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Pixel Art / Re: [CC] Dante from Devil May Cry
« on: June 18, 2016, 10:30:06 am »
Thanks a lot for the help!
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I would think in 3/4 perspective, the character would be less tall and more wide...or something like that. My vision of what I think you're trying to do is this:
At this size, it's all about definition. Every pixel counts!
It's not very readable, no. I think it might be a problem with the pose more than anything, doesn't create a strong distinction about what's happening.
It's very hard to pick out the gun from his body, which is always an odd challenge to handle. It might help to reduce the colors further to try and create a sort of cartoonier look so you can better use color to create more distinction.