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Messages - Mathcong
Pages: 1 ... 5 6 [7]

61
Pixel Art / Re: Hell Gate [WIP]
« on: July 07, 2016, 10:37:28 pm »
Didn't really understand what you meant with wrapping the flames ( english isnt my main language )

is this any better?



thanks!

62
Pixel Art / Re: Hell Gate [WIP]
« on: July 04, 2016, 11:26:53 pm »
Thanks for the comment, i hope this is what you meant?




63
Pixel Art / Hell Gate [WIP]
« on: July 03, 2016, 11:10:09 pm »
Hey peoples,

been working on this background image themed around some forgotten entrance to hell



i struggled a bit with the drop shadows in purple, not knowing how long they should be.

Looking for some overall feedback, maybe ideas to add to it   (:


64
Pixel Art / Re: first walk cycle attempt [Nudity]
« on: June 17, 2016, 12:55:51 am »
Thanks a bunch for the feedback, i wouldve never progressed this much without it.

another little update:



His leg still snaps at that frame, but cant really fix that unless i redo all the legs i think :/

Anyway, i think im done for now as this was mainly for practice.


65
Pixel Art / Re: first walk cycle attempt [Nudity]
« on: June 15, 2016, 11:38:11 pm »
redid the whole animation, hopefully with a better result (:

Original:



Updated:



Would love some feedback, thanks!

66
Pixel Art / WIP rogue profile picture
« on: June 09, 2016, 07:32:09 pm »
Hi, i'm trying to make a profile picture i can use on forums/twitter.

Maybe you peoples can give me some feedback?



^ 40x40 px, should be the right scale for twitter

a picture i used for reference:



EDIT: Added a backround, to give it more depth but it looks a bit random :/


67
Pixel Art / Re: first walk cycle attempt [Nudity]
« on: June 05, 2016, 08:49:15 pm »
An outline is fine, the problem isn't the outline, but the shading.

could you be more specific please, because i really do want to improve my shading.

i tried to redo one the frames and focused on making my shading cleaner. Is this any better?



only did the torso so far (:

68
Pixel Art / Re: first walk cycle attempt [Nudity]
« on: June 04, 2016, 12:56:03 am »
With an active walk like that, the torso should be turning. So, we should see a little bit of his far pec in some frames, and a bit of his back in some other frames. The sheet Koyot posted doesn't do this, but it can get away with it because the character's arm is gigantic and covers most of the torso, and by moving the position of the arm around, which gives the impression of a rotating torso. You should try that too, and if it's not enough, then animate the rotation of the torso "properly".

The lighting on his underwear looks like it sticks out from the body rather than just covering it. Why is there shading around all the edges?

Thanks, i wouldve never thought about that, the shading around the body is supposed to be an outline, since i do all my pixelart with an outline around it. Is that wrong?


69
Pixel Art / first walk cycle attempt [Nudity]
« on: June 03, 2016, 01:04:44 am »
Hi there,

First time posting on this forum, looking for some tips and hints on my walk cycle, and my style of pixelart.






I haven't been doing pixelart for very long, so i am unsure if i use AA/outlines right.

I know its not really nude, but i didnt wanne break any rules by not putting it there

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