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Messages - Goldoche
Pages: 1 [2]

11
Pixel Art / Re: [CC] Dante from Devil May Cry
« on: June 18, 2016, 10:30:06 am »
Thanks a lot for the help!

12
Pixel Art / [CC] Dante from Devil May Cry
« on: June 17, 2016, 09:42:49 pm »
More practice. I didn't bother trying to do the face.



Based off this image:

https://i.imgur.com/l0MRtko.png

Any tips for practicing and getting better?

13
Pixel Art / Re: [CC] Gordon Freeman
« on: June 16, 2016, 07:08:26 am »
Sorry for the late reply, I was busy watching E3.

Really minor change. Is this better?



I'm going to try to do another character next.

14
Pixel Art / Re: [CC] Gordon Freeman
« on: June 12, 2016, 08:09:46 am »
Better?


15
Pixel Art / [CC] Gordon Freeman
« on: June 12, 2016, 07:12:32 am »
I tried to copy an image of Gordon Freeman for practice.



http://stuffpoint.com/half-life/image/25808-half-life-half-life-2-gordon-freeman.jpg

16
Pixel Art / Re: [C&C][WIP] Beginner's first attempt
« on: June 08, 2016, 08:31:31 am »
I would think in 3/4 perspective, the character would be less tall and more wide...or something like that.   My vision of what I think you're trying to do is this:

At this size, it's all about definition.  Every pixel counts!

I tried to shorten him a bit. I also changed the grays for blue-grays, I think it looks slightly better.



Here's my attempt at idle animation. Again, I'm completely new at this.

https://a.pomf.cat/osiapu.webm

I'll try next to redesign the character with a more cartoony look, like MysteryMeat suggested. Maybe it'll come up better.

17
Pixel Art / Re: [C&C][WIP] Beginner's first attempt
« on: June 07, 2016, 10:41:58 am »
It's not very readable, no. I think it might be a problem with the pose more than anything, doesn't create a strong distinction about what's happening.
It's very hard to pick out the gun from his body, which is always an odd challenge to handle. It might help to reduce the colors further to try and create a sort of cartoonier look so you can better use color to create more distinction.

Is this any better? I tried to accentuate the lightning and use a higher contrast for the colors.



I'm not sure how I could change the pose or use even less colors while keeping the same design. Time to start over?

As for the cartoon look, I don't really want it but I'll see. Maybe I could multiply the resolution by 2 of my current sprite to allow me to add more details? It's going to be harder to animate though.

Also, I'd like to know what you think about the rework of my character by someone else (on the right, on the 2nd picture in the OP). Is it still unreadable?

Anyways, thanks for the feedback!

18
Pixel Art / [C&C][WIP] Beginner's first attempt
« on: June 07, 2016, 06:43:19 am »
I'm trying to make a character for a video game. I'm aiming for a 3/4 perspective. I'm not sure if I got that part right, the character looks like he's facing us instead of the camera being at the right perspective. The blue rectangle is meant to be a gun but I probably won't put it directly in this sprite.



Here's someone else's attempt at improving the lightning (on the right). Do you think it's better than the left?

Personally I don't want to accentuate the lightning too much because light direction won't always make sense in-game compared to what I have in this sprite. However the lightning does help to distinguish the arms.



Do you feel like the image is readable or should I try to jump at a higher resolution? So far I got a few people saying it felt too "pixel-y". I want the character to stay relatively simple so animation stays manageable. Same reason for the low number of colors.

What would you change if you were me? Any ideas to improve the design? Any comments and criticisms welcome!

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