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Messages - Curly
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41
Pixel Art / Re: [WIP] Human player shading
« on: March 20, 2018, 07:56:43 pm »
It looks more like a sidescroller.

In 3/4 perspective, in general, things at the top get in front of the things below. The things at the top become wider and the things at the bottom become narrower.
In the sprites facing to the sides, you usually place the foot and the shoulder in the back a bit higher than the other.

Crappy quick edit:


Some games use sprites similar to yours anyways.

42
Pixel Art / Re: [WIP] Human player shading
« on: March 20, 2018, 12:43:29 am »
It looks good so far.
Are you going for a topdown or a sidescroller view?

43
Pixel Art / Re: Orphaned assets dump
« on: March 13, 2018, 10:07:14 pm »
I haven't been so excited looking at sprites in a while. I love the style and the animations.
The director... :yell:

I can't give any feedback but I'm saving this for studying later ;)

44
Pixel Art / Re: [ C+C ] first animation attempt
« on: March 13, 2018, 09:29:00 pm »
It makes more sense now :)

45
Pixel Art / Re: Homoousios
« on: March 12, 2018, 11:01:42 pm »
I'm not familiar with C64 stuff and I'm not too sure what's going on in the image.
The only thing that bothers me is the dark gray line in the highlighted part and the shape of the bigger patch(?) of water for some reason.

46
Pixel Art / Re: Homoousios
« on: March 12, 2018, 10:11:21 pm »
It works fine for me.

47
Pixel Art / Re: Desert Tileset
« on: February 20, 2018, 07:57:54 pm »
The textures are pretty and they tile beatifully but it looks a bit dark doesn't it?

48
Pixel Art / Re: Punching Animation
« on: January 16, 2018, 03:53:32 pm »
It looks good. I don't think it needs anticipation frames if it's a playable character, but it's hard to tell without knowing what you're after. The sprite is nice anyways.

49
Pixel Art / Re: my first pokemon, what you think? (Vaporion)
« on: January 15, 2018, 09:58:36 pm »
Looks like you are shading painting with low opacity black or white over the colors.
It looks dull and can get very messy very fast. Some of the shading is too subtle to be noticed at first sight.
Pick a real color from the one you want to shade, lowering its brightness, usually saturation too, and shifting the hue (I usually go towards blue for shadows and towards yellow for highlights, but you can experiment with it.) until it's different enough from the other. It takes a bit of time for your brain to learn when it's enough or too much difference, but after you find your sweet spot you won't even think of these things anymore.

The black lines inside the sprite are taking a lot of space and give no information. The separation between parts would be obvious with the contrast between their colors already. For separating the white fur folds I would use a darker color and I would make each bigger than that.
Making the shapes and lines cleaner and rounder will make it look cuter and more accurate.

Not a bad start though. When you start noticing that kind of stuff you won't do it wrong again.
I've tried to make pixel pokemons sometimes and I've failed horribly :blind:

Useful info: http://pixeljoint.com/forum/forum_posts.asp?TID=11299

50
Never save pixel art as .jpg. It destroys it. Save it as .png instead :)


I kind of got it but a couple of cells are a bit bigger so it fits properly and I think they stand out too much.
I think it can be done way better easily with some more trying. Good luck :y:

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