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Messages - Curly
Pages: 1 ... 18 19 [20] 21

191
Pixel Art / Re: Me!
« on: June 23, 2016, 01:30:13 am »
Looks like you are using low opacity black for the shadows am I right? At least the shirt looks like that to me.
Always use 100% opacity. Also read this tutorial: http://pixeljoint.com/forum/forum_posts.asp?TID=11299
Everyone should read it :)

192
Fun characters :) I like the style.
I think the tree is too symmetrical and the outline draws too much attention.
I would try giving texture to the dirt instead of just using dithering.
Same for the character clothes. It doesn't help at all in small sprites imo.

193
Pixel Art / Re: [C+C][WIP] Platformer Mockup
« on: June 21, 2016, 04:43:19 pm »
kullenberg: Ohh that looks much better! I was going for a sunset too. I will play with colors later :)

Double7: Yes, that would help. That was the idea from the beginning actually, but while I was drawing the houses I thought it could look cool this way, the player being in a mountain in front of the city or something. You game me a couple of ideas anyways :)
(The screenshot is from the game "Slain!" if anyone was wondering)

Thanks guys  ;D

194
Pixel Art / Re: [C+C] KoF style pixel portraits
« on: June 21, 2016, 01:30:55 pm »
Those really look like KoF portraits. Nice job! :)

195
Pixel Art / Re: [C+C][WIP] Platformer Mockup
« on: June 21, 2016, 01:04:19 pm »
I think it might help to raise the "floor" of the villiage up so you can see the cliff it's built on, would look less like part of the foreground that way!
That was my intention actually. That's why I started drawing the rocks, but I started from the top :crazy:

You can try to blend the houses with the atmosphere, give it a more blue/orange hue and lessen the brightness a bit. Looks promising otherwise. curious where you will take it  :y:
Thanks :) I will try that.
I wanted it to look like those mediterranean white little cities

196
Pixel Art / Re: [C+C][WIP] Platformer Mockup
« on: June 21, 2016, 03:18:09 am »
True. I already lowered the saturation of the city and raised the character's but it doesn't feel good yet :)

197
Pixel Art / Re: Downstage Draft - jam game art
« on: June 21, 2016, 02:28:00 am »
I think he should move his arms more too. Or just separate them from the body a bit. It seems his hands are glued to his sweater :)

198
Pixel Art / [C+C][WIP] Platformer Mockup
« on: June 21, 2016, 02:24:18 am »
This is the first time I try to make a mock-up, and I started drawing the things I've enver done before like trees, backgrounds and HUD.
The background gradient is kinda cheap, but I guess it's better than a Photshop gradient :)



199
Pixel Art / Re: Zombizzle
« on: June 20, 2016, 12:15:36 am »
It needs a few transition frames at the end so the transition from the last frame to the first isn't that obvious, but I guess you already knew :)
If the arms moved a little bit after the rest of the body it would look less stiff I think.

200
Pixel Art / Re: [C+C] Run cycle
« on: June 02, 2016, 03:53:42 pm »
Thanks! I will edit later :)

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