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Messages - drain.
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21
Pixel Art / Re: My first pix art
« on: June 29, 2016, 10:36:34 am »
To repeat the ever-so-memorable quote by Atnas.

"Pixel Art is 90% Art and 10% pixel tech."

You should start learning the basics of drawing before you go straight unto pixel art, try drawing with a pencil and paper first, and learn the fundamentals of art, such as shading, anatomy and form.

22
Pixel Art / [C+C][WIP]Green Bat made of Rocks
« on: June 28, 2016, 10:59:13 am »
Hey! I've been really afraid of animation and have been reluctant to go ahead and actually animate something, but today, I let go of my fear and tried to animate something serviceable for the first time. Here's current progress.



I still need to refine the wings, but any c+c about the animation itself?

23
Pixel Art / Re: I need colors ?
« on: June 26, 2016, 10:32:22 am »
Welcome to Pixelation!  :)

Be more specific.
Are you looking for a good commonly used palette?

Yes, That is what I mean for colors.

My personal favourites are those of Jinn, DawnBringer and Arne.

Jinn's palette is more centered towards paintings and illustrations, rather than game graphics. Because it's most effective when you use several of it's colours, because each and every one of them depend on each other, highly. But you could definitely use them for game graphics if you really want, too.

DawnBringer's and Arne's are a lot more versatile, though. You could definitely use them for game graphics and paintings alike.

There are a lot more though, such as ptoing's, Syosa's, Night's and the palettes of so much more talented artists. The above three are just my favourite.

24
Pixel Art / Re: Basic player base
« on: June 24, 2016, 10:54:37 pm »
Looks great so far!

You don't really have to make it transparent as of now because it is just a wip and not a final product, so it shouldn't really matter right now.

The main issues I seem to have found in your sprite is sloppy pixelling and lack of good form. Stark 2x outlines can look very good, but it won't really look that way if it's executed pretty sloppily, as it is shown in your sprite currently. Next the form looks really uncomfortable, his arms are swinged right behind his body, he looks as if he's slumped over and his legs are too far apart, It may just be me, but I wouldn't want to stay in this pose for a very long time.



The main things I changed in my edit are:
- I put his right (our left) arm to the front.
- I closed the gap between the legs a bit.
- I moved his head back a bit, to give him a bit more proper posture; and
- I cleaned and refined the stark outline.

Hope this helps!

25
Pixel Art / Re: I need colors ?
« on: June 24, 2016, 10:40:35 pm »
There was a challenge in pixeljoint a while where they gave the allegedly ugliest colour.



Ironically, it's been my favourite colour since then.

26
Pixel Art / Re: [CC][WIP] Nobunaga
« on: June 24, 2016, 10:37:59 pm »
Going good so far!

You would definitely benefit from doing some anatomy and fabric studies. Research how anatomy and fabric behaves before you actually go on to making a piece where it's quality will rely highly on your knowledge on those two subjects. When doing studies, I would recommend you start with pencil and paper before you go on to pixels. Because the aforementioned medium is way easier to understand and manipulate.

27
Pixel Art / Re: My firts pixel art character
« on: June 24, 2016, 10:34:51 pm »
Very good first try!

I would definitely suggest working on your colours and improving your form in making structure.


original is left

The biggest things I changed were the colours and I added some shape to the hair and shirt. Also, do note that you shouldn't pre-zoom images before you post them, as we can zoom in on them ourselves by clicking on them.

28
Pixel Art / Re: [C+C] Robot Outlaw
« on: June 22, 2016, 12:23:05 pm »
The animation reads to me as a dancing animation rather than an idle animation, he juts way too far down. Try accentuating the movements in a less exaggerated manner.



edit is at the left (4 frames with 0.1 seconds interval), original is right (2 frames with 0.5 seconds interval.

29
Pixel Art / Re: Metal Shading Practice!
« on: June 16, 2016, 11:23:02 am »
The pipes from the Mario series never read to me as metal, I always saw them as plastic.

Either way, metal has very harsh highlights, meaning they're super bright and shiny, metal is also reflective, meaning it reflects any surface you put it on.


Above is a quick study I did to showcase how metal behaves. Notice how the highlights are super bright and it also becomes lighter the lower it goes, because, as stated, metal is reflective.

Coming back to my first sentence, I've always looked at the pipes as plastic because of how shiny and vibrant they are. There are no naturally green metals, so the pipes, if they were metal, shouldn't really be that shiny. Heavy-duty paint that are used on metals usually give a matte finish to the surface being painted.


Assuming there were metals that were naturally green, above is an sloppy edit where I made it super-shiny, the blue doesn't really come from anywhere and the pipe would most likely reflect the orange bricks.

30
Pixel Art / Re: [WIP] character with walk cycle
« on: June 15, 2016, 01:49:44 pm »
http://www.manningkrull.com/pixel-art/walking.php

Here's an article on how to easily make an 8-frame walk cycle.

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