust attack test
« on: July 23, 2017, 03:00:46 pm »
you can change the speed of a frame by right clicking and then going to properties or just double left-clicking.

Anyway here's my edit:

something very important that your animation is missing is anticipation, unless he's doing a stab, which uses a very light weapon. you're gonna need anticipation frames to show that he's actually thrusting something heavy.

After the anticipation comes the actual thrust: To really "sell" the motion of the thrust, I added a smear frame.

After this one I have your original frame that shows the audience what is actually going on. I usually have this frame on a lower speed, which makes it give more impact.

For the last frame I added a small remainder of the shield(?) so it doesn't look like it's not immediately erased from existence.

If I were you, I would leave the tail from the animation, its very distracting and doesn't add any good secondary motion. If you really wanna keep it, at least make it shorter so it isn't as confusing.

Pixel Art / Re: [C+C]Platformer Main Character
« on: July 18, 2017, 02:33:36 pm »

remember, animating something takes work, so for every detail/colour you add, thats gonna be more work. i'd recommend making him as simple and small as possible, my edit is an example of that.

Seeing, how you are not as experienced with art in general, animation will probably be difficult, as with all beginning artists. So maybe even just a flat-shaded character would be better.

Pixel Art / Re: My Old SNES Work: Mario is Missing Landmarks
« on: July 18, 2017, 02:15:18 pm »
this is really interesting, id really like to learn more on what pixel art was like in that time period, when it wasn't really seen as an artstyle. Did you use terms like dithering and anti-aliasing already?

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