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Messages - Joe
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Pixel Art / Re: Silent Hill Redux [WIP]
« on: March 04, 2010, 05:19:18 am »
I'm liking this palette.  But the biggest problem is the light sources and styles are conflicting with each other.  One light source seems to be coming from near his stomach, and the light shining on the helmet seems to be coming from the viewer.  I think you could make him look stronger by refining his muscle structure, but after picking a better light source.  I think top-down would provide more information.

Also, what exactly are you trying for with the helmet?  I feel like it's disproportionate to the body, and it's hard to read.  Are you going for something like this?:

Pixel Art / Re: AA help
« on: March 03, 2010, 03:26:59 am »
You probably thought that because the yellow and the purple are both 100% saturated (in HSV) that the intermediate would be 100% too. But no - intermediate shades between to changing hues become less saturated. Explaining why is difficult, maybe somebody else can.

I'm not sure, but I'm pretty sure it's because Gray is the halfway point between complements.  In your first post, your colors are moving around the color wheel:

A more extreme example would be to travel through the center first:

But your colors aren't perfect complements, so that wouldn't be optimal.  The gradient would travel through the color wheel:

Which means your colors should be somewhere around here.  I also edited the AA:

Pixel Art / Re: [WIP] The Kraken Awakens
« on: March 01, 2010, 09:27:30 pm »
The purple in the edit should have a bit more blue.  Actually more blue overall would enhance the underwater feel.

And it feels as if the water isn't even there.  The water should have substance; I would lower the highlights just a bit, have more mid tone and lower the darks even more.

The other thing I noticed is that the wood looks like it's being crushed, but the center tentacle doesn't look like it's crushing.  I think inserting a few straight lines in it's outline at the right points would help that.

But so far, this is looking pretty sick. 

General Discussion / Re: Awesome pixel art video (NSFW)
« on: January 22, 2010, 03:43:22 am »
That was absolutely spectacular.

Archived Activities / Re: Secret Santa 09 - PMs SENT!!!!!!!!!
« on: December 24, 2009, 07:52:31 am »

Merry Christmas everybody  :)

Archived Activities / Re: Secret Santa 09 Signup!
« on: November 18, 2009, 08:04:21 pm »
Sign me up, please.   :)

I really don't care what you pixel me, but if you'd like a sense of direction:
- birds
- lsd
- ancient civilizations/medieval paraphernalia
- knights

Looking forward to this.

Pixel Art / Re: [WIP] Pillow Shading
« on: August 05, 2009, 07:54:54 am »
Quick edit.   Your wrinkles don't work because they look too grainy.  I didn't solve that problem, but I think it looks fuller without them. 
I also upped the contrast a bit, and I think it should be higher.

Pixel Art / Re: Lexy's Pixel Workshop
« on: August 05, 2009, 07:17:19 am »
If you're using Graphics Gale, it has to be 24bpp color depth.  Then you go into frame properties, and enable transparency.  Save it as gif or png.

But I hope you apply the crits these people have given; I'd like to see these improve.

2D & 3D / Re: Official Anatomy Thread
« on: June 08, 2009, 12:37:10 am »
I really don't think you should be posting a torrent for those videos. $45 really isn't that much, especially for something you say is "ridiculously comprehensive" that you "highly recommend."

I guess it's not, I'm just not in the habit of spending that much over the internet.  But either way, I just hope you check it out.  It's incredible.

Pixel Art / Re: Professor walking
« on: June 07, 2009, 08:39:05 pm »
Something that's bothering me is his head sticks out before his foot does.  I don't think it looks natural.  I do, however, think it's a major improvement.

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